Merge branch 'master' into builder
This commit is contained in:
commit
3e94d92fbd
@ -16,7 +16,7 @@
|
||||
*/
|
||||
|
||||
group 'baritone'
|
||||
version '1.1.5'
|
||||
version '1.1.6'
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
|
4
scripts/proguard.pro
vendored
4
scripts/proguard.pro
vendored
@ -14,6 +14,7 @@
|
||||
|
||||
# lwjgl is weird
|
||||
-dontwarn org.lwjgl.opengl.GL14
|
||||
-dontwarn org.lwjgl.opengl.GL11
|
||||
|
||||
-keep class baritone.api.** { *; } # this is the keep api
|
||||
|
||||
@ -21,9 +22,6 @@
|
||||
-keep class baritone.BaritoneProvider
|
||||
-keep class baritone.api.IBaritoneProvider
|
||||
|
||||
# hack
|
||||
-keep class baritone.utils.ExampleBaritoneControl { *; } # have to include this string to remove this keep in the standalone build: # this is the keep api
|
||||
|
||||
# setting names are reflected from field names, so keep field names
|
||||
-keepclassmembers class baritone.api.Settings {
|
||||
public <fields>;
|
||||
|
@ -79,4 +79,11 @@ public interface IBaritone {
|
||||
IPlayerContext getPlayerContext();
|
||||
|
||||
IEventBus getGameEventHandler();
|
||||
|
||||
/**
|
||||
* Call as soon as Minecraft is ready.
|
||||
* <p>
|
||||
* Or whenever your overeager utility client wants.
|
||||
*/
|
||||
void init();
|
||||
}
|
||||
|
@ -500,18 +500,18 @@ public final class Settings {
|
||||
* <p>
|
||||
* SOLID is rendered as stone in the overworld, netherrack in the nether, and end stone in the end
|
||||
*/
|
||||
public Setting<Boolean> renderCachedChunks = new Setting<>(false);
|
||||
public final Setting<Boolean> renderCachedChunks = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* 0.0f = not visible, fully transparent
|
||||
* 1.0f = fully opaque
|
||||
*/
|
||||
public Setting<Float> cachedChunksOpacity = new Setting<>(0.5f);
|
||||
public final Setting<Float> cachedChunksOpacity = new Setting<>(0.5f);
|
||||
|
||||
/**
|
||||
* If true, Baritone will not allow you to left or right click while pathing
|
||||
*/
|
||||
public Setting<Boolean> suppressClicks = new Setting<>(false);
|
||||
public final Setting<Boolean> suppressClicks = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Whether or not to use the "#" command prefix
|
||||
|
@ -91,6 +91,7 @@ public class Baritone implements IBaritone {
|
||||
this.gameEventHandler = new GameEventHandler(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void init() {
|
||||
if (initialized) {
|
||||
return;
|
||||
|
@ -103,7 +103,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
|
||||
|
||||
@Override
|
||||
public void onPlayerRotationMove(RotationMoveEvent event) {
|
||||
if (this.target != null && !this.force) {
|
||||
if (this.target != null) {
|
||||
|
||||
event.setYaw(this.target.getYaw());
|
||||
|
||||
|
@ -45,7 +45,7 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
||||
/**
|
||||
* The maximum number of regions in any direction from (0,0)
|
||||
*/
|
||||
private static final int REGION_MAX = 58594;
|
||||
private static final int REGION_MAX = 30_000_000 / 512 + 1;
|
||||
|
||||
/**
|
||||
* A map of all of the cached regions.
