465 lines
13 KiB
C++
465 lines
13 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: catch.cpp
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*
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* Description: Unit Tests for EntityConverter
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*
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* Version: 1.0
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* Created: 07/03/2017 08:25:04 PM
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* Revision: none
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* Compiler: gcc
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*
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* Author: suhrke@teknik.io
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*
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* =====================================================================================
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*/
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#ifndef CATCH_CONFIG_MAIN
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#define CATCH_CONFIG_MAIN
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#include "catch.hpp"
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#include <cmath>
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#include <queue>
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#include <vector>
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#include <sstream>
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#include "EntityConverter.hpp"
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#define PICKUP_FILENAME "ReflexToQ3/r2x.pck"
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#define DELTA 0.00001
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TEST_CASE( "r2x: Unsupported entity types cause return of empty vector", "[EntityConverter]" ) {
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// Instantiate object
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EntityConverter ec (PICKUP_FILENAME);
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// Mock up entity
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std::vector<std::string> entity;
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entity.push_back(" type NotAType");
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// Mock up entity queue
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std::queue<std::vector<std::string>> q;
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q.push( entity );
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// Match related entities (none)
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ec.extractMapInfo( q );
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// Convert a single entity
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std::vector<std::string> converted = ec.convert(entity);
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REQUIRE( converted.size() == 0 );
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}
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TEST_CASE( "r2x: a single Pickup entity can be converted", "[EntityConverter]" ) {
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// Instantiate object
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EntityConverter ec (PICKUP_FILENAME);
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// Mock up entity
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std::vector<std::string> entity;
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entity.push_back(" type Pickup");
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entity.push_back(" Vector3 position -216.00000 -132.00000 -1488.000488");
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entity.push_back(" Vector3 angles 180.00000 0.00000 0.00000");
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entity.push_back(" UInt8 pickupType 2");
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// Mock up entity queue
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std::queue<std::vector<std::string>> q;
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q.push( entity );
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// Match related entities (none)
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ec.extractMapInfo( q );
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// Convert a single entity
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std::vector<std::string> converted = ec.convert(entity);
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REQUIRE( converted[0] == "\"classname\" \"weapon_grenadelauncher\"\n" );
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// The z (vertical) is offset by +2
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std::istringstream iss(converted[1]);
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std::string attribute;
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std::string coords[2];
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float offsetCoord;
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iss >> attribute >> coords[0] >> coords[1] >> offsetCoord;
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REQUIRE( attribute == "\"origin\"" );
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REQUIRE( coords[0] == "\"-216.00000" );
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REQUIRE( coords[1] == "-1488.000488" );
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REQUIRE( fabs(-130.00000 - offsetCoord) <= DELTA );
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}
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TEST_CASE( "r2x: a single PlayerSpawn (race) entity can be converted", "[EntityConverter]" ) {
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// Instantiate object
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EntityConverter ec (PICKUP_FILENAME);
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// Mock up WorldSpawn entity
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// (needed for mode info)
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std::vector<std::string> worldspawn;
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worldspawn.push_back(" type WorldSpawn");
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worldspawn.push_back(" Bool8 modeCTF 0");
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worldspawn.push_back(" Bool8 modeFFA 0");
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worldspawn.push_back(" Bool8 modeTDM 0");
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worldspawn.push_back(" Bool8 mode1v1 0");
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// Mock up entity
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std::vector<std::string> entity;
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entity.push_back(" type PlayerSpawn");
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entity.push_back(" Vector3 position -216.00000 -132.00000 -1488.000488");
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entity.push_back(" Vector3 angles 180.00000 0.00000 0.00000");
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entity.push_back(" Bool8 teamA 0");
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entity.push_back(" Bool8 teamB 0");
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entity.push_back(" Bool8 modeCTF 0");
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entity.push_back(" Bool8 modeFFA 0");
