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2d4581c076
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Entity Converter shifts position of entities respective to type
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2017-07-05 11:53:45 -07:00 |
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suhrke
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f6b1b9ca41
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Offset height for teleport desinations, pickups, and player spawns
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2017-07-05 05:10:31 -07:00 |
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suhrke
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d47b0af646
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fixed bug: if unsupported ent type, returns empty vector
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2017-07-05 03:21:51 -07:00 |
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suhrke
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e4412bcdaa
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minor bug fix & general test cases made for EC
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2017-07-04 00:06:13 -07:00 |
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suhrke
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3fd631c42a
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queue scan added, Catch added for EntityConverter tests
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2017-07-03 22:19:50 -07:00 |
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suhrke
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991cb4d02a
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EntityConverter::convertTarget made safer
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2017-07-03 19:27:18 -07:00 |
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suhrke
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0b6254da89
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CTS converts such that only next checkpoint shows
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2017-07-03 18:10:05 -07:00 |
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suhrke
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62de82a945
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Reflex mapping format given its own file, removed from code
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2017-07-03 17:04:06 -07:00 |
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suhrke
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0c5d5d1899
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added PlayerSpawn conversion (will break if race and regular spawns present)
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2017-07-02 23:41:59 -07:00 |
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suhrke
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225e1375ef
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broke apart EntityConverter::convert, added submodule
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2017-07-02 20:22:09 -07:00 |
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suhrke
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757daa6dd1
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added quote to fix issue #22
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2017-07-01 17:28:35 -07:00 |
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suhrke
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98abd5c184
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EntityConverter Target handled by pre-scan
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2017-06-07 01:46:43 -07:00 |
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suhrke
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717be4c3a8
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Added entity converter, need integration
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2017-06-06 18:22:54 -07:00 |
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