Added entity converter, need integration
This commit is contained in:
parent
df350ac0d0
commit
717be4c3a8
@ -1,14 +1,15 @@
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EX=reflex2q3
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EX=reflex2q3
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CC=g++
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CC=g++
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CFLAGS=-std=c++11 -I"includes" -I"/usr/include/eigen3"
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CFLAGS=-std=c++11 -I"includes" -I"/usr/include/eigen3"
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TESTEX=test/test-parser
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all: main test
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all: main test
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main: planes.o brushdef.o oopless-parser.o
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main: planes.o brushdef.o oopless-parser.o EntityConverter.o
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$(CC) $^ main.cpp $(CFLAGS) -o $(EX) 2>error8.log
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$(CC) $^ main.cpp $(CFLAGS) -o $(EX) 2>error8.log
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test: planes.o brushdef.o oopless-parser.o test-parser.o
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test: planes.o brushdef.o oopless-parser.o test-parser.o
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$(CC) $^ $(CFLAGS) -o test/test-parser
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$(CC) $^ $(CFLAGS) -o $(TESTEX)
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test-parser.o: test/test-parser.cpp
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test-parser.o: test/test-parser.cpp
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$(CC) -c $^ $(CFLAGS)
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$(CC) -c $^ $(CFLAGS)
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@ -21,3 +22,10 @@ brushdef.o: includes/brushdef.cpp
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planes.o: includes/planes.cpp
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planes.o: includes/planes.cpp
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$(CC) -c $^ $(CFLAGS)
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$(CC) -c $^ $(CFLAGS)
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EntityConverter.o: includes/EntityConverter.cpp
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$(CC) -c $^ $(CFLAGS)
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clean:
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rm *.o *.log $(EX) $(TESTEX)
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254
ReflexToQ3/includes/EntityConverter.cpp
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254
ReflexToQ3/includes/EntityConverter.cpp
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/*
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* =====================================================================================
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*
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* Filename: EntityConverter.cpp
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*
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* Description: Convert Reflex entities into Xonotic entities
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*
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* Version: 0.1
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* Created: 06/05/2017 07:15:25 PM
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* Revision: none
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* Compiler: gcc
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*
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* Author: suhrke@teknik.io
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*
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* =====================================================================================
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*/
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#include "EntityConverter.hpp"
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#include <exception>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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EntityConverter::EntityConverter(std::string entityMapFile)
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{
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//Open .ent mapping file
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std::ifstream fin;
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fin.open(entityMapFile);
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if ( ! fin.is_open() ) {
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throw std::ios::failure( "Error opening .ent file" );
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}
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//Read .ent contents into pickup map
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std::string line;
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while (std::getline(fin, line)) {
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std::istringstream iss(line);
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// Reflex ID corresponds to xonotic pickup name
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int id;
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std::string pickup;
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if ( ! (iss >> id >> pickup)) {
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throw std::runtime_error( "format error in .ent file" );
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}
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pickupMapping.insert ( std::pair<int, std::string>(id, pickup) );
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}
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}
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// DEBUG
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void EntityConverter::printMapping()
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{
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std::map<int, std::string>::iterator it;
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for (it=pickupMapping.begin(); it!=pickupMapping.end(); ++it)
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std::cout << it->first << " => " << it->second << std::endl;
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}
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std::string EntityConverter::getAttributeType(std::string line)
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{
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std::string type;
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std::string dataType;
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std::istringstream iss(line);
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if ( ! (iss >> dataType >> type )) {
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return std::string();
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}
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return type;
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}
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std::vector<std::string> EntityConverter::convert(std::vector<std::string> lines)
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{
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std::vector<std::string> convertedLines;
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std::string coords[3];
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std::string attribute;
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std::string trash; //unused tokens
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std::string type;
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if ( lines.size() < 1 ) {
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std::cerr << "error: empty entity cannot be converted" << std::endl;
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return convertedLines;
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}
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// second token is the type
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std::istringstream iss(lines[0]);
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if ( ! (iss >> trash >> type)) {
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std::cerr << "error: type is required" << std::endl;
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return convertedLines;
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}
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if ( type == "Pickup" ) { ////PICKUP
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if ( lines.size() < 3 ) {
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std::cerr << "error: Pickup entity requires at least 3 lines" << std::endl;
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return convertedLines;
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}
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//can ignore angle of pickups in xonotic format
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int pickupID;
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bool havePosition = false;
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bool havePickupID = false;
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for (int i = 1; i < lines.size(); i++) {
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type = getAttributeType(lines[i]);
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if ( type == "position" ) {
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std::istringstream iss2(lines[i]);
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// Vector3 position coord0 coord1 coord2
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if ( ! (iss2 >> trash >> trash >>
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coords[0] >> coords[1] >> coords[2])) {
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std::cerr << "error: Pickup entity requires coordinates" << std::endl;
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return convertedLines;
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}