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entity.push_back(" Bool8 modeTDM 0");
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entity.push_back(" Bool8 mode1v1 0");
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// Mock up entity queue
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std::queue<std::vector<std::string>> q;
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q.push( worldspawn );
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q.push( entity );
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// Match related entities (none)
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ec.extractMapInfo( q );
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// Convert a single entity (worldspawn conversion returns empty vector
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// BUT sets the supported game modes for entities in that worldspawn
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std::vector<std::string> unused = ec.convert(worldspawn);
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std::vector<std::string> converted = ec.convert(entity);
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REQUIRE( converted[0] == "\"classname\" \"info_player_race\"\n" );
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REQUIRE( converted[1] == "\"target\" \"cp1\"\n" );
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REQUIRE( converted[2] == "\"race_place\" \"-1\"\n" );
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// The z (vertical) is offset by +32
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std::istringstream iss(converted[3]);
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std::string attribute;
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std::string coords[2];
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float offsetCoord;
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iss >> attribute >> coords[0] >> coords[1] >> offsetCoord;
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REQUIRE( attribute == "\"origin\"" );
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REQUIRE( coords[0] == "\"-216.00000" );
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REQUIRE( coords[1] == "-1488.000488" );
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REQUIRE( fabs(-100.00000 - offsetCoord) <= DELTA );
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SECTION( "Converted angles are valid (Different coordinate system handedness)" ) {
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std::istringstream angleLineStream(converted[4]);
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std::string angleAttribute;
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std::string a;
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float angle;
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angleLineStream >> attribute >> a;
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a.erase(a.begin()); //removing preceding quote is necessary
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std::stringstream angleStream(a);
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angleStream >> angle;
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REQUIRE( attribute == "\"angle\"" );
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REQUIRE( fabs( -90.0 - angle) <= DELTA );
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}
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SECTION( "Encountering a new worldspawn reenables all modes" ) {
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std::vector<std::string> basicWorldspawn;
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basicWorldspawn.push_back(" type WorldSpawn");
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std::vector<std::string> e;
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e.push_back(" type PlayerSpawn");
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e.push_back(" Vector3 position -216.00000 -132.00000 -1488.000488");
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e.push_back(" Vector3 angles 180.00000 0.00000 0.00000");
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std::vector<std::string> u = ec.convert(basicWorldspawn);
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std::vector<std::string> c = ec.convert(e);
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REQUIRE( c[0] == "\"classname\" \"info_player_deathmatch\"\n" );
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}
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}
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TEST_CASE( "r2x: a single PlayerSpawn (teamA) entity can be converted", "[EntityConverter]" ) {
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// Instantiate object
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EntityConverter ec (PICKUP_FILENAME);
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// Mock up entity
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std::vector<std::string> entity;
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entity.push_back(" type PlayerSpawn");
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entity.push_back(" Vector3 position -216.00000 -132.00000 -1488.000488");
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entity.push_back(" Vector3 angles 180.00000 0.00000 0.00000");
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entity.push_back(" Bool8 teamB 0");
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entity.push_back(" Bool8 modeRace 0");
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// Mock up entity queue
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std::queue<std::vector<std::string>> q;
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q.push( entity );
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// Match related entities (none)
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ec.extractMapInfo( q );
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// Convert a single entity
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std::vector<std::string> converted = ec.convert(entity);
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REQUIRE( converted[0] == "\"classname\" \"info_player_team1\"\n" );
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// The z (vertical) is offset by +32
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std::istringstream iss(converted[1]);
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std::string attribute;
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std::string coords[2];
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float offsetCoord;
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iss >> attribute >> coords[0] >> coords[1] >> offsetCoord;
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REQUIRE( attribute == "\"origin\"" );
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REQUIRE( coords[0] == "\"-216.00000" );
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REQUIRE( coords[1] == "-1488.000488" );
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REQUIRE( fabs(-100.00000 - offsetCoord) <= DELTA );
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}
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TEST_CASE( "r2x: a single PlayerSpawn (non-team) entity can be converted", "[EntityConverter]" ) {
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// Instantiate object
