added more info
This commit is contained in:
parent
2cbe77aa04
commit
58fa1571f3
@ -462,7 +462,9 @@ public final class Settings {
|
|||||||
/**
|
/**
|
||||||
* 😎 Render cached chunks as semitransparent.
|
* 😎 Render cached chunks as semitransparent.
|
||||||
* <p>
|
* <p>
|
||||||
* Can be very useful on servers with low render distance.
|
* Can be very useful on servers with low render distance. After enabling, you may need to reload the world in order for it to have an effect
|
||||||
|
* (e.g. disconnect and reconnect, enter then exit the nether, die and respawn, etc). This may literally kill your FPS and CPU because
|
||||||
|
* every chunk gets recompiled twice as much as normal, since the cached version comes into range, then the normal one comes from the server for real.
|
||||||
* <p>
|
* <p>
|
||||||
* Note that flowing water is cached as AVOID, which is rendered as lava. As you get closer, you may therefore see lava falls being replaced with water falls.
|
* Note that flowing water is cached as AVOID, which is rendered as lava. As you get closer, you may therefore see lava falls being replaced with water falls.
|
||||||
* <p>
|
* <p>
|
||||||
|
Loading…
Reference in New Issue
Block a user