betterblockpos
This commit is contained in:
parent
46593fc1a4
commit
60d246ecc9
@ -33,6 +33,7 @@ public class Settings {
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public boolean chatDebug = true;
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public boolean chatControl = true;
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public boolean fadePath = true;
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public boolean slowPath = false;
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Settings() {
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@ -46,6 +46,7 @@ import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.movements.*;
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import baritone.bot.pathing.path.IPath;
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import baritone.bot.utils.Helper;
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import baritone.bot.utils.pathing.BetterBlockPos;
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import net.minecraft.client.Minecraft;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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@ -61,8 +62,6 @@ import java.util.Random;
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*/
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public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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public static boolean slowPath = false;
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public AStarPathFinder(BlockPos start, Goal goal) {
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super(start, goal);
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}
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@ -82,14 +81,14 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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}
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currentlyRunning = this;
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long startTime = System.currentTimeMillis();
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long timeoutTime = startTime + (slowPath ? 40000 : 4000);
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long timeoutTime = startTime + (Baritone.settings().slowPath ? 40000 : 4000);
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long lastPrintout = 0;
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int numNodes = 0;
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CalculationContext calcContext = new CalculationContext();
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int numEmptyChunk = 0;
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boolean cache = Baritone.settings().chuckCaching;
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while (!openSet.isEmpty() && numEmptyChunk < 50 && System.currentTimeMillis() < timeoutTime) {
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if (slowPath) {
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if (Baritone.settings().slowPath) {
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try {
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Thread.sleep(100);
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} catch (InterruptedException ex) {
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@ -98,7 +97,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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PathNode currentNode = openSet.removeLowest();
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currentNode.isOpen = false;
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mostRecentConsidered = currentNode;
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BlockPos currentNodePos = currentNode.pos;
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BetterBlockPos currentNodePos = currentNode.pos;
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numNodes++;
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if (System.currentTimeMillis() > lastPrintout + 1000) {//print once a second
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System.out.println("searching... at " + currentNodePos + ", considered " + numNodes + " nodes so far");
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@ -141,7 +140,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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if (actionCost <= 0) {
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throw new IllegalStateException(movementToGetToNeighbor.getClass() + " " + movementToGetToNeighbor + " calculated implausible cost " + actionCost);
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}
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PathNode neighbor = getNodeAtPosition(movementToGetToNeighbor.getDest());
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PathNode neighbor = getNodeAtPosition((BetterBlockPos) movementToGetToNeighbor.getDest());
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double tentativeCost = currentNode.cost + actionCost;
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if (tentativeCost < neighbor.cost) {
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if (tentativeCost < 0) {
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@ -195,29 +194,33 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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}
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private static Movement[] getConnectedPositions(BlockPos pos, CalculationContext calcContext) {
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private static Movement[] getConnectedPositions(BetterBlockPos pos, CalculationContext calcContext) {
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int x = pos.getX();
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int y = pos.getY();
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int z = pos.getZ();
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BetterBlockPos east = new BetterBlockPos(x + 1, y, z);
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BetterBlockPos west = new BetterBlockPos(x - 1, y, z);
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BetterBlockPos south = new BetterBlockPos(x, y, z + 1);
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BetterBlockPos north = new BetterBlockPos(x, y, z - 1);
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return new Movement[]{
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new MovementTraverse(pos, new BlockPos(x + 1, y, z)),
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new MovementTraverse(pos, new BlockPos(x - 1, y, z)),
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new MovementTraverse(pos, new BlockPos(x, y, z + 1)),
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new MovementTraverse(pos, new BlockPos(x, y, z - 1)),
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new MovementAscend(pos, new BlockPos(x + 1, y + 1, z)),
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new MovementAscend(pos, new BlockPos(x - 1, y + 1, z)),
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new MovementAscend(pos, new BlockPos(x, y + 1, z + 1)),
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new MovementAscend(pos, new BlockPos(x, y + 1, z - 1)),
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MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.NORTH, calcContext),
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MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.SOUTH, calcContext),
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MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.EAST, calcContext),
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MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.WEST, calcContext),
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new MovementDownward(pos),
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new MovementTraverse(pos, east),
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new MovementTraverse(pos, west),
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new MovementTraverse(pos, north),
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new MovementTraverse(pos, south),
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new MovementAscend(pos, new BetterBlockPos(x + 1, y + 1, z)),
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new MovementAscend(pos, new BetterBlockPos(x - 1, y + 1, z)),
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new MovementAscend(pos, new BetterBlockPos(x, y + 1, z + 1)),
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new MovementAscend(pos, new BetterBlockPos(x, y + 1, z - 1)),
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MovementHelper.generateMovementFallOrDescend(pos, east, calcContext),
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MovementHelper.generateMovementFallOrDescend(pos, west, calcContext),
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MovementHelper.generateMovementFallOrDescend(pos, north, calcContext),
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MovementHelper.generateMovementFallOrDescend(pos, south, calcContext),
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new MovementDownward(pos, new BetterBlockPos(x, y - 1, z)),
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new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.WEST),
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new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.EAST),
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new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST),
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new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST),
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new MovementPillar(pos)
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new MovementPillar(pos, new BetterBlockPos(x, y + 1, z))
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};
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}
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@ -19,6 +19,7 @@ package baritone.bot.pathing.calc;
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import baritone.bot.pathing.goals.Goal;
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import baritone.bot.pathing.path.IPath;
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import baritone.bot.utils.pathing.BetterBlockPos;