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EntityConverter ec (PICKUP_FILENAME);
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// Mock up entity
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std::vector<std::string> entity;
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entity.push_back(" type PlayerSpawn");
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entity.push_back(" Vector3 position -216.00000 -132.00000 -1488.000488");
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entity.push_back(" Vector3 angles 180.00000 0.00000 0.00000");
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// Mock up entity queue
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std::queue<std::vector<std::string>> q;
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q.push( entity );
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// Match related entities (none)
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ec.extractMapInfo( q );
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// Convert a single entity
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std::vector<std::string> converted = ec.convert(entity);
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REQUIRE( converted[0] == "\"classname\" \"info_player_deathmatch\"\n" );
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// The z (vertical) is offset by +32
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std::istringstream iss(converted[1]);
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std::string attribute;
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std::string coords[2];
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float offsetCoord;
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iss >> attribute >> coords[0] >> coords[1] >> offsetCoord;
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REQUIRE( attribute == "\"origin\"" );
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REQUIRE( coords[0] == "\"-216.00000" );
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REQUIRE( coords[1] == "-1488.000488" );
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REQUIRE( fabs(-100.00000 - offsetCoord) <= DELTA );
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}
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TEST_CASE( "r2x: a single RaceStart entity can be converted", "[EntityConverter]" ) {
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// Instantiate object
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EntityConverter ec (PICKUP_FILENAME);
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// Mock up entity
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std::vector<std::string> entity;
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entity.push_back(" type RaceStart");
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// Mock up entity queue
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std::queue<std::vector<std::string>> q;
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q.push( entity );
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// Match related entities (none)
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ec.extractMapInfo( q );
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// Convert a single entity
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std::vector<std::string> converted = ec.convert(entity);
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REQUIRE( converted[0] == "\"classname\" \"trigger_race_checkpoint\"\n" );
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REQUIRE( converted[1] == "\"targetname\" \"cp1\"\n" );
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REQUIRE( converted[2] == "\"cnt\" \"1\"\n" );
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}
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TEST_CASE( "r2x: a single RaceFinish entity can be converted", "[EntityConverter]" ) {
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// Instantiate object
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EntityConverter ec (PICKUP_FILENAME);
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// Mock up entity
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std::vector<std::string> entity;
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entity.push_back(" type RaceFinish");
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// Mock up entity queue
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std::queue<std::vector<std::string>> q;
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q.push( entity );
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// Match related entities (none)
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ec.extractMapInfo( q );
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// Convert a single entity
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std::vector<std::string> converted = ec.convert(entity);
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REQUIRE( converted[0] == "\"classname\" \"trigger_race_checkpoint\"\n" );
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REQUIRE( converted[1] == "\"targetname\" \"finish\"\n" );
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REQUIRE( converted[2] == "\"cnt\" \"0\"\n" );
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}
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TEST_CASE( "r2x: a single Teleporter and related Target can be converted", "[EntityConverter]" ) {
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// Instantiate object
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EntityConverter ec (PICKUP_FILENAME);
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// Mock up Teleporter entity
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std::vector<std::string> entity;
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entity.push_back(" type Teleporter");
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entity.push_back(" String32 target tp1");
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// Mock up Target entity
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std::vector<std::string> entity2;
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entity2.push_back(" type Target");
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entity2.push_back(" Vector3 position -216.00000 -132.00000 -1488.000488");
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entity2.push_back(" String32 name tp1");
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// Mock up entity queue
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std::queue<std::vector<std::string>> q;
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q.push( entity );
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q.push( entity2 );
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// Match related entities (one pair)
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ec.extractMapInfo( q );
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// Convert two entities
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std::vector<std::string> converted = ec.convert(entity);
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REQUIRE( converted[0] == "\"classname\" \"trigger_teleport\"\n" );
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REQUIRE( converted[1] == "\"target\" \"tp1\"\n" );
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std::vector<std::string> converted2 = ec.convert(entity2);
