272 lines
6.7 KiB
C
272 lines
6.7 KiB
C
//
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// Author: Michael Cameron
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// Email: chronokun@hotmail.com
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//
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#pragma once
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#ifndef __MATH_VECTOR_H__
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#define __MATH_VECTOR_H__
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// Local Includes
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#include "ckmath_types.h"
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// Vector Function Prototypes
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//
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// Vector 4
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//
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const TVector4d& ZeroVector(TVector4d& _rResult);
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const TVector4f& ZeroVector(TVector4f& _rResult);
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const bool Equal( const TVector4d& _krA,
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const TVector4d& _krB,
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const double _kdEpsilon);
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const bool Equal( const TVector4f& _krA,
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const TVector4f& _krB,
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const float _kfEpsilon);
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const TVector4d& Add( TVector4d& _rResult,
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const TVector4d& _krA,
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const TVector4d& _krB);
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const TVector4f& Add( TVector4f& _rResult,
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const TVector4f& _krA,
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const TVector4f& _krB);
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const TVector4d& Subtract( TVector4d& _rResult,
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const TVector4d& _krA,
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const TVector4d& _krB);
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const TVector4f& Subtract( TVector4f& _rResult,
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const TVector4f& _krA,
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const TVector4f& _krB);
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const TVector4d& ScalarMultiply(TVector4d& _rResult,
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const TVector4d& _krV,
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const double _kdS);
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const TVector4f& ScalarMultiply(TVector4f& _rResult,
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const TVector4f& _krV,
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const float _kfS);
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const double VectorMagnitude(const TVector4d& _krV);
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const float VectorMagnitude(const TVector4f& _krV);
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const double DotProduct(const TVector4d& _krA,
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const TVector4d& _krB);
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const float DotProduct( const TVector4f& _krA,
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const TVector4f& _krB);
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const TVector4d& Normalize( TVector4d& _rResult,
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const TVector4d& _krV);
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const TVector4f& Normalize( TVector4f& _rResult,
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const TVector4f& _krV);
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const TVector4d& Projection(TVector4d& _rResult,
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const TVector4d& _krA,
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const TVector4d& _krB);
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const TVector4f& Projection(TVector4f& _rResult,
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const TVector4f& _krA,
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const TVector4f& _krB);
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const double AngleBetween( const TVector4d& _krA,
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const TVector4d& _krB);
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const float AngleBetween( const TVector4f& _krA,
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const TVector4f& _krB);
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const double Distance( const TVector4d& _krA,
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const TVector4d& _krB);
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const float Distance( const TVector4f& _krA,
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const TVector4f& _krB);
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//
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// Vector 3
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//
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const TVector3d& ZeroVector(TVector3d& _rResult);
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const TVector3f& ZeroVector(TVector3f& _rResult);
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const bool Equal( const TVector3d& _krA,
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const TVector3d& _krB,
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const double _kdEpsilon);
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const bool Equal( const TVector3f& _krA,
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const TVector3f& _krB,
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const float _kfEpsilon);
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const TVector3d& Add( TVector3d& _rResult,
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const TVector3d& _krA,
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const TVector3d& _krB);
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const TVector3f& Add( TVector3f& _rResult,
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const TVector3f& _krA,
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const TVector3f& _krB);
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const TVector3d& Subtract( TVector3d& _rResult,
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const TVector3d& _krA,
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const TVector3d& _krB);
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const TVector3f& Subtract( TVector3f& _rResult,
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const TVector3f& _krA,
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const TVector3f& _krB);
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const TVector3d& ScalarMultiply(TVector3d& _rResult,
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const TVector3d& _krV,
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const double _kdS);
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const TVector3f& ScalarMultiply(TVector3f& _rResult,
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const TVector3f& _krV,
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const float _kfS);
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const double VectorMagnitude(const TVector3d& _krV);
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const float VectorMagnitude(const TVector3f& _krV);
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const double DotProduct(const TVector3d& _krA,
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const TVector3d& _krB);
