Fixed truncation of PointLight intensity value
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@ -29,7 +29,7 @@
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* PUBLIC
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* PUBLIC
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*-----------------------------------------------------------------------------*/
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*-----------------------------------------------------------------------------*/
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EntityConverter::EntityConverter(const std::string &entityMapFile) : OFFSET_PLAYER(32.0), OFFSET_PICKUP(2.0), BRIGHTNESS_ADJUST(50)
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EntityConverter::EntityConverter(const std::string &entityMapFile) : OFFSET_PLAYER(32.0), OFFSET_PICKUP(2.0), BRIGHTNESS_ADJUST(50.0)
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{
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{
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//MUST RUN extractMapInfo method after this constructor
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//MUST RUN extractMapInfo method after this constructor
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haveMapInfo_ = false;
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haveMapInfo_ = false;
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@ -45,7 +45,7 @@ EntityConverter::EntityConverter(const std::string &entityMapFile) : OFFSET_PLAY
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EntityConverter::EntityConverter(const std::string &entityMapFile, const std::string &reflexMapFile) : OFFSET_PLAYER(32.0), OFFSET_PICKUP(2.0), BRIGHTNESS_ADJUST(50)
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EntityConverter::EntityConverter(const std::string &entityMapFile, const std::string &reflexMapFile) : OFFSET_PLAYER(32.0), OFFSET_PICKUP(2.0), BRIGHTNESS_ADJUST(50.0)
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{
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{
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haveMapInfo_ = false;
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haveMapInfo_ = false;
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// game modes default to enabled
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// game modes default to enabled
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@ -701,7 +701,7 @@ EntityConverter::adjustBrightness(const std::string &value) const
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std::stringstream ss(value);
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std::stringstream ss(value);
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ss >> inputBright;
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ss >> inputBright;
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return static_cast<int>(inputBright) * BRIGHTNESS_ADJUST;
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return static_cast<int>(inputBright * BRIGHTNESS_ADJUST);
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}
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}
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@ -136,7 +136,7 @@ class EntityConverter
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const float OFFSET_PLAYER;
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const float OFFSET_PLAYER;
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const float OFFSET_PICKUP;
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const float OFFSET_PICKUP;
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// Brightness adjustment factor
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// Brightness adjustment factor
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const int BRIGHTNESS_ADJUST;
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const float BRIGHTNESS_ADJUST;
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