fix: game crash when no container available
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1ee1c7215d
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@ -36,7 +36,7 @@ class NearestVisibleContainer : Sensor<LivingEntity>() {
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.flatMap { it.blockEntities.filterValues { be -> be is BaseContainerBlockEntity }.keys }
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.flatMap { it.blockEntities.filterValues { be -> be is BaseContainerBlockEntity }.keys }
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.sortedBy { it.distManhattan(entity.blockPosition()) / 5 }
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.sortedBy { it.distManhattan(entity.blockPosition()) / 5 }
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.shuffled(Random(System.currentTimeMillis() / 10000))
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.shuffled(Random(System.currentTimeMillis() / 10000))
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.first()
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.firstOrNull()
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entity.brain.setMemory(memory.get(), pos)
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entity.brain.setMemory(memory.get(), pos)
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}
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}
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}
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}
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