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const float DotProduct( const TVector3f& _krA,
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const TVector3f& _krB);
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const TVector3d& CrossProduct( TVector3d& _rResult,
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const TVector3d& _krA,
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const TVector3d& _krB);
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const TVector3f& CrossProduct( TVector3f& _rResult,
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const TVector3f& _krA,
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const TVector3f& _krB);
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const TVector3d& Normalize( TVector3d& _rResult,
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const TVector3d& _krV);
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const TVector3f& Normalize( TVector3f& _rResult,
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const TVector3f& _krV);
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const TVector3d& Projection(TVector3d& _rResult,
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const TVector3d& _krA,
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const TVector3d& _krB);
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const TVector3f& Projection(TVector3f& _rResult,
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const TVector3f& _krA,
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const TVector3f& _krB);
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const double AngleBetween( const TVector3d& _krA,
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const TVector3d& _krB);
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const float AngleBetween( const TVector3f& _krA,
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const TVector3f& _krB);
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const double Distance( const TVector3d& _krA,
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const TVector3d& _krB);
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const float Distance( const TVector3f& _krA,
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const TVector3f& _krB);
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const double ScalarTripleProduct( const TVector3d& _krA,
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const TVector3d& _krB,
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const TVector3d& _krC);
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const float ScalarTripleProduct( const TVector3f& _krA,
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const TVector3f& _krB,
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const TVector3f& _krC);
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const TVector3d& VectorTripleProduct( TVector3d& _rResult,
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const TVector3d& _krA,
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const TVector3d& _krB,
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const TVector3d& _krC);
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const TVector3f& VectorTripleProduct( TVector3f& _rResult,
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const TVector3f& _krA,
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const TVector3f& _krB,
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const TVector3f& _krC);
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//
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// Vector 2
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//
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const TVector2d& ZeroVector(TVector2d& _rResult);
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const TVector2f& ZeroVector(TVector2f& _rResult);
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const bool Equal( const TVector2d& _krA,
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const TVector2d& _krB,
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const double _kdEpsilon);
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const bool Equal( const TVector2f& _krA,
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const TVector2f& _krB,
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const float _kfEpsilon);
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const TVector2d& Add( TVector2d& _rResult,
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const TVector2d& _krA,
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const TVector2d& _krB);
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const TVector2f& Add( TVector2f& _rResult,
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const TVector2f& _krA,
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const TVector2f& _krB);
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const TVector2d& Subtract( TVector2d& _rResult,
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const TVector2d& _krA,
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const TVector2d& _krB);
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const TVector2f& Subtract( TVector2f& _rResult,
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const TVector2f& _krA,
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const TVector2f& _krB);
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const TVector2d& ScalarMultiply(TVector2d& _rResult,
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const TVector2d& _krV,
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const double _kdS);
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const TVector2f& ScalarMultiply(TVector2f& _rResult,
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const TVector2f& _krV,
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const float _kfS);
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const double VectorMagnitude(const TVector2d& _krV);
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const float VectorMagnitude(const TVector2f& _krV);
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const double DotProduct(const TVector2d& _krA,
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const TVector2d& _krB);
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const float DotProduct( const TVector2f& _krA,
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const TVector2f& _krB);
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const TVector2d& Normalize( TVector2d& _rResult,
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const TVector2d& _krV);
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const TVector2f& Normalize( TVector2f& _rResult,
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const TVector2f& _krV);
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const TVector2d& Projection(TVector2d& _rResult,
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const TVector2d& _krA,
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const TVector2d& _krB);
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const TVector2f& Projection(TVector2f& _rResult,
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const TVector2f& _krA,
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const TVector2f& _krB);
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const double AngleBetween( const TVector2d& _krA,
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const TVector2d& _krB);
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const float AngleBetween( const TVector2f& _krA,
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const TVector2f& _krB);
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const double Distance( const TVector2d& _krA,
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const TVector2d& _krB);
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const float Distance( const TVector2f& _krA,
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const TVector2f& _krB);
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#endif |