255 lines
12 KiB
C++
255 lines
12 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: EntityConverter.hpp
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*
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* Description: Convert reflex entities to xonotic entities
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* - Simple; operates on single entity at a time
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* - Only context provided is information on what entities are related.
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* (i.e. a teleport and it's destination) Can get this information
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* through the pre-scan constructor of the .map file or by providing
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* a queue of all the entities in the file.
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* - Throws exceptions upon encountering malformed entities and when
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* IO errors occur during object instantiation
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*
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* Version: 1.0
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* Created: 05/27/2017 08:21:14 AM
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* Revision: none
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* Compiler: gcc
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*
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* Author: suhrke@protonmail.com
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*
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* =====================================================================================
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*/
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#ifndef ENTITY_CONVERTER_HPP
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#define ENTITY_CONVERTER_HPP
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#include <map>
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#include <string>
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#include <queue>
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#include <vector>
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struct WorldSpawn
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{
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bool cts;
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bool ctf;
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bool ffa;
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bool tdm;
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bool duel;
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};
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class EntityConverter
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{
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public:
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: Constructor
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* Description: Creates entity format mapping
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* CAUTION: Requires extractMapInfo method to be called after this
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* Requires: Reflex Entity Mapping filename
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* THROWS: runtime_error on Reflex Entity Mapping file format error
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* THROWS: std::ios::failure on IO failure
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*--------------------------------------------------------------------------------------
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*/
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EntityConverter (const std::string &entityMapFile);
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/* *--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: Constructor
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* Description: Creates entity format mapping and pre-scans for map info
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* Parameter: string entityMapFile, file maps source to target entity formats
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* Parameter: string reflexMapFile, for pre-scan
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* THROWS: runtime_error on Reflex Entity Mapping file format error
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* THROWS: std::ios::failure on IO failure
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*--------------------------------------------------------------------------------------
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*/
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EntityConverter (const std::string &entityMapFile, const std::string &reflexMapFile);
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: convert
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* Description: Converts a single entity from reflex to xonotic format
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* Parameter: vector of strings lines, lines that comprise a single entity
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* Return: vector of strings, single entity in the converted format
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* *IF entity is not supported, returns EMPTY vector
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* THROWS: runtime_error on malformed .map file
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* THROWS: runtime_error when called before map info has been extracted
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*--------------------------------------------------------------------------------------
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*/
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std::vector<std::string> convert (const std::vector<std::string> &lines);
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: extractMapInfo
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* Description: Get information needed by the converter that can't be obtained
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* in entity-by-entity conversion (teleport and jump pad
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* Parameter: queue of vector of string entities, ALL entities in a .map file
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* THROWS: runtime_error when encountering malformed entity
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*--------------------------------------------------------------------------------------
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*/
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void extractMapInfo (std::queue<std::vector<std::string>> entities);
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: extractMapInfo
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* Description: Get information needed by the converter that can't be obtained
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* in entity-by-entity conversion (teleport and jump pad
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* Parameter: vector of vector of string entities, ALL entities in a .map file
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* THROWS: runtime_error when encountering malformed entity
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*--------------------------------------------------------------------------------------
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*/
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void extractMapInfo (const std::vector<std::vector<std::string>> &entities);
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protected:
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: convert~EntityName~
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* Description: Multiple methods to convert entity from reflex to xonotic format
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* Parameter: vector of strings lines, multi-lined entity
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* Return: vector of strings, the converted entity
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*--------------------------------------------------------------------------------------
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*/
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std::vector<std::string> convertPickup (const std::vector<std::string> &lines) const;
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std::vector<std::string> convertPlayerSpawn (const std::vector<std::string> &lines) const;
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std::vector<std::string> convertJumpPad (const std::vector<std::string> &lines) const;
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std::vector<std::string> convertTeleporter (const std::vector<std::string> &lines) const;
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std::vector<std::string> convertTarget (const std::vector<std::string> &lines) const;
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std::vector<std::string> convertRaceStart (const std::vector<std::string> &lines) const;
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std::vector<std::string> convertRaceFinish (const std::vector<std::string> &lines) const;
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std::vector<std::string> convertPointLight (const std::vector<std::string> &lines) const;
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: getAttributeType
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* Description: Extracts the type from a line
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* Parameter: string "line", entity keyword followed by the type
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*--------------------------------------------------------------------------------------
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*/
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std::string getAttributeType (const std::string &line) const;
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: mapEntities
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* Description: Prepare pickupMap
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* Parameter: string mapFile, filename of pickup mapping
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* Return: true if no error, false if error
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*--------------------------------------------------------------------------------------
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*/
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void mapEntities (const std::string &mapFile);
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: haveRequiredMappings
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* Description: Check that required mappings exist
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*--------------------------------------------------------------------------------------
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*/
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bool haveRequiredMappings();
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: extractFromEntity
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* Description: Get map info from a single entity
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* Paramater: string line, the previous line (contains entity type)
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* Parameter: istream is, an ifstream or a stringstream containing a
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* single entity
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*--------------------------------------------------------------------------------------
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*/
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void extractFromEntity (const std::string &line, std::istream &is);
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: offset
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* Description: Reflex coordinates place entities at the ground and Xonotic entities
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* are at about center of player height. Offset accordingly.
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* Paramater: string value, float value passed as string
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* Parameter: float offset, amount to add to value
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* Return: string, float value passed as string
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*--------------------------------------------------------------------------------------
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*/
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std::string offset (const std::string &value, const float offset) const;
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: adjustAngleForHandedness
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* Description: Axis swaps require angles to take this into account
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* Parameter: string angle, an angle in degrees
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* Return: string, the adjusted angle in degrees
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*--------------------------------------------------------------------------------------
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*/
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std::string adjustAngleForHandedness (const std::string &angle) const;
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: hexToRGB
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* Description: Convert 8 digit hex value into separate red, green, and blue values
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* Parameter: string hex, inputted hex RGBA value (leftmost byte is alpha, then RGB)
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* Parameter: float r, RETURN BY REFERENCE: converted red value
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* Parameter: float g, RETURN BY REFERENCE: converted green value
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* Parameter: float b, RETURN BY REFERENCE: converted blue value
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*--------------------------------------------------------------------------------------
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*/
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void hexToRGB (const std::string &hex, float &r, float &g, float &b) const;
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: adjustBrightness
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* Description: Reflex uses significantly smaller values than Xonotic -> adjust
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* Parameter: string value, original brightness value
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*--------------------------------------------------------------------------------------
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*/
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int adjustBrightness (const std::string &value) const;
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/*
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*--------------------------------------------------------------------------------------
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* Class: EntityConverter
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* Method: EntityConverter :: makeErrorMessage
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* Description: Combine a message and the entity responsible into an error message
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*--------------------------------------------------------------------------------------
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*/
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std::string makeErrorMessage (const std::string message,
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const std::vector<std::string> entity) const;
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// Map Reflex pickup IDs to Xonotic pickup identifiers
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std::map<std::string, std::string> entityMap_;
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// Map targets (by name) to their source type
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std::map<std::string, std::string> targetMap_;
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// Related entities must be matched prior to entity conversion
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bool haveMapInfo_;
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WorldSpawn ws_;
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// Offsets for item/spawn height
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const float OFFSET_PLAYER;
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const float OFFSET_PICKUP;
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// Brightness adjustment factor
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const float BRIGHTNESS_ADJUST;
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// Floating point precision for output
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const int OUTPUT_PRECISION;
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private:
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void printMapping() const; //DEBUG
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void printTargetSources() const; //DEBUG
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};
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#endif //ENTITY_CONVERTER_HPP
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