|
||||
|
@ -180,14 +180,21 @@ public class MovementAscend extends Movement {
|
||||
return state;
|
||||
}
|
||||
|
||||
if (headBonkClear()) {
|
||||
return state.setInput(Input.JUMP, true);
|
||||
}
|
||||
|
||||
int xAxis = Math.abs(src.getX() - dest.getX()); // either 0 or 1
|
||||
int zAxis = Math.abs(src.getZ() - dest.getZ()); // either 0 or 1
|
||||
double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
|
||||
|
||||
double lateralMotion = xAxis * ctx.player().motionZ + zAxis * ctx.player().motionX;
|
||||
if (Math.abs(lateralMotion) > 0.1) {
|
||||
return state;
|
||||
}
|
||||
|
||||
if (headBonkClear()) {
|
||||
return state.setInput(Input.JUMP, true);
|
||||
}
|
||||
|
||||
|
||||
// System.out.println(flatDistToNext + " " + sideDist);
|
||||
if (flatDistToNext > 1.2 || sideDist > 0.2) {
|
||||
return state;
|
||||
|
@ -78,7 +78,7 @@ public class MovementFall extends Movement {
|
||||
}
|
||||
|
||||
BlockPos playerFeet = ctx.playerFeet();
|
||||
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest),ctx.playerRotations());
|
||||
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations());
|
||||
Rotation targetRotation = null;
|
||||
Block destBlock = ctx.world().getBlockState(dest).getBlock();
|
||||
boolean isWater = destBlock == Blocks.WATER || destBlock == Blocks.FLOWING_WATER;
|
||||
@ -141,7 +141,7 @@ public class MovementFall extends Movement {
|
||||
}
|
||||
if (targetRotation == null) {
|
||||
Vec3d destCenterOffset = new Vec3d(destCenter.x + 0.125 * avoid.getX(), destCenter.y, destCenter.z + 0.125 * avoid.getZ());
|
||||
state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), destCenterOffset,ctx.playerRotations()), false));
|
||||
state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), destCenterOffset, ctx.playerRotations()), false));
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
@ -160,7 +160,7 @@ public class MovementPillar extends Movement {
|
||||
IBlockState fromDown = BlockStateInterface.get(ctx, src);
|
||||
if (MovementHelper.isWater(fromDown.getBlock()) && MovementHelper.isWater(ctx, dest)) {
|
||||
// stay centered while swimming up a water column
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest),ctx.playerRotations()), false));
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations()), false));
|
||||
Vec3d destCenter = VecUtils.getBlockPosCenter(dest);
|
||||
if (Math.abs(ctx.player().posX - destCenter.x) > 0.2 || Math.abs(ctx.player().posZ - destCenter.z) > 0.2) {
|
||||
state.setInput(Input.MOVE_FORWARD, true);
|
||||
|
@ -179,7 +179,7 @@ public class MovementTraverse extends Movement {
|
||||
float pitchToBreak = state.getTarget().getRotation().get().getPitch();
|
||||
|
||||
state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true));
|
||||
return state.setInput(Input.MOVE_FORWARD, true);
|
||||
return state.setInput(Input.MOVE_FORWARD, true).setInput(Input.SPRINT, true);
|
||||
}
|
||||
|
||||
//sneak may have been set to true in the PREPPING state while mining an adjacent block
|
||||
|
@ -479,6 +479,9 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
if (dir.getY() < -3) {
|
||||
return null;
|
||||
}
|
||||
if (!movement.toBreakCached.isEmpty()) {
|
||||
return null; // it's breaking
|
||||
}
|
||||
Vec3i flatDir = new Vec3i(dir.getX(), 0, dir.getZ());
|
||||
int i;
|
||||
outer:
|
||||
@ -538,6 +541,12 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
if (!MovementHelper.canWalkOn(ctx, current.getDest().down())) {
|
||||
return false;
|
||||
}
|
||||
if (!MovementHelper.canWalkOn(ctx, next.getDest().down())) {
|
||||
return false;
|
||||
}
|
||||
if (!next.toBreakCached.isEmpty()) {
|
||||
return false; // it's breaking
|
||||
}
|
||||
for (int x = 0; x < 2; x++) {
|
