im idiot
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@ -41,7 +41,7 @@ public class InventoryBehavior extends Behavior {
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if (event.getType() == TickEvent.Type.OUT) {
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return;
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}
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if (ctx.player().openContainer == ctx.player().inventoryContainer) {
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if (ctx.player().openContainer != ctx.player().inventoryContainer) {
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// we have a crafting table or a chest or something open
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return;
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}
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