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havePosition = true;
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}
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else if ( type == "pickupType" ) {
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std::istringstream iss2(lines[i]);
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// UInt8 pickupType ID
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if ( ! (iss2 >> trash >> trash >> pickupID) ) {
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std::cerr << "error: Pickup entity requires pickup ID" << std::endl;
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return convertedLines;
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}
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havePickupID = true;
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}
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}
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if ( havePosition && havePickupID ) {
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std::stringstream oss;
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oss << "\"classname\" \"" << pickupMapping[pickupID] << "\"" << std::endl;
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convertedLines.push_back ( oss.str() );
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// coordinates reordered to x, z, y
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std::stringstream oss2;
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oss2 << "\"origin\" \"" << coords[0] << " " << coords[2] << " " <<
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coords[1] << "\"" << std::endl;
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convertedLines.push_back ( oss2.str() );
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}
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}
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else if ( type == "PlayerSpawn" ) { ///PLAYER SPAWN
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//minimum of 3 lines, max of ? lines
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std::istringstream iss2(lines[1]);
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}
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else if ( type == "JumpPad" ) { ///JUMP PAD
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if ( lines.size() < 2 ) {
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std::cerr << "error: JumpPad entity requires at least 2 lines" << std::endl;
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}
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std::istringstream iss2(lines[1]);
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std::string targetName;
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// String32 target targetName
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if ( ! (iss2 >> trash >> trash >> targetName) ) {
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std::cerr << "error: JumpPad entity requires target name" << std::endl;
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}
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convertedLines.push_back ( "\"classname\" \"trigger_push\"\n" );
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std::stringstream oss;
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oss << "\"target\" \"" << targetName << std::endl;
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convertedLines.push_back ( oss.str() );
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}
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else if ( type == "Teleporter" ) { ///TELEPORTER
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/* if ( lines.size() < 2 ) {
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throw std::runtime_error("error: Teleport entity requires at least 2 lines");
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}
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std::istringstream iss2(lines[1]);
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std::string targetName;
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// String32 target targetName
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if ( ! (iss2 >> trash >> trash >> targetName) ) {
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throw std::runtime_error( "error: Teleport entity requires target name" );
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}
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convertedLines.push_back ( "\"classname\" \"trigger_teleport\"\n" );
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std::stringstream oss;
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oss << "\"target\" \"" << targetName << std::endl;
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convertedLines.push_back ( oss.str() );
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}
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else if ( type == "Target" ) { ///TARGET
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if ( lines.size() < 3 ) {
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throw std::runtime_error("error: Target entity requires at least 3 lines");
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}
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//position and name required, angles optional
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std::string targetName;
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std::string angle;
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bool havePosition = false;
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bool haveName = false;
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bool haveAngle = false;
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for (int i = 1; i < lines.size(); i++) {
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type = getAttributeType(lines[i]);
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if ( type == "position" ) {
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std::istringstream iss2(lines[i]);
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// Vector3 position coord0 coord1 coord2
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if ( ! (iss2 >> trash >> trash >>
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coords[0] >> coords[1] >> coords[2])) {
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throw std::runtime_error( "error: Target entity requires coordinates" );
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}
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havePosition = true;
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}
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else if ( type == "name" ) {
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std::istringstream iss2(lines[i]);
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// UInt8 name uniqueName
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if ( ! (iss2 >> trash >> trash >> targetName) ) {
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throw std::runtime_error( "error: Target entity requires target name" );
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}
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haveName = true;
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}
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else if ( type == "angles" ) {
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std::istringstream iss2(lines[i]);
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// Vector3 angles angle notapplicable notapplicable
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if ( ! (iss2 >> trash >> trash >> angle) ) {
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throw std::runtime_error( "error: Target entity requires target angle if specified" );
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}
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haveAngle = true;
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}
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}
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if ( havePosition && haveName) {
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//**! no way to tell if teleporter or jump pad dest from targetName alone
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convertedLines.push_back ( "\"classname\" \"misc_teleporter_dest\"\n" );
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std::stringstream oss;
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oss << "\"targetname\" \"" << targetName << "\"\n";
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convertedLines.push_back ( oss.str() );
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// coordinates reordered to x, z, y
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std::stringstream oss2;
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oss2 << "\"origin\" \"" << coords[0] << " " << coords[2] << " " <<
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coords[1] << "\"" << std::endl;
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convertedLines.push_back ( oss2.str() );
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// Write angle only if position and name exist
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if ( haveAngle ) {
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std::stringstream oss3;
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oss3 << "\"angle\" \"" << angle << "\"\n";
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convertedLines.push_back (oss3.str() );
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}
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}
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*/
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}
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else if ( type == "Effect" ) { ///EFFECT
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// to be implemented
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}
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else if ( type == "PointLight" ) { ////POINT LIGHT
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// to be implemented
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}
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else if ( type == "Prefab" ) { ////PREFAB
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// to be implemented?
