Working MovementFall
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@ -5,10 +5,7 @@ import baritone.bot.pathing.calc.openset.IOpenSet;
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import baritone.bot.pathing.goals.Goal;
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import baritone.bot.pathing.movement.ActionCosts;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.movements.MovementAscend;
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import baritone.bot.pathing.movement.movements.MovementDescend;
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import baritone.bot.pathing.movement.movements.MovementDownward;
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import baritone.bot.pathing.movement.movements.MovementTraverse;
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import baritone.bot.pathing.movement.movements.*;
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import baritone.bot.pathing.path.IPath;
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import baritone.bot.utils.ToolSet;
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import net.minecraft.client.Minecraft;
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@ -150,7 +147,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
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int x = pos.getX();
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int y = pos.getY();
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int z = pos.getZ();
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Movement[] movements = new Movement[13];
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Movement[] movements = new Movement[21];
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movements[0] = new MovementTraverse(pos, new BlockPos(x + 1, y, z));
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movements[1] = new MovementTraverse(pos, new BlockPos(x - 1, y, z));
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movements[2] = new MovementTraverse(pos, new BlockPos(x, y, z + 1));
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@ -164,6 +161,14 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
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movements[10] = new MovementDescend(pos, new BlockPos(x, y - 1, z + 1));
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movements[11] = new MovementDescend(pos, new BlockPos(x, y - 1, z - 1));
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movements[12] = new MovementDownward(pos);
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movements[13] = new MovementFall(pos, new BlockPos(x, y - 2, z - 1));
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movements[14] = new MovementFall(pos, new BlockPos(x, y - 2, z + 1));
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movements[15] = new MovementFall(pos, new BlockPos(x - 1, y - 2, z));
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movements[16] = new MovementFall(pos, new BlockPos(x + 1, y - 2, z));
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movements[17] = new MovementFall(pos, new BlockPos(x, y - 3, z - 1));
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movements[18] = new MovementFall(pos, new BlockPos(x, y - 3, z + 1));
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movements[19] = new MovementFall(pos, new BlockPos(x - 1, y - 3, z));
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movements[20] = new MovementFall(pos, new BlockPos(x + 1, y - 3, z));
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/*Action[] actions = new Action[26];
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actions[0] = new ActionPillar(pos);
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actions[1] = new ActionBridge(pos, new BlockPos(x + 1, y, z));
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@ -1,28 +1,36 @@
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package baritone.bot.pathing.movement.movements;
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import baritone.bot.InputOverrideHandler;
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import baritone.bot.behavior.impl.LookBehaviorUtils;
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import baritone.bot.pathing.movement.ActionCosts;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.pathing.movement.MovementState.MovementStatus;
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import baritone.bot.pathing.movement.MovementState.MovementTarget;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.Rotation;
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import baritone.bot.utils.ToolSet;
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import baritone.bot.utils.Utils;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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public class MovementFall extends Movement {
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private static BlockPos[] buildPositionsToBreak(BlockPos src, BlockPos dest) {
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BlockPos[] toBreak;
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int diffX = dest.getX() - src.getX();
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int diffZ = dest.getZ() - src.getZ();
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int diffY = dest.getY() - src.getY();
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int diffX = src.getX() - dest.getX();
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int diffZ = src.getZ() - dest.getZ();
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int diffY = src.getY() - dest.getY();
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toBreak = new BlockPos[diffY + 1];
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for(int i = 0; i < toBreak.length; i++ ) {
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toBreak[i] = new BlockPos(dest.getX() - diffX, dest.getY() + (toBreak.length - 1) - i, dest.getZ() - diffZ);
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toBreak[i] = new BlockPos(src.getX() - diffX, src.getY() + 1 - i, src.getZ() - diffZ);
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}
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return toBreak;
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}
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protected MovementFall(BlockPos src, BlockPos dest) {
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public MovementFall(BlockPos src, BlockPos dest) {
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super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[]{dest.down()});
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}
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@ -32,10 +40,43 @@ public class MovementFall extends Movement {
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return COST_INF;
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}
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double placeBucketCost = 0.0;
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if(!BlockStateInterface.isWater(dest)) {
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if(!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3) {
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placeBucketCost = ActionCosts.PLACE_ONE_BLOCK_COST;
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}
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return WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[positionsToBreak.length - 1] + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak) + placeBucketCost;
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}
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@Override
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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switch(state.getStatus()) {
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case PREPPING:
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case UNREACHABLE:
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case FAILED:
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return state;
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case WAITING:
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state.setStatus(MovementStatus.RUNNING);
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case RUNNING:
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BlockPos playerFeet = playerFeet();
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if(playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01 || BlockStateInterface.isWater(dest)))
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return state.setStatus(MovementStatus.SUCCESS);
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Vec3d destCenter = Utils.calcCenterFromCoords(dest, world());
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if(Math.abs(player().posX - destCenter.x) > 0.2 || Math.abs(player().posZ - destCenter.z) > 0.2) {
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state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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}
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if(!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3) {
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LookBehaviorUtils.reachable(dest).ifPresent(rotation ->
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true)
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.setTarget(new MovementTarget(rotation))
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);
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} else {
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Rotation rotationToBlock = Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(dest, world()));
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state.setTarget(new MovementTarget(rotationToBlock));
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}
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return state;
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default:
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return state;
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}
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}
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}
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