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import net.minecraft.util.math.BlockPos;
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import java.util.HashMap;
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@ -37,11 +38,11 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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*/
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protected static AbstractNodeCostSearch currentlyRunning = null;
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protected final BlockPos start;
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protected final BetterBlockPos start;
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protected final Goal goal;
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protected final Map<BlockPos, PathNode> map;
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protected final Map<BetterBlockPos, PathNode> map;
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protected PathNode startNode;
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@ -64,14 +65,14 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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protected final static double MIN_DIST_PATH = 5;
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AbstractNodeCostSearch(BlockPos start, Goal goal) {
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this.start = start;
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this.start = new BetterBlockPos(start.getX(), start.getY(), start.getZ());
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this.goal = goal;
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this.map = new HashMap<>();
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}
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public synchronized Optional<IPath> calculate() {
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if (isFinished) {
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throw new IllegalStateException("Path Finder is currently in use! Wait until complete to reuse!");
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throw new IllegalStateException("Path Finder is currently in use, and cannot be reused!");
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}
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Optional<IPath> path = calculate0();
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isFinished = true;
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@ -114,7 +115,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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* @param pos The pos to lookup
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* @return The associated node
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*/
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protected PathNode getNodeAtPosition(BlockPos pos) {
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protected PathNode getNodeAtPosition(BetterBlockPos pos) {
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return map.computeIfAbsent(pos, p -> new PathNode(p, goal));
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}
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@ -19,7 +19,7 @@ package baritone.bot.pathing.calc;
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import baritone.bot.pathing.goals.Goal;
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import baritone.bot.pathing.movement.Movement;
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import net.minecraft.util.math.BlockPos;
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import baritone.bot.utils.pathing.BetterBlockPos;
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/**
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* A node in the path, containing the cost and steps to get to it.
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@ -31,7 +31,7 @@ public class PathNode {
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/**
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* The position of this node
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*/
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final BlockPos pos;
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final BetterBlockPos pos;
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/**
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* The goal it's going towards
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@ -78,9 +78,7 @@ public class PathNode {
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*/
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public int heapPosition;
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public final int hashCode;
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public PathNode(BlockPos pos, Goal goal) {
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public PathNode(BetterBlockPos pos, Goal goal) {
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this.pos = pos;
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this.previous = null;
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this.cost = Short.MAX_VALUE;
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@ -88,7 +86,6 @@ public class PathNode {
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this.estimatedCostToGoal = goal.heuristic(pos);
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this.previousMovement = null;
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this.isOpen = false;
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this.hashCode = calcHashCode();
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}
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/**
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@ -101,25 +98,6 @@ public class PathNode {
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throw new IllegalStateException();
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}
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private final int calcHashCode() {
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/*
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* This is the hashcode implementation of Vec3i, the superclass of BlockPos
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*
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* public int hashCode() {
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* return (this.getY() + this.getZ() * 31) * 31 + this.getX();
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* }
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*
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* That is terrible and has tons of collisions and makes the HashMap terribly inefficient.
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*
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* That's why we grab out the X, Y, Z and calculate our own hashcode
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*/
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int hash = 3241;
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hash = 3457689 * hash + this.pos.getX();
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hash = 8734625 * hash + this.pos.getY();
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hash = 2873465 * hash + this.pos.getZ();
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return hash;
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}
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@Override
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public boolean equals(Object obj) {
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// GOTTA GO FAST
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@ -21,7 +21,9 @@ import baritone.bot.Baritone;
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import baritone.bot.behavior.impl.LookBehavior;
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import baritone.bot.behavior.impl.LookBehaviorUtils;
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import baritone.bot.pathing.movement.MovementState.MovementStatus;
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import baritone.bot.pathing.movement.movements.*;
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import baritone.bot.pathing.movement.movements.MovementDownward;
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import baritone.bot.pathing.movement.movements.MovementPillar;
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import baritone.bot.pathing.movement.movements.MovementTraverse;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.Helper;
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import baritone.bot.utils.Rotation;
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@ -77,7 +79,7 @@ public abstract class Movement implements Helper, MovementHelper {
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return cost;
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}
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private double calculateCost0(CalculationContext context){
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private double calculateCost0(CalculationContext context) {
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if (!(this instanceof MovementPillar) && !(this instanceof MovementTraverse) && !(this instanceof MovementDownward)) {
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Block fromDown = BlockStateInterface.get(src.down()).getBlock();
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if (fromDown instanceof BlockLadder || fromDown instanceof BlockVine) {
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@ -32,7 +32,6 @@ import net.minecraft.entity.Entity;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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@ -219,8 +218,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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}
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static Movement generateMovementFallOrDescend(BlockPos pos, EnumFacing direction, CalculationContext calcContext) {
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BlockPos dest = pos.offset(direction);
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static Movement generateMovementFallOrDescend(BlockPos pos, BlockPos dest, CalculationContext calcContext) {
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// A
