feat: spawn projected people
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@ -3,10 +3,14 @@ package quaedam.projection.swarm
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import net.minecraft.core.BlockPos
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import net.minecraft.nbt.CompoundTag
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import net.minecraft.server.level.ServerLevel
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import net.minecraft.world.entity.MobSpawnType
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import net.minecraft.world.level.levelgen.Heightmap
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import quaedam.projection.ProjectionEffect
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import quaedam.projector.ProjectorBlockEntity
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import kotlin.math.min
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data class SwarmProjectionEffect(
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var maxCount: Int = 10,
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var maxCount: Int = 100,
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) : ProjectionEffect() {
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companion object {
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@ -25,6 +29,20 @@ data class SwarmProjectionEffect(
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}
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override fun randomTick(level: ServerLevel, pos: BlockPos) {
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val projector = level.getBlockEntity(pos) as ProjectorBlockEntity
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val entities = level.getEntitiesOfClass(ProjectedPersonEntity::class.java, projector.effectAreaAABB).size
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if (entities < maxCount) {
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val area = projector.effectArea
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for (i in 0..(min(level.random.nextInt(maxCount - entities), 6))) {
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var spawnPos = BlockPos(
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level.random.nextInt(area.minX(), area.maxX()),
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level.random.nextInt(area.minY(), area.maxY()),
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level.random.nextInt(area.minZ(), area.maxZ()),
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)
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spawnPos = spawnPos.atY(level.getHeight(Heightmap.Types.WORLD_SURFACE, spawnPos.x, spawnPos.z))
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ProjectedPersonEntity.entity.get().spawn(level, spawnPos, MobSpawnType.TRIGGERED)
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}
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}
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}
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}
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@ -29,6 +29,7 @@ class ExchangeItem<E> : Behavior<E>(
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target = entity.brain.getMemory(NearestVisibleContainer.memory.get()).get()
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closeAt = null
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entity.brain.setMemory(MemoryModuleType.WALK_TARGET, WalkTarget(target!!, 1.0f, 2))
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entity.brain.eraseMemory(MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE)
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}
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override fun canStillUse(level: ServerLevel, entity: E, l: Long) =
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@ -54,6 +55,7 @@ class ExchangeItem<E> : Behavior<E>(
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override fun stop(level: ServerLevel, entity: E, l: Long) {
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entity.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
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entity.brain.eraseMemory(MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE)
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if (closeAt != null) {
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// opened
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val chest = level.getBlockEntity(target!!)!!
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@ -108,13 +110,11 @@ class ExchangeItem<E> : Behavior<E>(
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val targetItem = container.getItem(target)
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if (targetItem.isEmpty) {
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container.setItem(target, takeItem.copyAndClear())
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println("put all at $target")
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break
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}
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}
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}
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val putCount = takeCount - takeItem.count
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println("put $putCount")
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item.shrink(putCount)
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container.setItem(slot, item)
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}
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@ -4,9 +4,9 @@ import net.minecraft.world.entity.LivingEntity
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import net.minecraft.world.entity.ai.behavior.OneShot
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import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
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import net.minecraft.world.entity.ai.behavior.declarative.Trigger
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import net.minecraft.world.entity.item.ItemEntity
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import net.minecraft.world.entity.npc.InventoryCarrier
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import net.minecraft.world.entity.schedule.Activity
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import net.minecraft.world.level.block.Block
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@Suppress("FunctionName")
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fun <E> LostItem(chance: Int): OneShot<E>
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@ -20,7 +20,7 @@ fun <E> LostItem(chance: Int): OneShot<E>
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val count = level.random.nextInt(item.count)
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item.shrink(count)
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inventory.setChanged()
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Block.popResource(level, entity.blockPosition(), item.copyWithCount(count))
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level.addFreshEntity(ItemEntity(level, entity.x, entity.y + 0.25, entity.z, item.copyWithCount(count)))
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}
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return@Trigger true
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})
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@ -76,8 +76,8 @@ object ProjectedPersonAI {
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listOf(
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SensorType.NEAREST_LIVING_ENTITIES,
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SensorType.NEAREST_PLAYERS,
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SensorType.HURT_BY,
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SensorType.NEAREST_ITEMS,
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SensorType.HURT_BY,
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BedInChunkSensor.sensor.get(),
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NearestVisibleContainer.sensor.get(),
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)
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@ -12,6 +12,7 @@ import net.minecraft.world.level.ChunkPos
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import net.minecraft.world.level.block.entity.BlockEntity
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import net.minecraft.world.level.block.state.BlockState
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import net.minecraft.world.level.levelgen.structure.BoundingBox
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import net.minecraft.world.phys.AABB
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import quaedam.projection.ProjectionEffect
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import quaedam.projection.ProjectionEffectType
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import quaedam.projection.ProjectionProvider
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@ -27,13 +28,19 @@ class ProjectorBlockEntity(pos: BlockPos, state: BlockState) :
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}
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val effectArea: BoundingBox by lazy {
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val chunk = level!!.getChunk(pos).pos
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val (minChunk, maxChunk) = effectAreaChunk
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val minBlock = BlockPos(minChunk.minBlockX, level!!.minBuildHeight, minChunk.minBlockZ)
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val maxBlock = BlockPos(maxChunk.maxBlockX, level!!.maxBuildHeight, maxChunk.maxBlockZ)
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BoundingBox.fromCorners(minBlock, maxBlock)
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}
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val effectAreaAABB by lazy {
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val (minChunk, maxChunk) = effectAreaChunk
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val minBlock = BlockPos(minChunk.minBlockX, level!!.minBuildHeight, minChunk.minBlockZ)
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val maxBlock = BlockPos(maxChunk.maxBlockX, level!!.maxBuildHeight, maxChunk.maxBlockZ)
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AABB(minBlock, maxBlock)
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}
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val checkArea: BoundingBox by lazy {
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BoundingBox.fromCorners(pos.offset(-2, -1, -2), pos.offset(2, -2, 2))
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}
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