Simplify LookBehaviorUtils's reachableCenter method
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		@@ -70,7 +70,7 @@ public final class LookBehaviorUtils implements Helper {
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            double xDiff = aabb.minX * sideOffset.x + aabb.maxX * (1 - sideOffset.x);
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            double yDiff = aabb.minY * sideOffset.y + aabb.maxY * (1 - sideOffset.y);
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            double zDiff = aabb.minZ * sideOffset.z + aabb.maxZ * (1 - sideOffset.z);
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            possibleRotation = reachableRotation(pos, new Vec3d(pos).add(xDiff, yDiff, zDiff));
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            possibleRotation = reachableOffset(pos, new Vec3d(pos).add(xDiff, yDiff, zDiff));
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            if (possibleRotation.isPresent())
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                return possibleRotation;
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        }
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@@ -96,7 +96,7 @@ public final class LookBehaviorUtils implements Helper {
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     * @param offsetPos
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     * @return
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     */
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    protected static Optional<Rotation> reachableRotation(BlockPos pos, Vec3d offsetPos) {
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    protected static Optional<Rotation> reachableOffset(BlockPos pos, Vec3d offsetPos) {
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        Rotation rotation = Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F), offsetPos);
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        RayTraceResult result = rayTraceTowards(rotation);
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        if (result != null
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@@ -113,13 +113,7 @@ public final class LookBehaviorUtils implements Helper {
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     * @return
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     */
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    protected static Optional<Rotation> reachableCenter(BlockPos pos) {
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        Rotation rotation = Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F), Utils.calcCenterFromCoords(pos, mc.world));
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        RayTraceResult result = rayTraceTowards(rotation);
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        if (result != null
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                && result.typeOfHit == RayTraceResult.Type.BLOCK
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                && result.getBlockPos().equals(pos))
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            return Optional.of(rotation);
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        return Optional.empty();
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        return reachableOffset(pos, Utils.calcCenterFromCoords(pos, mc.world));
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    }
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    /**
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@@ -79,9 +79,11 @@ public final class Utils {
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        double xDiff = (bbox.minX + bbox.maxX) / 2;
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        double yDiff = (bbox.minY + bbox.maxY) / 2;
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        double zDiff = (bbox.minZ + bbox.maxZ) / 2;
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        return new Vec3d(orig.getX() + xDiff,
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        return new Vec3d(
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                orig.getX() + xDiff,
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                orig.getY() + yDiff,
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                orig.getZ() + zDiff);
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                orig.getZ() + zDiff
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        );
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    }
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    public static Vec3d getBlockPosCenter(BlockPos pos) {
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