Made converter preserve textures.
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3148eec685
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@ -14,6 +14,7 @@ struct TPlanePoints
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TVector3f m_A;
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TVector3f m_B;
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TVector3f m_C;
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std::string m_material;
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};
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TPlanePoints GetPlanePoints(const TVector3f* _kpPoints, const size_t _kNumPoints)
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@ -54,7 +55,9 @@ std::vector<TPlanePoints> GetBrushPlanes(const TBrush& _krBrush)
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{
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Verts[i] = _krBrush.m_Vertices[krFace.m_Indices[i]];
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}
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Planes.push_back(GetPlanePoints(Verts.data(), Verts.size()));
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TPlanePoints PP = GetPlanePoints(Verts.data(), Verts.size());
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PP.m_material = krFace.m_Material;
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Planes.push_back(PP);
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}
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return(Planes);
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@ -73,8 +76,15 @@ std::string GetBrushString(const TBrush& _krBrush)
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ssOutput << "( " << krPlane.m_A.m_fX << " " << krPlane.m_A.m_fZ << " " << krPlane.m_A.m_fY << " ) ";
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ssOutput << "( " << krPlane.m_B.m_fX << " " << krPlane.m_B.m_fZ << " " << krPlane.m_B.m_fY << " ) ";
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ssOutput << "( " << krPlane.m_C.m_fX << " " << krPlane.m_C.m_fZ << " " << krPlane.m_C.m_fY << " ) ";
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if(krPlane.m_material.length())
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{
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ssOutput << krPlane.m_material << " 0 0 0 0.500000 0.500000 0 4 0" << std::endl;
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}
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else
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{
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ssOutput << "common/caulk 0 0 0 0.500000 0.500000 0 4 0" << std::endl;
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}
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}
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ssOutput << "}" << std::endl;
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}
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@ -1,40 +0,0 @@
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reflex map version 6
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entity
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type WorldSpawn
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brush
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vertices
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-256.000000 0.000000 256.000000
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256.000000 0.000000 256.000000
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256.000000 0.000000 -256.000000
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-256.000000 0.000000 -256.000000
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-256.000000 -16.000000 256.000000
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256.000000 -16.000000 256.000000
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256.000000 -16.000000 -256.000000
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-256.000000 -16.000000 -256.000000
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faces
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0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3
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0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7
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0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6
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0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4
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0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7
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0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5
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brush
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vertices
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-64.000000 64.000000 256.000000
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64.000000 64.000000 256.000000
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64.000000 0.000000 128.000000
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-64.000000 0.000000 256.000000
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-64.000000 0.000000 128.000000
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64.000000 0.000000 256.000000
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faces
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0.000000 0.000000 1.000000 1.000000 0.000000 3 0 4
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0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5
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0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 4
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0.000000 0.000000 1.000000 1.000000 0.000000 1 0 3 5
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0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5
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entity
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type PlayerSpawn
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entity
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type CameraPath
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UInt8 posLerp 2
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UInt8 angleLerp 2
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