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//SA
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// B
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@ -31,8 +31,8 @@ public class MovementDownward extends Movement {
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private int numTicks = 0;
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public MovementDownward(BlockPos start) {
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super(start, start.down(), new BlockPos[]{start.down()}, new BlockPos[0]);
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public MovementDownward(BlockPos start, BlockPos end) {
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super(start, end, new BlockPos[]{end}, new BlockPos[0]);
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}
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@Override
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@ -34,8 +34,8 @@ import net.minecraft.util.math.BlockPos;
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public class MovementPillar extends Movement {
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private int numTicks = 0;
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public MovementPillar(BlockPos start) {
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super(start, start.up(), new BlockPos[]{start.up(2)}, new BlockPos[]{start});
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public MovementPillar(BlockPos start, BlockPos end) {
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super(start, end, new BlockPos[]{start.up(2)}, new BlockPos[]{start});
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}
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@Override
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@ -21,7 +21,6 @@ import baritone.bot.Baritone;
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import baritone.bot.behavior.Behavior;
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import baritone.bot.behavior.impl.PathingBehavior;
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import baritone.bot.event.events.ChatEvent;
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import baritone.bot.pathing.calc.AStarPathFinder;
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import baritone.bot.pathing.goals.Goal;
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import baritone.bot.pathing.goals.GoalBlock;
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import baritone.bot.pathing.goals.GoalXZ;
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@ -84,7 +83,7 @@ public class ExampleBaritoneControl extends Behavior {
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return;
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}
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if (msg.toLowerCase().equals("slowpath")) {
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AStarPathFinder.slowPath ^= true;
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Baritone.settings().slowPath ^= true;
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event.cancel();
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return;
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}
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115
src/main/java/baritone/bot/utils/pathing/BetterBlockPos.java
Normal file
115
src/main/java/baritone/bot/utils/pathing/BetterBlockPos.java
Normal file
@ -0,0 +1,115 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.bot.utils.pathing;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3i;
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/**
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* A better BlockPos that has fewer hash collisions (and slightly more performant offsets)
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*
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* @author leijurv
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*/
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public class BetterBlockPos extends BlockPos {
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private final int x;
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private final int y;
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private final int z;
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private final int hashCode;
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public BetterBlockPos(int x, int y, int z) {
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super(x, y, z);
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this.x = x;
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this.y = y;
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this.z = z;
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/*
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* This is the hashcode implementation of Vec3i, the superclass of BlockPos
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*
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* public int hashCode() {
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* return (this.getY() + this.getZ() * 31) * 31 + this.getX();
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* }
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*
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* That is terrible and has tons of collisions and makes the HashMap terribly inefficient.
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*
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* That's why we grab out the X, Y, Z and calculate our own hashcode
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*/
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int hash = 3241;
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hash = 3457689 * hash + x;
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hash = 8734625 * hash + y;
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hash = 2873465 * hash + z;
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this.hashCode = hash;
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}
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@Override
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public int hashCode() {
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return hashCode;
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}
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@Override
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public boolean equals(Object o) {
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if (o instanceof BetterBlockPos) {
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BetterBlockPos oth = (BetterBlockPos) o;
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if (oth.hashCode != hashCode) {
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return false;
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}
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return oth.x == x && oth.y == y && oth.z == z;
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}
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// during path execution, like "if (whereShouldIBe.equals(whereAmI)) {"
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// sometimes we compare a BlockPos to a BetterBlockPos
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BlockPos oth = (BlockPos) o;
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return oth.getX() == x && oth.getY() == y && oth.getZ() == z;
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}
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@Override
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public BlockPos up() {
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// this is unimaginably faster than blockpos.up
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// that literally calls
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// this.up(1)
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// which calls this.offset(EnumFacing.UP, 1)
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// which does return n == 0 ? this : new BlockPos(this.getX() + facing.getXOffset() * n, this.getY() + facing.getYOffset() * n, this.getZ() + facing.getZOffset() * n);
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// how many function calls is that? up(), up(int), offset(EnumFacing, int), new BlockPos, getX, getXOffset, getY, getYOffset, getZ, getZOffset
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// that's ten.
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// this is one function call.
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return new BetterBlockPos(x, y + 1, z);
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}
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@Override
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public BlockPos up(int amt) {
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// see comment in up()
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return new BetterBlockPos(x, y + amt, z);
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}
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@Override
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public BlockPos down() {
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// see comment in up()
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return new BetterBlockPos(x, y - 1, z);
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}
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@Override
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public BlockPos down(int amt) {
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// see comment in up()
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return new BetterBlockPos(x, y - amt, z);
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}
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@Override
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public BlockPos offset(EnumFacing dir) {
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Vec3i vec = dir.getDirectionVec();
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return new BetterBlockPos(x + vec.getX(), y + vec.getY(), z + vec.getZ());
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}
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}
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Reference in New Issue
Block a user