fix toxic clouds in legit mine
This commit is contained in:
		| @@ -75,7 +75,7 @@ public class GoalRunAway implements Goal { | ||||
|         } | ||||
|         min = -min; | ||||
|         if (maintainY.isPresent()) { | ||||
|             min = min * 0.5 + GoalYLevel.calculate(maintainY.get(), y); | ||||
|             min = min * 0.6 + GoalYLevel.calculate(maintainY.get(), y) * 1.5; | ||||
|         } | ||||
|         return min; | ||||
|     } | ||||
|   | ||||
| @@ -64,16 +64,17 @@ public class MovementFall extends Movement { | ||||
|         } | ||||
|  | ||||
|         BlockPos playerFeet = playerFeet(); | ||||
|         Rotation toDest = RotationUtils.calcRotationFromVec3d(playerHead(), VecUtils.getBlockPosCenter(dest)); | ||||
|         Rotation targetRotation = null; | ||||
|         if (!MovementHelper.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) { | ||||
|             if (!InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_WATER)) || world().provider.isNether()) { | ||||
|                 return state.setStatus(MovementStatus.UNREACHABLE); | ||||
|             } | ||||
|  | ||||
|             if (player().posY - dest.getY() < playerController().getBlockReachDistance()) { | ||||
|             if (player().posY - dest.getY() < playerController().getBlockReachDistance() && !player().onGround) { | ||||
|                 player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_WATER); | ||||
|  | ||||
|                 targetRotation = new Rotation(player().rotationYaw, 90.0F); | ||||
|                 targetRotation = new Rotation(toDest.getYaw(), 90.0F); | ||||
|  | ||||
|                 RayTraceResult trace = mc.objectMouseOver; | ||||
|                 if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK && player().rotationPitch > 89.0F) { | ||||
| @@ -84,7 +85,7 @@ public class MovementFall extends Movement { | ||||
|         if (targetRotation != null) { | ||||
|             state.setTarget(new MovementTarget(targetRotation, true)); | ||||
|         } else { | ||||
|             state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(playerHead(), VecUtils.getBlockPosCenter(dest)), false)); | ||||
|             state.setTarget(new MovementTarget(toDest, false)); | ||||
|         } | ||||
|         if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.094 || MovementHelper.isWater(dest))) { // 0.094 because lilypads | ||||
|             if (MovementHelper.isWater(dest)) { | ||||
|   | ||||
| @@ -192,8 +192,7 @@ public class MovementPillar extends Movement { | ||||
|                 return state.setStatus(MovementStatus.UNREACHABLE); | ||||
|             } | ||||
|  | ||||
|             // If our Y coordinate is above our goal, stop jumping | ||||
|             state.setInput(InputOverrideHandler.Input.JUMP, player().posY < dest.getY()); | ||||
|  | ||||
|             state.setInput(InputOverrideHandler.Input.SNEAK, player().posY > dest.getY()); // delay placement by 1 tick for ncp compatibility | ||||
|             // since (lower down) we only right click once player.isSneaking, and that happens the tick after we request to sneak | ||||
|  | ||||
| @@ -209,6 +208,9 @@ public class MovementPillar extends Movement { | ||||
|  | ||||
|                 // revise our target to both yaw and pitch if we're going to be moving forward | ||||
|                 state.setTarget(new MovementState.MovementTarget(rotation, true)); | ||||
|             } else { | ||||
|                 // If our Y coordinate is above our goal, stop jumping | ||||
|                 state.setInput(InputOverrideHandler.Input.JUMP, player().posY < dest.getY()); | ||||
|             } | ||||
|  | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user