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# reflex2q3
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Converts Reflex maps (Version 8 and below) into id Tech map files.
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#### Build Requirements
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* cmake
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* [Eigen 3, C++ template library ](http://eigen.tuxfamily.org/index.php?title=Main_Page )
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#### Building:
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```bash
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git submodule update --init --recursive
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mkdir build
cd build
cmake ..
make
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```
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#### Convert map geometry:
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```bash
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./reflex2q3 input.map output.map
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```
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#### Convert map geometry and entities:
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```bash
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./reflex2q3 input.map output.map -e ../entity-file.rem
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```
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We've provided Quake 3 and Xonotic entity conversion files (r2q3.rem and r2xonotic.rem). To create entity files for other games built on the [id Tech 3 ](https://en.wikipedia.org/wiki/Id_Tech_3 ) engine or previous [id Tech ](https://en.wikipedia.org/wiki/Id_Tech ) engines, refer to our [Reflex entity documentation ](https://notabug.org/scuti/reflex2q3/src/master/docs/doc-entities.txt ), our sample .rem files, and relevant documentation for your game.
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#### List all command line arguments:
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```bash
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./reflex2q3 --help
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```
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#### Compiler(s) Tested
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* gcc (Debian 10.2.1-6) 10.2.1 20210110
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* gcc (GCC) 11.3.0 (Windows)
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* gcc version 12.2.0 (GCC)
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#### Tested With
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* netradiant-1.5.0-20120301
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__________________
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Forked from [chronokun's ReflexToQ3 ](https://github.com/chronokun/ReflexToQ3 )