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}
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else if ( type == "CameraPath" ) { ///CAMERA PATH
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// to be implemented?
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}
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else if ( type == "WorldSpawn" ) { ///WORLD SPAWN
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// do nothing
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}
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return convertedLines;
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}
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76
ReflexToQ3/includes/EntityConverter.hpp
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76
ReflexToQ3/includes/EntityConverter.hpp
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/*
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* =====================================================================================
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*
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* Filename: EntityConverter.hpp
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*
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* Description: Convert reflex entities to xonotic entities
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*
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* Version: 1.0
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* Created: 05/27/2017 08:21:14 AM
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* Revision: none
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* Compiler: gcc
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*
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* Author: suhrke@teknik.io
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*
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* =====================================================================================
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*/
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#ifndef ENTITY_CONVERTER_HPP
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#define ENTITY_CONVERTER_HPP
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// Reflex Format
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// -"Pickup" denoted by ID
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// conventional item and weapon conversion stored in r2x.ent
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// -"PlayerSpawn" consists of coordinate (Vector3),
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// angle (first element of Vector3),
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// team indicator (on individual lines),
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// game type indicator (on individual lines)
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// -"JumpPad" stored as a brush and a Target
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// -"Teleporter" stored as a brush and a Target
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// -"Target" stored as a position (Vector3) and
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// "name" (String32)
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// ***Target can be destination of teleports OR jump pads
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// -MORE TO BE ADDED (Effect, liquids etc)
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// Xonotic Format
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// -pickups prefixed by either "item_" or "weapon_"
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// -spawns stored as separate entity types
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// "info_player_deathmatch"
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// "info_player_team1"
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// "info_player_team2"
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// "info_player_team3"
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// "info_player_team4"
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// where each consists of a coordinate "origin" (vector3)
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// an angle "angle" (a single number)
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// -jump pads stored as "classname" "target_push",
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// a coordinate "origin" (vector3),
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// a target "targetname"
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// OR stored as "classname" "trigger_push",
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// a target "target",
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// a brush
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// -teleports stored as "classname" "trigger_teleport"
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// a target "target",
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// a brush
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// -teleport destinations stored as "classname" "misc_teleporter_dest",
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// a coordinate "origin" (vector3),
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// an angle "angle" (a single number),
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// a target "targetname"
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#include <map>
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#include <string>
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#include <vector>
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class EntityConverter
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{
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public:
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EntityConverter(std::string entityMapFile);
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std::vector<std::string> convert(std::vector<std::string> lines);
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void printMapping(); //DEBUG
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protected:
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private:
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std::string getAttributeType(std::string line);
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std::map<int, std::string> pickupMapping;
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};
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#endif //ENTITY_CONVERTER_HPP
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25
ReflexToQ3/r2x.ent
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25
ReflexToQ3/r2x.ent
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40 item_health_small
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41 item_health_medium
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42 item_health_large
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43 item_health_mega
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50 item_armor_small
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51 item_armor_medium
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52 item_armor_large
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53 item_armor_big
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1 weapon_uzi
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2 weapon_grenadelauncher
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3 weapon_hagar
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4 weapon_rocketlauncher
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5 weapon_electro
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6 weapon_nex
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20 burst
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21 item_shells
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22 item_rockets
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23 item_cells
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24 item_rockets
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25 item_bullets
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26 item_cells
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60 item_strength
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62 item_invincible
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70 item_flag_team1
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71 item_flag_team2
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