feat: projection block events
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@ -1,6 +1,8 @@
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package quaedam
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import net.minecraft.core.BlockPos
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import net.minecraft.server.level.ServerLevel
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import net.minecraft.util.RandomSource
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import net.minecraft.world.InteractionHand
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import net.minecraft.world.InteractionResult
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import net.minecraft.world.entity.player.Player
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@ -36,6 +38,7 @@ object ProjectorBlock : Block(Properties.of()
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.strength(4.0f)
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.requiresCorrectToolForDrops()) {
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@Suppress("OVERRIDE_DEPRECATION")
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override fun use(
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blockState: BlockState,
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level: Level,
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@ -47,4 +50,14 @@ object ProjectorBlock : Block(Properties.of()
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return InteractionResult.SUCCESS
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}
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@Suppress("OVERRIDE_DEPRECATION")
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override fun randomTick(
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blockState: BlockState,
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serverLevel: ServerLevel,
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blockPos: BlockPos,
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randomSource: RandomSource
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) {
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// @TODO: call projectorRandomTick
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}
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}
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@ -1,5 +1,8 @@
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package quaedam.projection
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import net.minecraft.core.BlockPos
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import net.minecraft.server.level.ServerLevel
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import net.minecraft.util.RandomSource
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import net.minecraft.world.item.ItemStack
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import net.minecraft.world.level.block.Block
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import net.minecraft.world.level.block.state.BlockState
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@ -19,4 +22,13 @@ abstract class ProjectionBlock(properties: Properties = createProperties()) : Bl
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@Suppress("OVERRIDE_DEPRECATION")
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override fun getDrops(blockState: BlockState, builder: LootParams.Builder) = listOf(ItemStack(asItem()))
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fun projectionActivated(level: ServerLevel, projectorPos: BlockPos, projectionPos: BlockPos) {
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}
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fun projectionDeactivated(level: ServerLevel, projectorPos: BlockPos, projectionPos: BlockPos) {
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}
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fun projectorRandomTick(level: ServerLevel, projectorPos: BlockPos, projectionPos: BlockPos, random: RandomSource) {
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}
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}
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@ -1,16 +1,7 @@
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package quaedam.projection
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import net.minecraft.core.BlockPos
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import net.minecraft.world.InteractionHand
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import net.minecraft.world.InteractionResult
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import net.minecraft.world.entity.player.Player
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import net.minecraft.world.item.BlockItem
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import net.minecraft.world.item.Item
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import net.minecraft.world.level.Level
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import net.minecraft.world.level.block.Block
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import net.minecraft.world.level.block.state.BlockState
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import net.minecraft.world.level.material.MapColor
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import net.minecraft.world.phys.BlockHitResult
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import quaedam.Quaedam
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object SkylightProjection {
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@ -28,6 +19,4 @@ object SkylightProjection {
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}
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object SkylightProjectionBlock : ProjectionBlock(createProperties().lightLevel { 3 }) {
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}
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object SkylightProjectionBlock : ProjectionBlock(createProperties().lightLevel { 3 })
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