worldedit
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@ -33,6 +33,7 @@ import baritone.pathing.movement.MovementHelper;
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import baritone.utils.BaritoneProcessHelper;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.PathingCommandContext;
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import baritone.utils.schematic.AirSchematic;
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import baritone.utils.schematic.Schematic;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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@ -94,6 +95,14 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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return true;
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}
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public void clearArea(BlockPos corner1, BlockPos corner2) {
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BlockPos origin = new BlockPos(Math.min(corner1.getX(), corner2.getX()), Math.min(corner1.getY(), corner2.getY()), Math.min(corner1.getZ(), corner2.getZ()));
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int widthX = Math.abs(corner1.getX() - corner2.getX()) + 1;
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int heightY = Math.abs(corner1.getY() - corner2.getY()) + 1;
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int lengthZ = Math.abs(corner1.getZ() - corner2.getZ()) + 1;
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build("clear area", new AirSchematic(widthX, heightY, lengthZ), origin);
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}
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private static ISchematic parse(NBTTagCompound schematic) {
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return new Schematic(schematic);
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}
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@ -273,7 +282,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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// this will work as is, but it'll be trashy
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// need to iterate over incorrectPositions and see which ones we can "correct" from our current standing position
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baritone.getInputOverrideHandler().clearAllKeys();
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BuilderCalculationContext bcc = new BuilderCalculationContext();
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if (!recalc(bcc)) {
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logDirect("Done building");
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@ -35,7 +35,6 @@ import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.Moves;
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import baritone.process.CustomGoalProcess;
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import baritone.utils.pathing.SegmentedCalculator;
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import baritone.utils.schematic.AirSchematic;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.multiplayer.ChunkProviderClient;
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@ -336,11 +335,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
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return true;
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}
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}
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BlockPos origin = new BlockPos(Math.min(corner1.getX(), corner2.getX()), Math.min(corner1.getY(), corner2.getY()), Math.min(corner1.getZ(), corner2.getZ()));
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int widthX = Math.abs(corner1.getX() - corner2.getX()) + 1;
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int heightY = Math.abs(corner1.getY() - corner2.getY()) + 1;
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int lengthZ = Math.abs(corner1.getZ() - corner2.getZ()) + 1;
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baritone.getBuilderProcess().build("clear area", new AirSchematic(widthX, heightY, lengthZ), origin);
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baritone.getBuilderProcess().clearArea(corner1, corner2);
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return true;
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}
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if (msg.equals("reset")) {
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@ -17,22 +17,23 @@
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package baritone.utils;
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import baritone.Baritone;
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import baritone.api.BaritoneAPI;
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import baritone.api.pathing.goals.GoalBlock;
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import baritone.api.pathing.goals.GoalTwoBlocks;
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import baritone.api.utils.BetterBlockPos;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.opengl.Display;
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import org.lwjgl.util.glu.GLU;
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import java.awt.*;
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import java.io.IOException;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.Collections;
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@ -48,7 +49,8 @@ public class GuiClickMeme extends GuiScreen {
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private final FloatBuffer TO_SCREEN_BUFFER = BufferUtils.createFloatBuffer(3);
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private final FloatBuffer TO_WORLD_BUFFER = BufferUtils.createFloatBuffer(3);
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private BlockPos meme;
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private BlockPos clickStart;
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private BlockPos currentMouseOver;
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@Override
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public boolean doesGuiPauseGame() {
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@ -65,19 +67,40 @@ public class GuiClickMeme extends GuiScreen {
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Vec3d viewerPos = new Vec3d(mc.getRenderManager().viewerPosX, mc.getRenderManager().viewerPosY, mc.getRenderManager().viewerPosZ);
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RayTraceResult result = mc.world.rayTraceBlocks(near.add(viewerPos), far.add(viewerPos), false, false, true);
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if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
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meme = result.getBlockPos();
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currentMouseOver = result.getBlockPos();
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}
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}
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}
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@Override
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protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException {
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super.mouseClicked(mouseX, mouseY, mouseButton);
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protected void mouseReleased(int mouseX, int mouseY, int mouseButton) {
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System.out.println("Mouse released");
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if (mouseButton == 0) {
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BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalTwoBlocks(meme));
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if (clickStart != null && !clickStart.equals(currentMouseOver)) {
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((Baritone) BaritoneAPI.getProvider().getPrimaryBaritone()).getBuilderProcess().clearArea(clickStart, currentMouseOver);
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clickStart = null;
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} else {
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BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalTwoBlocks(currentMouseOver));
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}
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} else if (mouseButton == 1) {
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BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalBlock(meme.up()));
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BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalBlock(currentMouseOver.up()));
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}
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clickStart = null;
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}
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@Override
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protected void mouseClicked(int mouseX, int mouseY, int mouseButton) {
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System.out.println("Mouse clicked");
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clickStart = currentMouseOver;
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}
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@Override
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protected void mouseClickMove(int mouseX, int mouseY, int clickedMouseButton, long timeSinceLastClick) {
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System.out.println("Click move");
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}
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public void onRender(float partialTicks) {
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@ -85,11 +108,30 @@ public class GuiClickMeme extends GuiScreen {
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GlStateManager.getFloat(GL_PROJECTION_MATRIX, (FloatBuffer) PROJECTION.clear());
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GlStateManager.glGetInteger(GL_VIEWPORT, (IntBuffer) VIEWPORT.clear());
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if (meme != null) {
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if (currentMouseOver != null) {
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Entity e = mc.getRenderViewEntity();
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// drawSingleSelectionBox WHEN?
