traverse place against below
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		| @@ -36,6 +36,7 @@ import java.util.Optional; | ||||
| public abstract class Movement implements IMovement, MovementHelper { | ||||
|  | ||||
|     protected static final EnumFacing[] HORIZONTALS = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST}; | ||||
|     protected static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN}; | ||||
|  | ||||
|     protected final IBaritone baritone; | ||||
|     protected final IPlayerContext ctx; | ||||
| @@ -208,7 +209,6 @@ public abstract class Movement implements IMovement, MovementHelper { | ||||
|      * Calculate latest movement state. Gets called once a tick. | ||||
|      * | ||||
|      * @param state The current state | ||||
|      * | ||||
|      * @return The new state | ||||
|      */ | ||||
|     public MovementState updateState(MovementState state) { | ||||
|   | ||||
| @@ -37,8 +37,6 @@ import net.minecraft.util.math.Vec3d; | ||||
|  | ||||
| import java.util.Objects; | ||||
|  | ||||
| import static baritone.pathing.movement.movements.MovementParkour.HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP; | ||||
|  | ||||
| public class MovementAscend extends Movement { | ||||
|  | ||||
|     private int ticksWithoutPlacement = 0; | ||||
|   | ||||
| @@ -41,7 +41,6 @@ import net.minecraft.util.math.Vec3d; | ||||
|  | ||||
| public class MovementParkour extends Movement { | ||||
|  | ||||
|     static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN}; | ||||
|     private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{}; | ||||
|  | ||||
|     private final EnumFacing direction; | ||||
|   | ||||
| @@ -118,13 +118,14 @@ public class MovementTraverse extends Movement { | ||||
|                 } | ||||
|                 double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true); // only include falling on the upper block to break | ||||
|                 double WC = throughWater ? context.waterWalkSpeed() : WALK_ONE_BLOCK_COST; | ||||
|                 for (int i = 0; i < 4; i++) { | ||||
|                     int againstX = destX + HORIZONTALS[i].getXOffset(); | ||||
|                     int againstZ = destZ + HORIZONTALS[i].getZOffset(); | ||||
|                 for (int i = 0; i < 5; i++) { | ||||
|                     int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset(); | ||||
|                     int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset(); | ||||
|                     int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset(); | ||||
|                     if (againstX == x && againstZ == z) { // this would be a backplace | ||||
|                         continue; | ||||
|                     } | ||||
|                     if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, y - 1, againstZ)) { // found a side place option | ||||
|                     if (MovementHelper.canPlaceAgainst(context.bsi(), againstX, againstY, againstZ)) { // found a side place option | ||||
|                         return WC + context.placeBlockCost() + hardness1 + hardness2; | ||||
|                     } | ||||
|                 } | ||||
| @@ -241,8 +242,8 @@ public class MovementTraverse extends Movement { | ||||
|             return state; | ||||
|         } else { | ||||
|             wasTheBridgeBlockAlwaysThere = false; | ||||
|             for (int i = 0; i < 4; i++) { | ||||
|                 BlockPos against1 = dest.offset(HORIZONTALS[i]); | ||||
|             for (int i = 0; i < 5; i++) { | ||||
|                 BlockPos against1 = dest.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]); | ||||
|                 if (against1.equals(src)) { | ||||
|                     continue; | ||||
|                 } | ||||
|   | ||||
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