2015-02-02 08:11:03 +05:30
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//
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// Author: Michael Cameron
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// Email: chronokun@hotmail.com
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//
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2017-04-12 12:48:29 +05:30
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#include <vector>
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#include <string>
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#include <sstream>
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#include <fstream>
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#include <iostream>
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2017-05-06 08:03:26 +05:30
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2017-06-18 20:14:42 +05:30
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#include <cxxopts.hpp>
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2017-05-06 08:03:26 +05:30
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#include "oopless-parser.hpp"
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2017-04-11 20:57:10 +05:30
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#include "brushdef.hpp"
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2015-02-02 08:11:03 +05:30
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2017-06-18 20:14:42 +05:30
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#define ARG_INPUT_SHORTALIAS "i"
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#define ARG_OUTPUT_SHORTALIAS "o"
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2017-04-11 02:59:47 +05:30
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using namespace std;
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2017-06-18 20:14:42 +05:30
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cxxopts::Options arguments(int ac, char ** av) {
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vector<string> parg = {"input", "output"};
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cxxopts::Options o("reflex2q3",
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"A tool to convert Reflex maps to idTech 3 maps.");
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o.add_options()
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("h,help", "displays help")
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("i,input",
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"required, input map file, from Reflex",
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cxxopts::value<string>(), "FILE")
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("o,output",
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"required, output map file, for idTech 3 or similar map editors",
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cxxopts::value<string>(), "FILE")
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("gtk",
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"optional, output in GTK Radiant's brush definition format")
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("e,ent",
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"optional, convert game entities given a table of equivalents",
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cxxopts::value<string>(), "FILE")
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;
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o.parse_positional(parg);
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o.parse(ac, av);
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if (o.count("help")) {
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cout << o.help() << endl;
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}
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if (o.count(ARG_INPUT_SHORTALIAS) < 1 ||
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o.count(ARG_OUTPUT_SHORTALIAS) < 1) {
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cerr << "error: no input or output file given" << endl;
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exit(EXIT_FAILURE);
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}
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return o;
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}
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bool convert_worldspawn(const cxxopts::Options &o,
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queue<vector<string> > &q) {
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//ease of reading
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typedef void (*brushdef) (std::stringstream &,
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const std::vector<TPlanePoints> &);
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bool is_ok = false;
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brushdef fn = &brushdef_net;
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if (o.count("gtk")) {
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fn = &brushdef_gtk;
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}
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2017-06-17 16:04:19 +05:30
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try {
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2017-06-18 20:14:42 +05:30
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is_ok = convertmap(
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o[ARG_INPUT_SHORTALIAS].as<string>().c_str(), // in file
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o[ARG_OUTPUT_SHORTALIAS].as<string>().c_str(), // out file
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fn, // brush definition
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q); // queue of entities
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2017-06-17 16:04:19 +05:30
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} catch (exception &e) {
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cout << e.what() << endl;
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2017-06-18 20:14:42 +05:30
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cout << "exception encountered while converting map geometry"
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" - unrecoverable failure" << endl;
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2017-06-17 16:04:19 +05:30
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}
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2017-06-18 20:14:42 +05:30
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if (is_ok) {
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2017-06-17 01:38:46 +05:30
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cout << "Successfully converted map "
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2017-06-18 20:14:42 +05:30
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<< o[ARG_INPUT_SHORTALIAS].as<string>()
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2017-06-17 01:38:46 +05:30
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<< " to "
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2017-06-18 20:14:42 +05:30
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<< o[ARG_OUTPUT_SHORTALIAS].as<string>()
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2017-06-17 01:38:46 +05:30
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<< endl;
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} else {
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cout << "Failed to convert map." << endl;
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}
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2017-06-18 20:14:42 +05:30
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return is_ok;
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}
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// wip: current a print out of all entities
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bool convert_entities(const cxxopts::Options &o, queue<vector<string> > &q) {
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vector<string> entity;
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do {
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entity = q.front();
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for (const string &s : entity) {
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cout << s << endl;
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}
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q.pop();
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} while (!q.empty());
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return true;
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}
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int main(int argc, char** argv)
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{
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string entityfile;
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cxxopts::Options p = arguments(argc, argv);
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queue<vector<string> > entities;
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bool is_ok = convert_worldspawn(p, entities);
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convert_entities(p, entities);
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2015-02-02 08:11:03 +05:30
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return(0);
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2017-06-17 01:38:46 +05:30
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}
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