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#reflex2q3
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Converts Reflex maps (Version 8 and below) into id Tech map files. A pre-compiled [Windows executable ](https://u.teknik.io/eOmo5.zip ) is available.
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####Build Requirements
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* [Eigen 3, C++ template library ](http://eigen.tuxfamily.org/index.php?title=Main_Page )
####Building:
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```bash
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git submodule update --init --recursive
make
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```
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####Convert map geometry:
```bash
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./reflex2q3 [input].map [output].map
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```
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####Convert map geometry and entities:
```bash
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./reflex2q3 [input].map [output].map -e [entity file].rem
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```
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We've provided Quake 3 and Xonotic entity conversion files (r2q3.rem and r2xonotic.rem). To create entity files for other games built on the [id Tech 3 ](https://en.wikipedia.org/wiki/Id_Tech_3 ) engine or previous [id Tech ](https://en.wikipedia.org/wiki/Id_Tech ) engines, refer to our [Reflex entity documentation ](https://git.teknik.io/scuti/reflex2q3/src/f2b0341da38b82ad4f0a0cf258b0f6e6d8335fda/docs/doc-entities.txt ), our sample .rem files, and relevant documentation for your game.
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####List all command line arguments:
```bash
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./reflex2q3 --help
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```
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####Compiler(s)
* mingw-w64, GCC 5.3.0
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* gcc version 7.1.1 20170528
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####Tested With
* netradiant-1.5.0-20120301
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__________________
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Forked from [chronokun's ReflexToQ3 ](https://github.com/chronokun/ReflexToQ3 )