improve isSafeToCancel in MovementDiagonal even more
It did not return true early enough for backfill while cornering over air
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@ -31,6 +31,7 @@ import baritone.utils.pathing.MutableMoveResult;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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@ -58,11 +59,34 @@ public class MovementDiagonal extends Movement {
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@Override
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protected boolean safeToCancel(MovementState state) {
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return ctx.playerFeet().equals(src) || ((
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MovementHelper.canWalkOn(ctx, new BlockPos(src.x, src.y - 1, dest.z))
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) &&
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MovementHelper.canWalkOn(ctx, new BlockPos(dest.x, src.y - 1, src.z)));
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}
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//too simple. backfill does not work after cornering with this
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//return MovementHelper.canWalkOn(ctx, ctx.playerFeet().down());
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EntityPlayerSP player = ctx.player();
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double offset = 0.25;
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double x = player.posX;
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double y = player.posY - 1;
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double z = player.posZ;
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//standard
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if (ctx.playerFeet().equals(src)){
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return true;
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}
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//both corners are walkable
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if (MovementHelper.canWalkOn(ctx, new BlockPos(src.x, src.y - 1, dest.z))
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&& MovementHelper.canWalkOn(ctx, new BlockPos(dest.x, src.y - 1, src.z))){
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return true;
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}
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//we are in a likely unwalkable corner, check for a supporting block
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if (ctx.playerFeet().equals(new BetterBlockPos(src.x, src.y, dest.z))
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|| ctx.playerFeet().equals(new BetterBlockPos(dest.x, src.y, src.z))){
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if (MovementHelper.canWalkOn(ctx, new BetterBlockPos(x + offset, y, z + offset))
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|| MovementHelper.canWalkOn(ctx, new BetterBlockPos(x + offset, y, z - offset))
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|| MovementHelper.canWalkOn(ctx, new BetterBlockPos(x - offset, y, z + offset))
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|| MovementHelper.canWalkOn(ctx, new BetterBlockPos(x - offset, y, z - offset))){
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return true;
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}
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}
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return false;
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}
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@Override
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public double calculateCost(CalculationContext context) {
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