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PathRenderer.drawManySelectionBoxes(e, Collections.singletonList(meme), Color.CYAN);
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PathRenderer.drawManySelectionBoxes(e, Collections.singletonList(currentMouseOver), Color.CYAN);
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if (clickStart != null && !clickStart.equals(currentMouseOver)) {
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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GlStateManager.color(Color.RED.getColorComponents(null)[0], Color.RED.getColorComponents(null)[1], Color.RED.getColorComponents(null)[2], 0.4F);
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GlStateManager.glLineWidth(Baritone.settings().pathRenderLineWidthPixels.get());
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GlStateManager.disableTexture2D();
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GlStateManager.depthMask(false);
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GlStateManager.disableDepth();
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BetterBlockPos a = new BetterBlockPos(currentMouseOver);
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BetterBlockPos b = new BetterBlockPos(clickStart);
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PathRenderer.drawAABB(new AxisAlignedBB(Math.min(a.x, b.x), Math.min(a.y, b.y), Math.min(a.z, b.z), Math.max(a.x, b.x) + 1, Math.max(a.y, b.y) + 1, Math.max(a.z, b.z) + 1));
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GlStateManager.enableDepth();
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GlStateManager.depthMask(true);
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GlStateManager.enableTexture2D();
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GlStateManager.disableBlend();
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}
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}
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}
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public Vec3d toWorld(double x, double y, double z) {
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@ -211,7 +211,7 @@ public final class PathRenderer implements Helper {
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GlStateManager.disableDepth();
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}
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float expand = 0.002F;
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//BlockPos blockpos = movingObjectPositionIn.getBlockPos();
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BlockStateInterface bsi = new BlockStateInterface(BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext()); // TODO this assumes same dimension between primary baritone and render view? is this safe?
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positions.forEach(pos -> {
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@ -222,31 +222,7 @@ public final class PathRenderer implements Helper {
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} else {
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toDraw = state.getSelectedBoundingBox(player.world, pos);
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}
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toDraw = toDraw.expand(expand, expand, expand).offset(-mc.getRenderManager().viewerPosX, -mc.getRenderManager().viewerPosY, -mc.getRenderManager().viewerPosZ);
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BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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TESSELLATOR.draw();
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BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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TESSELLATOR.draw();
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BUFFER.begin(GL_LINES, DefaultVertexFormats.POSITION);
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
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TESSELLATOR.draw();
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drawAABB(toDraw);
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});
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if (Baritone.settings().renderSelectionBoxesIgnoreDepth.get()) {
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@ -258,6 +234,35 @@ public final class PathRenderer implements Helper {
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GlStateManager.disableBlend();
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}
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public static void drawAABB(AxisAlignedBB aabb) {
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float expand = 0.002F;
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AxisAlignedBB toDraw = aabb.expand(expand, expand, expand).offset(-mc.getRenderManager().viewerPosX, -mc.getRenderManager().viewerPosY, -mc.getRenderManager().viewerPosZ);
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BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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TESSELLATOR.draw();
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BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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TESSELLATOR.draw();
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BUFFER.begin(GL_LINES, DefaultVertexFormats.POSITION);
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
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TESSELLATOR.draw();
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}
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public static void drawDankLitGoalBox(Entity player, Goal goal, float partialTicks, Color color) {
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double renderPosX = mc.getRenderManager().viewerPosX;
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double renderPosY = mc.getRenderManager().viewerPosY;
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