Converts map files (v8) from Reflex: Arena to Radiant (Quake)
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#reflex2q3 Converts Reflex maps (Version 8 and below) into id Tech map files. A pre-compiled Windows executable is available.
####Build Requirements
####Building:
git submodule update --init --recursive
make
####Convert map geometry:
./reflex2q3 [input].map [output].map
####Convert map geometry and entities:
./reflex2q3 [input].map [output].map -e [entity file].ent
We've provided Quake 3 and Xonotic entity conversion files (r2q3.ent and r2xonotic.ent). To create entity files for other games built on the id Tech 3 engine or previous id Tech engines, refer to our Reflex entity documentation, our sample .ent files, and relevant documentation for your game.
####List all command line arguments:
./reflex2q3 --help
####Compiler(s)
- mingw-w64, GCC 5.3.0
- gcc version 7.1.1 20170528
####Tested With
- netradiant-1.5.0-20120301
Forked from chronokun's ReflexToQ3