reflex2q3/docs/reflex-mapping.txt

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=The Reflex Map Format=
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Worldspawn contains all brushes and entities. The maps I've seen contain only a single Worldspawn.
"Pickup" denoted by ID number. We stored the Reflex to Xonotic conversion in r2x.pck
<Table of ID to their pickup name>
"PlayerSpawn" consists of coordinate (Vector3),
angle (first element of Vector3),
team indicator (on individual lines),
game type indicator (on individual lines)
-"JumpPad" stored as a brush and a Target
-"Teleporter" stored as a brush and a Target
-"Target" stored as a position (Vector3) and
a "name" (String32)
***Target can be destination of teleports OR jump pads
-"RaceStart" stored as a brush
-"RaceFinish" stored as a brush
That's all we have converted so far but we intend to convert Effect,
PointLight, Prefab, CameraPath, and possibly liquids.