fix: loading client-only classes on dedicated server
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@ -5,10 +5,14 @@ import com.google.gson.GsonBuilder
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import dev.architectury.event.events.client.ClientPlayerEvent
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import dev.architectury.event.events.client.ClientPlayerEvent
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import dev.architectury.platform.Platform
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import dev.architectury.platform.Platform
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import dev.architectury.utils.GameInstance
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import dev.architectury.utils.GameInstance
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import net.fabricmc.api.EnvType
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import net.minecraft.nbt.CompoundTag
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import net.minecraft.nbt.CompoundTag
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import quaedam.Quaedam
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import quaedam.Quaedam
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import java.nio.file.Path
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import java.nio.file.Path
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import kotlin.io.path.*
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import kotlin.io.path.exists
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import kotlin.io.path.notExists
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import kotlin.io.path.readText
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import kotlin.io.path.writeText
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data class QuaedamConfig(
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data class QuaedamConfig(
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val projectorEffectRadius: Int = 4
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val projectorEffectRadius: Int = 4
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@ -31,9 +35,11 @@ data class QuaedamConfig(
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init {
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init {
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SimpleQuaedamConfigPush
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SimpleQuaedamConfigPush
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ClientPlayerEvent.CLIENT_PLAYER_QUIT.register { player ->
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if (Platform.getEnv() == EnvType.CLIENT) {
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if (player == GameInstance.getClient().player) {
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ClientPlayerEvent.CLIENT_PLAYER_QUIT.register { player ->
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applyRemoteConfig(null)
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if (player == GameInstance.getClient().player) {
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applyRemoteConfig(null)
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}
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}
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}
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}
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}
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if (localFile.notExists()) {
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if (localFile.notExists()) {
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