Retain old method signature
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43ab4f7d3b
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5201d39adf
@ -141,14 +141,18 @@ public interface MovementHelper extends ActionCosts, Helper {
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* canWalkThrough but also won't impede movement at all. so not including doors or fence gates (we'd have to right click),
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* not including water, and not including ladders or vines or cobwebs (they slow us down)
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*
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* @param bsi Block State Interface to provide block state lookup
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* @param x The block's x position
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* @param y The block's y position
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* @param z The block's z position
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* @param context Calculation context to provide block state lookup
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* @param x The block's x position
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* @param y The block's y position
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* @param z The block's z position
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* @return Whether or not the block at the specified position
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*/
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static boolean fullyPassable(BlockStateInterface bsi, int x, int y, int z) {
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return fullyPassable(bsi.world, bsi.isPassableBlockPos.setPos(x, y, z), bsi.get0(x, y, z));
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static boolean fullyPassable(CalculationContext context, int x, int y, int z) {
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return fullyPassable(
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context.bsi.world,
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context.bsi.isPassableBlockPos.setPos(x, y, z),
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context.bsi.get0(x, y, z)
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);
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}
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static boolean fullyPassable(IPlayerContext ctx, BlockPos pos) {
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@ -69,7 +69,7 @@ public class MovementParkour extends Movement {
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int xDiff = dir.getXOffset();
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int zDiff = dir.getZOffset();
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if (!MovementHelper.fullyPassable(context.bsi, x + xDiff, y, z + zDiff)) {
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if (!MovementHelper.fullyPassable(context, x + xDiff, y, z + zDiff)) {
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// most common case at the top -- the adjacent block isn't air
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return;
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}
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@ -81,13 +81,13 @@ public class MovementParkour extends Movement {
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if (MovementHelper.avoidWalkingInto(adj.getBlock()) && adj.getBlock() != Blocks.WATER && adj.getBlock() != Blocks.FLOWING_WATER) { // magma sucks
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return;
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}
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if (!MovementHelper.fullyPassable(context.bsi, x + xDiff, y + 1, z + zDiff)) {
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if (!MovementHelper.fullyPassable(context, x + xDiff, y + 1, z + zDiff)) {
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return;
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}
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if (!MovementHelper.fullyPassable(context.bsi, x + xDiff, y + 2, z + zDiff)) {
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if (!MovementHelper.fullyPassable(context, x + xDiff, y + 2, z + zDiff)) {
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return;
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}
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if (!MovementHelper.fullyPassable(context.bsi, x, y + 2, z)) {
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if (!MovementHelper.fullyPassable(context, x, y + 2, z)) {
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return;
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}
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IBlockState standingOn = context.get(x, y - 1, z);
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@ -107,10 +107,10 @@ public class MovementParkour extends Movement {
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for (int i = 2; i <= maxJump; i++) {
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int destX = x + xDiff * i;
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int destZ = z + zDiff * i;
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if (!MovementHelper.fullyPassable(context.bsi, destX, y + 1, destZ)) {
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if (!MovementHelper.fullyPassable(context, destX, y + 1, destZ)) {
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return;
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}
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if (!MovementHelper.fullyPassable(context.bsi, destX, y + 2, destZ)) {
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if (!MovementHelper.fullyPassable(context, destX, y + 2, destZ)) {
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return;
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}
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IBlockState destInto = context.bsi.get0(destX, y, destZ);
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@ -134,7 +134,7 @@ public class MovementParkour extends Movement {
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}
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return;
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}
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if (!MovementHelper.fullyPassable(context.bsi, destX, y + 3, destZ)) {
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if (!MovementHelper.fullyPassable(context, destX, y + 3, destZ)) {
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return;
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}
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}
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