Working MovementFall

This commit is contained in:
Howard Stark 2018-08-06 17:10:28 -07:00
parent a806eaaca7
commit 207947f7dd
No known key found for this signature in database
GPG Key ID: 9FA4E350B33067F3
2 changed files with 57 additions and 11 deletions

View File

@ -5,10 +5,7 @@ import baritone.bot.pathing.calc.openset.IOpenSet;
import baritone.bot.pathing.goals.Goal; import baritone.bot.pathing.goals.Goal;
import baritone.bot.pathing.movement.ActionCosts; import baritone.bot.pathing.movement.ActionCosts;
import baritone.bot.pathing.movement.Movement; import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.movement.movements.MovementAscend; import baritone.bot.pathing.movement.movements.*;
import baritone.bot.pathing.movement.movements.MovementDescend;
import baritone.bot.pathing.movement.movements.MovementDownward;
import baritone.bot.pathing.movement.movements.MovementTraverse;
import baritone.bot.pathing.path.IPath; import baritone.bot.pathing.path.IPath;
import baritone.bot.utils.ToolSet; import baritone.bot.utils.ToolSet;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
@ -150,7 +147,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
int x = pos.getX(); int x = pos.getX();
int y = pos.getY(); int y = pos.getY();
int z = pos.getZ(); int z = pos.getZ();
Movement[] movements = new Movement[13]; Movement[] movements = new Movement[21];
movements[0] = new MovementTraverse(pos, new BlockPos(x + 1, y, z)); movements[0] = new MovementTraverse(pos, new BlockPos(x + 1, y, z));
movements[1] = new MovementTraverse(pos, new BlockPos(x - 1, y, z)); movements[1] = new MovementTraverse(pos, new BlockPos(x - 1, y, z));
movements[2] = new MovementTraverse(pos, new BlockPos(x, y, z + 1)); movements[2] = new MovementTraverse(pos, new BlockPos(x, y, z + 1));
@ -164,6 +161,14 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
movements[10] = new MovementDescend(pos, new BlockPos(x, y - 1, z + 1)); movements[10] = new MovementDescend(pos, new BlockPos(x, y - 1, z + 1));
movements[11] = new MovementDescend(pos, new BlockPos(x, y - 1, z - 1)); movements[11] = new MovementDescend(pos, new BlockPos(x, y - 1, z - 1));
movements[12] = new MovementDownward(pos); movements[12] = new MovementDownward(pos);
movements[13] = new MovementFall(pos, new BlockPos(x, y - 2, z - 1));
movements[14] = new MovementFall(pos, new BlockPos(x, y - 2, z + 1));
movements[15] = new MovementFall(pos, new BlockPos(x - 1, y - 2, z));
movements[16] = new MovementFall(pos, new BlockPos(x + 1, y - 2, z));
movements[17] = new MovementFall(pos, new BlockPos(x, y - 3, z - 1));
movements[18] = new MovementFall(pos, new BlockPos(x, y - 3, z + 1));
movements[19] = new MovementFall(pos, new BlockPos(x - 1, y - 3, z));
movements[20] = new MovementFall(pos, new BlockPos(x + 1, y - 3, z));
/*Action[] actions = new Action[26]; /*Action[] actions = new Action[26];
actions[0] = new ActionPillar(pos); actions[0] = new ActionPillar(pos);
actions[1] = new ActionBridge(pos, new BlockPos(x + 1, y, z)); actions[1] = new ActionBridge(pos, new BlockPos(x + 1, y, z));

View File

@ -1,28 +1,36 @@
package baritone.bot.pathing.movement.movements; package baritone.bot.pathing.movement.movements;
import baritone.bot.InputOverrideHandler;
import baritone.bot.behavior.impl.LookBehaviorUtils;
import baritone.bot.pathing.movement.ActionCosts; import baritone.bot.pathing.movement.ActionCosts;
import baritone.bot.pathing.movement.Movement; import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.movement.MovementHelper; import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.pathing.movement.MovementState;
import baritone.bot.pathing.movement.MovementState.MovementStatus;
import baritone.bot.pathing.movement.MovementState.MovementTarget;
import baritone.bot.utils.BlockStateInterface; import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.Rotation;
import baritone.bot.utils.ToolSet; import baritone.bot.utils.ToolSet;
import baritone.bot.utils.Utils;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
public class MovementFall extends Movement { public class MovementFall extends Movement {
private static BlockPos[] buildPositionsToBreak(BlockPos src, BlockPos dest) { private static BlockPos[] buildPositionsToBreak(BlockPos src, BlockPos dest) {
BlockPos[] toBreak; BlockPos[] toBreak;
int diffX = dest.getX() - src.getX(); int diffX = src.getX() - dest.getX();
int diffZ = dest.getZ() - src.getZ(); int diffZ = src.getZ() - dest.getZ();
int diffY = dest.getY() - src.getY(); int diffY = src.getY() - dest.getY();
toBreak = new BlockPos[diffY + 1]; toBreak = new BlockPos[diffY + 1];
for(int i = 0; i < toBreak.length; i++ ) { for(int i = 0; i < toBreak.length; i++ ) {
toBreak[i] = new BlockPos(dest.getX() - diffX, dest.getY() + (toBreak.length - 1) - i, dest.getZ() - diffZ); toBreak[i] = new BlockPos(src.getX() - diffX, src.getY() + 1 - i, src.getZ() - diffZ);
} }
return toBreak; return toBreak;
} }
protected MovementFall(BlockPos src, BlockPos dest) { public MovementFall(BlockPos src, BlockPos dest) {
super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[]{dest.down()}); super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[]{dest.down()});
} }
@ -32,10 +40,43 @@ public class MovementFall extends Movement {
return COST_INF; return COST_INF;
} }
double placeBucketCost = 0.0; double placeBucketCost = 0.0;
if(!BlockStateInterface.isWater(dest)) { if(!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3) {
placeBucketCost = ActionCosts.PLACE_ONE_BLOCK_COST; placeBucketCost = ActionCosts.PLACE_ONE_BLOCK_COST;
} }
return WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[positionsToBreak.length - 1] + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak) + placeBucketCost; return WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[positionsToBreak.length - 1] + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak) + placeBucketCost;
} }
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
switch(state.getStatus()) {
case PREPPING:
case UNREACHABLE:
case FAILED:
return state;
case WAITING:
state.setStatus(MovementStatus.RUNNING);
case RUNNING:
BlockPos playerFeet = playerFeet();
if(playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01 || BlockStateInterface.isWater(dest)))
return state.setStatus(MovementStatus.SUCCESS);
Vec3d destCenter = Utils.calcCenterFromCoords(dest, world());
if(Math.abs(player().posX - destCenter.x) > 0.2 || Math.abs(player().posZ - destCenter.z) > 0.2) {
state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
}
if(!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3) {
LookBehaviorUtils.reachable(dest).ifPresent(rotation ->
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true)
.setTarget(new MovementTarget(rotation))
);
} else {
Rotation rotationToBlock = Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(dest, world()));
state.setTarget(new MovementTarget(rotationToBlock));
}
return state;
default:
return state;
}
}
} }