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REQUIRE( converted2[0] == "\"classname\" \"misc_teleporter_dest\"\n" );
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REQUIRE( converted2[2] == "\"targetname\" \"tp1\"\n" );
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//
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// The z (vertical) is offset by +32
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std::istringstream iss(converted2[1]);
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std::string attribute;
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std::string coords[2];
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float offsetCoord;
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iss >> attribute >> coords[0] >> coords[1] >> offsetCoord;
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// next REQUIRE fails without busy wait
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for( int i = 0; i < 10000000; i++ )
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int x = i;
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REQUIRE( attribute == "\"origin\"" );
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REQUIRE( coords[0] == "\"-216.00000" );
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REQUIRE( coords[1] == "-1488.000488" );
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REQUIRE( fabs(-100.00000 - offsetCoord) <= DELTA );
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}
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TEST_CASE( "r2x: a single JumpPad and related Target can be converted", "[EntityConverter]" ) {
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// Instantiate object
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EntityConverter ec (PICKUP_FILENAME);
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// Mock up JumpPad entity
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std::vector<std::string> entity;
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entity.push_back(" type JumpPad");
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entity.push_back(" String32 target jp1");
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// Mock up Target entity
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std::vector<std::string> entity2;
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entity2.push_back(" type Target");
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entity2.push_back(" Vector3 position -216.00000 -132.00000 -1488.000488");
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entity2.push_back(" String32 name jp1");
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// Mock up entity queue
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std::queue<std::vector<std::string>> q;
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q.push( entity );
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q.push( entity2 );
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// Match related entities (one pair)
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ec.extractMapInfo( q );
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// Convert two entities
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std::vector<std::string> converted = ec.convert(entity);
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REQUIRE( converted[0] == "\"classname\" \"trigger_push\"\n" );
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REQUIRE( converted[1] == "\"target\" \"jp1\"\n" );
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std::vector<std::string> converted2 = ec.convert(entity2);
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REQUIRE( converted2[0] == "\"classname\" \"target_position\"\n" );
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REQUIRE( converted2[1] == "\"origin\" \"-216.00000 -1488.000488 -132.00000\"\n" );
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REQUIRE( converted2[2] == "\"targetname\" \"jp1\"\n" );
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}
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TEST_CASE( "r2x: a single PointLight entity can be converted", "[EntityConverter]" ) {
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// Instantiate object
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EntityConverter ec (PICKUP_FILENAME);
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// Mock up entity
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std::vector<std::string> entity;
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entity.push_back(" type PointLight");
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entity.push_back(" Vector3 position -216.00000 -132.00000 -1488.000488");
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entity.push_back(" ColourXRGB32 color ffffc400");
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entity.push_back(" Float intensity 1.500000");
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entity.push_back(" Float nearAttenuation 32.000000");
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entity.push_back(" Float farAttenuation 160.000000");
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// Mock up entity queue
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std::queue<std::vector<std::string>> q;
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q.push( entity );
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// Match related entities (none)
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ec.extractMapInfo( q );
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// Convert a single entity
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std::vector<std::string> converted = ec.convert(entity);
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REQUIRE( converted[0] == "\"classname\" \"light\"\n" );
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REQUIRE( converted[1] == "\"origin\" \"-216.00000 -1488.000488 -132.00000\"\n" );
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REQUIRE( converted[2] == "\"light\" \"75\"\n" );
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INFO( converted[3] );
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std::istringstream iss(converted[3]);
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std::string attribute;
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std::string r;
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float red;
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float green;
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float blue;
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iss >> attribute >> r >> green >> blue;
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r.erase(r.begin()); //removing preceding quote is necessary
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std::stringstream redStream(r);
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redStream >> red;
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REQUIRE( attribute == "\"_color\"" );
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REQUIRE( fabs(1.0 - red) <= DELTA );
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REQUIRE( fabs(0.768627 - green) <= DELTA );
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REQUIRE( fabs(0.0 - blue) <= DELTA );
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}
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#endif //CATCH_CONFIG_MAIN
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