fix coefficient
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		| @@ -196,8 +196,8 @@ public class MovementDescend extends Movement { | ||||
|             }*/ | ||||
|         } | ||||
|         if (safeMode()) { | ||||
|             double destX = (src.getX() + 0.5) * 0.25 + (dest.getX() + 0.5) * 0.75; | ||||
|             double destZ = (src.getZ() + 0.5) * 0.25 + (dest.getZ() + 0.5) * 0.75; | ||||
|             double destX = (src.getX() + 0.5) * 0.19 + (dest.getX() + 0.5) * 0.81; | ||||
|             double destZ = (src.getZ() + 0.5) * 0.19 + (dest.getZ() + 0.5) * 0.81; | ||||
|             EntityPlayerSP player = ctx.player(); | ||||
|             state.setTarget(new MovementState.MovementTarget( | ||||
|                     new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F), | ||||
|   | ||||
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