||||
for (int y = 0; y < 3; y++) {
|
||||
BlockPos chk = current.getSrc().up(y);
|
||||
|
@ -78,7 +78,8 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
"sethome - Sets \"home\"\n" +
|
||||
"home - Paths towards \"home\" \n" +
|
||||
"costs - (debug) all movement costs from current location\n" +
|
||||
"damn - Daniel ";
|
||||
"damn - Daniel\n" +
|
||||
"Go to https://github.com/cabaletta/baritone/blob/master/USAGE.md for more information";
|
||||
|
||||
private static final String COMMAND_PREFIX = "#";
|
||||
|
||||
|
@ -57,8 +57,6 @@ public final class PathRenderer implements Helper {
|
||||
private PathRenderer() {}
|
||||
|
||||
public static void render(RenderEvent event, PathingBehavior behavior) {
|
||||
// System.out.println("Render passing");
|
||||
// System.out.println(event.getPartialTicks());
|
||||
float partialTicks = event.getPartialTicks();
|
||||
Goal goal = behavior.getGoal();
|
||||
|
||||
@ -80,7 +78,7 @@ public final class PathRenderer implements Helper {
|
||||
}
|
||||
|
||||
if (goal != null && Baritone.settings().renderGoal.value) {
|
||||
drawLitDankGoalBox(renderView, goal, partialTicks, Baritone.settings().colorGoalBox.get());
|
||||
drawDankLitGoalBox(renderView, goal, partialTicks, Baritone.settings().colorGoalBox.get());
|
||||
}
|
||||
if (!Baritone.settings().renderPath.get()) {
|
||||
return;
|
||||
@ -261,7 +259,7 @@ public final class PathRenderer implements Helper {
|
||||
GlStateManager.disableBlend();
|
||||
}
|
||||
|
||||
public static void drawLitDankGoalBox(Entity player, Goal goal, float partialTicks, Color color) {
|
||||
public static void drawDankLitGoalBox(Entity player, Goal goal, float partialTicks, Color color) {
|
||||
double renderPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
|
||||
double renderPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
|
||||
double renderPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
|
||||
@ -297,6 +295,8 @@ public final class PathRenderer implements Helper {
|
||||
GoalXZ goalPos = (GoalXZ) goal;
|
||||
|
||||
if (Baritone.settings().renderGoalXZBeacon.get()) {
|
||||
glPushAttrib(GL_LIGHTING_BIT);
|
||||
|
||||
mc.getTextureManager().bindTexture(TileEntityBeaconRenderer.TEXTURE_BEACON_BEAM);
|
||||
|
||||
if (Baritone.settings().renderGoalIgnoreDepth.get()) {
|
||||
@ -318,6 +318,8 @@ public final class PathRenderer implements Helper {
|
||||
if (Baritone.settings().renderGoalIgnoreDepth.get()) {
|
||||
GlStateManager.enableDepth();
|
||||
}
|
||||
|
||||
glPopAttrib();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -332,7 +334,7 @@ public final class PathRenderer implements Helper {
|
||||
maxY = 256 - renderPosY;
|
||||
} else if (goal instanceof GoalComposite) {
|
||||
for (Goal g : ((GoalComposite) goal).goals()) {
|
||||
drawLitDankGoalBox(player, g, partialTicks, color);
|
||||
drawDankLitGoalBox(player, g, partialTicks, color);
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
|
@ -82,6 +82,7 @@ public class PathingControlManager implements IPathingControlManager {
|
||||
|
||||
public void preTick() {
|
||||
inControlLastTick = inControlThisTick;
|
||||
inControlThisTick = null;
|
||||
PathingBehavior p = baritone.getPathingBehavior();
|
||||
command = executeProcesses();
|
||||
if (command == null) {
|
||||
|
@ -31,7 +31,7 @@ public class PlayerMovementInput extends MovementInput {
|
||||
this.moveStrafe = 0.0F;
|
||||
this.moveForward = 0.0F;
|
||||
|
||||
jump = handler.isInputForcedDown(Input.JUMP); // oppa
|
||||
jump = handler.isInputForcedDown(Input.JUMP); // oppa gangnam
|
||||
|
||||
if (this.forwardKeyDown = handler.isInputForcedDown(Input.MOVE_FORWARD)) {
|
||||
this.moveForward++;
|
||||
|
Loading…
x
Reference in New Issue
Block a user