style: format code
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@ -32,30 +32,32 @@ class ExchangeItem<E> : Behavior<E>(
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entity.brain.eraseMemory(MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE)
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}
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override fun canStillUse(level: ServerLevel, entity: E, l: Long) =
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entity.brain.getMemory(MemoryModuleType.WALK_TARGET).isPresent || entity.brain.getMemory(MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE).isEmpty || (closeAt != null && closeAt!! < l)
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override fun canStillUse(level: ServerLevel, owner: E, gameTime: Long) =
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owner.brain.getMemory(MemoryModuleType.WALK_TARGET).isPresent
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|| owner.brain.getMemory(MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE).isEmpty
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|| (closeAt != null && closeAt!! < gameTime)
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override fun tick(level: ServerLevel, entity: E, l: Long) {
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override fun tick(level: ServerLevel, owner: E, gameTime: Long) {
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if (closeAt == null) {
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if (entity.brain.getMemory(MemoryModuleType.WALK_TARGET).isEmpty) {
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if (owner.brain.getMemory(MemoryModuleType.WALK_TARGET).isEmpty) {
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// reached
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val chest = level.getBlockEntity(target!!) as BaseContainerBlockEntity
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if (chest is ChestBlockEntity) {
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ChestBlockEntity.playSound(level, target!!, level.getBlockState(target!!), SoundEvents.CHEST_OPEN)
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}
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if (chest.isEmpty && level.random.nextBoolean()) {
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closeAt = l + 7
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closeAt = gameTime + 7
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} else {
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closeAt = l + 10 + level.random.nextInt(100)
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exchangeItems(level, entity)
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closeAt = gameTime + 10 + level.random.nextInt(100)
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exchangeItems(level, owner)
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}
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}
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}
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}
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override fun stop(level: ServerLevel, entity: E, l: Long) {
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entity.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
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entity.brain.eraseMemory(MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE)
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override fun stop(level: ServerLevel, owner: E, gameTime: Long) {
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owner.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
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owner.brain.eraseMemory(MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE)
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if (closeAt != null) {
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// opened
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val chest = level.getBlockEntity(target!!)!!
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