Resolve merge conflicts
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commit
17161fd576
@ -75,7 +75,7 @@ public class GoalRunAway implements Goal {
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}
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}
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min = -min;
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min = -min;
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if (maintainY.isPresent()) {
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if (maintainY.isPresent()) {
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min = min * 0.5 + GoalYLevel.calculate(maintainY.get(), y);
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min = min * 0.6 + GoalYLevel.calculate(maintainY.get(), y) * 1.5;
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}
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}
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return min;
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return min;
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}
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}
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@ -55,8 +55,8 @@ public class WorldProvider implements IWorldProvider, Helper {
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* @param dimension The ID of the world's dimension
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* @param dimension The ID of the world's dimension
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*/
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*/
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public final void initWorld(int dimension) {
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public final void initWorld(int dimension) {
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// Fight me @leijurv
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File directory;
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File directory, readme;
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File readme;
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IntegratedServer integratedServer = mc.getIntegratedServer();
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IntegratedServer integratedServer = mc.getIntegratedServer();
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@ -57,8 +57,6 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
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*/
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*/
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protected final BetterBlockPos positionToPlace;
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protected final BetterBlockPos positionToPlace;
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private boolean didBreakLastTick;
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private Double cost;
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private Double cost;
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public List<BlockPos> toBreakCached = null;
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public List<BlockPos> toBreakCached = null;
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@ -65,16 +65,17 @@ public class MovementFall extends Movement {
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}
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}
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BlockPos playerFeet = ctx.playerFeet();
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BlockPos playerFeet = ctx.playerFeet();
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Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest));
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Rotation targetRotation = null;
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Rotation targetRotation = null;
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if (!MovementHelper.isWater(ctx, dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
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if (!MovementHelper.isWater(ctx, dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
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if (!InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER)) || ctx.world().provider.isNether()) {
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if (!InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER)) || ctx.world().provider.isNether()) {
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return state.setStatus(MovementStatus.UNREACHABLE);
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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}
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if (ctx.player().posY - dest.getY() < ctx.playerController().getBlockReachDistance()) {
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if (ctx.player().posY - dest.getY() < ctx.playerController().getBlockReachDistance() && !ctx.player().onGround) {
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ctx.player().inventory.currentItem = ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER);
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ctx.player().inventory.currentItem = ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER);
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targetRotation = new Rotation(ctx.player().rotationYaw, 90.0F);
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targetRotation = new Rotation(toDest.getYaw(), 90.0F);
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RayTraceResult trace = mc.objectMouseOver;
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RayTraceResult trace = mc.objectMouseOver;
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if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK && ctx.player().rotationPitch > 89.0F) {
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if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK && ctx.player().rotationPitch > 89.0F) {
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@ -85,7 +86,7 @@ public class MovementFall extends Movement {
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if (targetRotation != null) {
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if (targetRotation != null) {
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state.setTarget(new MovementTarget(targetRotation, true));
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state.setTarget(new MovementTarget(targetRotation, true));
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} else {
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} else {
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state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest)), false));
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state.setTarget(new MovementTarget(toDest, false));
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}
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}
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if (playerFeet.equals(dest) && (ctx.player().posY - playerFeet.getY() < 0.094 || MovementHelper.isWater(ctx, dest))) { // 0.094 because lilypads
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if (playerFeet.equals(dest) && (ctx.player().posY - playerFeet.getY() < 0.094 || MovementHelper.isWater(ctx, dest))) { // 0.094 because lilypads
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if (MovementHelper.isWater(ctx, dest)) {
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if (MovementHelper.isWater(ctx, dest)) {
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@ -193,8 +193,7 @@ public class MovementPillar extends Movement {
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return state.setStatus(MovementStatus.UNREACHABLE);
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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}
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// If our Y coordinate is above our goal, stop jumping
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state.setInput(Input.JUMP, ctx.player().posY < dest.getY());
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state.setInput(Input.SNEAK, ctx.player().posY > dest.getY()); // delay placement by 1 tick for ncp compatibility
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state.setInput(Input.SNEAK, ctx.player().posY > dest.getY()); // delay placement by 1 tick for ncp compatibility
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// since (lower down) we only right click once player.isSneaking, and that happens the tick after we request to sneak
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// since (lower down) we only right click once player.isSneaking, and that happens the tick after we request to sneak
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@ -210,6 +209,9 @@ public class MovementPillar extends Movement {
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// revise our target to both yaw and pitch if we're going to be moving forward
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// revise our target to both yaw and pitch if we're going to be moving forward
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state.setTarget(new MovementState.MovementTarget(rotation, true));
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state.setTarget(new MovementState.MovementTarget(rotation, true));
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} else {
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// If our Y coordinate is above our goal, stop jumping
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state.setInput(Input.JUMP, ctx.player().posY < dest.getY());
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}
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}
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@ -79,10 +79,7 @@ public final class FollowProcess extends BaritoneProcessHelper implements IFollo
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if (entity.equals(ctx.player())) {
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if (entity.equals(ctx.player())) {
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return false;
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return false;
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}
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}
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if (!ctx.world().loadedEntityList.contains(entity) && !ctx.world().playerEntities.contains(entity)) {
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return ctx.world().loadedEntityList.contains(entity) || ctx.world().playerEntities.contains(entity);
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return false;
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}
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return true;
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}
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}
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private void scanWorld() {
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private void scanWorld() {
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@ -38,15 +38,15 @@ import java.util.Map;
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*/
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*/
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public final class InputOverrideHandler extends Behavior implements IInputOverrideHandler {
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public final class InputOverrideHandler extends Behavior implements IInputOverrideHandler {
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public InputOverrideHandler(Baritone baritone) {
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super(baritone);
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}
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/**
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/**
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* Maps inputs to whether or not we are forcing their state down.
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* Maps inputs to whether or not we are forcing their state down.
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*/
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*/
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private final Map<Input, Boolean> inputForceStateMap = new HashMap<>();
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private final Map<Input, Boolean> inputForceStateMap = new HashMap<>();
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public InputOverrideHandler(Baritone baritone) {
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super(baritone);
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}
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/**
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/**
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* Returns whether or not we are forcing down the specified {@link KeyBinding}.
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* Returns whether or not we are forcing down the specified {@link KeyBinding}.
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*
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*
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@ -22,9 +22,8 @@ import baritone.cache.WorldProvider;
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import java.io.File;
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import java.io.File;
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/**
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/**
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* @see WorldProvider
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*
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* @author Brady
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* @author Brady
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* @see WorldProvider
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* @since 8/4/2018 11:36 AM
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* @since 8/4/2018 11:36 AM
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*/
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*/
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public interface IAnvilChunkLoader {
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public interface IAnvilChunkLoader {
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@ -21,9 +21,8 @@ import net.minecraft.world.WorldProvider;
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import net.minecraft.world.chunk.storage.IChunkLoader;
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import net.minecraft.world.chunk.storage.IChunkLoader;
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/**
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/**
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* @see WorldProvider
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*
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* @author Brady
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* @author Brady
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* @see WorldProvider
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* @since 8/4/2018 11:33 AM
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* @since 8/4/2018 11:33 AM
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*/
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*/
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public interface IChunkProviderServer {
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public interface IChunkProviderServer {
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