fix(i18n): json syntax
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a68b68a0e3
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@ -58,12 +58,14 @@ data class SoundProjectionEffect(var rate: Int = 60, var volume: Float = 1.0f) :
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override fun toNbt(tag: CompoundTag) {
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override fun toNbt(tag: CompoundTag) {
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tag.putInt(TAG_RATE, rate)
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tag.putInt(TAG_RATE, rate)
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println("save $volume")
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tag.putFloat(TAG_VOLUME, volume)
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tag.putFloat(TAG_VOLUME, volume)
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}
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}
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override fun fromNbt(tag: CompoundTag, trusted: Boolean) {
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override fun fromNbt(tag: CompoundTag, trusted: Boolean) {
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rate = tag.getInt(TAG_RATE)
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rate = tag.getInt(TAG_RATE)
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volume = tag.getFloat(TAG_VOLUME)
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volume = tag.getFloat(TAG_VOLUME)
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println("load $volume")
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if (!trusted) {
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if (!trusted) {
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rate = min(rate, maxRate)
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rate = min(rate, maxRate)
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}
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}
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@ -44,5 +44,5 @@
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"advancements.quaedam.swarm_projection.title": "太多人了",
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"advancements.quaedam.swarm_projection.title": "太多人了",
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"advancements.quaedam.swarm_projection.description": "制作人群投影",
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"advancements.quaedam.swarm_projection.description": "制作人群投影",
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"advancements.quaedam.kill_projected_person.title": "走开",
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"advancements.quaedam.kill_projected_person.title": "走开",
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"advancements.quaedam.kill_projected_person.description": "杀死一个投影人\n\n你为什么要这样做呢?\n这是不好的。",
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"advancements.quaedam.kill_projected_person.description": "杀死一个投影人\n\n你为什么要这样做呢?\n这是不好的。"
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}
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}
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