Merge branch 'master' into backfill-2

This commit is contained in:
Leijurv 2019-04-12 17:43:01 -07:00
commit 6741666c24
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19 changed files with 291 additions and 82 deletions

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@ -1,17 +1,16 @@
FROM debian:jessie
FROM debian:stretch
RUN echo 'deb http://deb.debian.org/debian jessie-backports main' > /etc/apt/sources.list.d/jessie-backports.list
RUN echo 'deb http://deb.debian.org/debian stretch-backports main' > /etc/apt/sources.list.d/stretch-backports.list
ENV DEBIAN_FRONTEND noninteractive
RUN apt update -y
RUN apt install --target-release jessie-backports \
RUN apt install \
openjdk-8-jdk \
ca-certificates-java \
--assume-yes
RUN apt install -qq --force-yes mesa-utils libgl1-mesa-glx libxcursor1 libxrandr2 libxxf86vm1 x11-xserver-utils xfonts-base xserver-common
RUN apt install -qq --assume-yes mesa-utils libgl1-mesa-glx libxcursor1 libxrandr2 libxxf86vm1 x11-xserver-utils xfonts-base xserver-common
COPY . /code
@ -21,4 +20,4 @@ WORKDIR /code
# source: https://github.com/tectonicus/tectonicus/issues/60#issuecomment-154239173
RUN dpkg -i scripts/xvfb_1.16.4-1_amd64.deb
RUN ./gradlew build
RUN ./gradlew build

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@ -13,11 +13,10 @@
![Code size](https://img.shields.io/github/languages/code-size/cabaletta/baritone.svg)
![GitHub repo size](https://img.shields.io/github/repo-size/cabaletta/baritone.svg)
![](https://tokei.rs/b1/github/cabaletta/baritone?category=code)
![](https://tokei.rs/b1/github/cabaletta/baritone?category=files)
[![Minecraft](https://img.shields.io/badge/MC-1.12.2-green.svg)](https://minecraft.gamepedia.com/1.12.2)
[![GitHub contributors](https://img.shields.io/github/contributors/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/graphs/contributors/)
[![GitHub commits](https://img.shields.io/github/commits-since/cabaletta/baritone/v1.0.0.svg)](https://github.com/cabaletta/baritone/commit/)
[![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.2.3-brightgreen.svg)](https://impactdevelopment.github.io/)
[![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.2.5%20/%20v1.3.0-brightgreen.svg)](https://impactdevelopment.github.io/)
[![WWE integration](https://img.shields.io/badge/WWE%20%22integration%22-master%3F-green.svg)](https://wweclient.com/)
[![KAMI integration](https://img.shields.io/badge/KAMI%20integration-v1.0.0-red.svg)](https://github.com/zeroeightysix/KAMI/)
[![Future integration](https://img.shields.io/badge/Future%20integration-Soon™%3F%3F%3F-red.svg)](https://futureclient.net/)
@ -32,7 +31,7 @@ Baritone is the pathfinding system used in [Impact](https://impactdevelopment.gi
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
the original version of the bot for Minecraft 1.8.9, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
Have committed at least once a day for the last 7 months =D 🦀
Have committed at least once a day for the last 8 months =D 🦀
1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2

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@ -1,7 +1,7 @@
# Installation
## Prebuilt official releases
These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `builder` branch for example, you'll have to build it yourself)
These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `backfill-2` branch for example, you'll have to build it yourself)
Link to the releases page: [Releases](https://github.com/cabaletta/baritone/releases)

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@ -21,6 +21,7 @@ import baritone.api.utils.SettingsUtil;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.text.ITextComponent;
import java.awt.*;
@ -58,7 +59,9 @@ public final class Settings {
/**
* It doesn't actually take twenty ticks to place a block, this cost is so high
* because we want to generally conserve blocks which might be limited
* because we want to generally conserve blocks which might be limited.
* <p>
* Decrease to make Baritone more often consider paths that would require placing blocks
*/
public final Setting<Double> blockPlacementPenalty = new Setting<>(20D);
@ -91,6 +94,11 @@ public final class Settings {
*/
public final Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
/**
* If you have Fire Resistance and Jesus then I guess you could turn this on lol
*/
public final Setting<Boolean> assumeWalkOnLava = new Setting<>(false);
/**
* Assume step functionality; don't jump on an Ascend.
*/
@ -108,7 +116,7 @@ public final class Settings {
/**
* If true, parkour is allowed to make jumps when standing on blocks at the maximum height, so player feet is y=256
* <p>
* Defaults to false because this fails on constantiam
* Defaults to false because this fails on constantiam. Please let me know if this is ever disabled. Please.
*/
public final Setting<Boolean> allowJumpAt256 = new Setting<>(false);
@ -121,6 +129,13 @@ public final class Settings {
*/
public final Setting<Boolean> allowDiagonalDescend = new Setting<>(false);
/**
* Allow mining the block directly beneath its feet
* <p>
* Turn this off to force it to make more staircases and less shafts
*/
public final Setting<Boolean> allowDownward = new Setting<>(true);
/**
* Blocks that Baritone is allowed to place (as throwaway, for sneak bridging, pillaring, etc.)
*/
@ -429,6 +444,11 @@ public final class Settings {
*/
public final Setting<Boolean> renderGoal = new Setting<>(true);
/**
* Render selection boxes
*/
public final Setting<Boolean> renderSelectionBoxes = new Setting<>(true);
/**
* Ignore depth when rendering the goal
*/
@ -552,6 +572,21 @@ public final class Settings {
*/
public final Setting<Boolean> exploreForBlocks = new Setting<>(true);
/**
* Don't consider the next layer in builder until the current one is done
*/
public final Setting<Boolean> buildInLayers = new Setting<>(false);
/**
* How far to move before repeating the build. -1 for the size of the build in that axis. 0 to disable
*/
public final Setting<Integer> buildRepeatDistance=new Setting<>(0);
/**
* What direction te repeat the build in
*/
public final Setting<EnumFacing> buildRepeatDirection = new Setting<>(EnumFacing.NORTH);
/**
* While mining, should it also consider dropped items of the correct type as a pathing destination (as well as ore blocks)?
*/

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@ -61,6 +61,6 @@ public class GoalNear implements Goal, IGoalRenderPos {
", y=" + y +
", z=" + z +
", rangeSq=" + rangeSq +
'}';
"}";
}
}

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@ -0,0 +1,76 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.pathing.goals;
import baritone.api.BaritoneAPI;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
/**
* Dig a tunnel in a certain direction, but if you have to deviate from the path, go back to where you started
*/
public class GoalStrictDirection implements Goal {
public final int x;
public final int y;
public final int z;
public final int dx;
public final int dz;
public GoalStrictDirection(BlockPos origin, EnumFacing direction) {
x = origin.getX();
y = origin.getY();
z = origin.getZ();
dx = direction.getXOffset();
dz = direction.getZOffset();
if (dx == 0 && dz == 0) {
throw new IllegalArgumentException(direction + "");
}
}
@Override
public boolean isInGoal(int x, int y, int z) {
return false;
}
@Override
public double heuristic(int x, int y, int z) {
int distanceFromStartInDesiredDirection = (x - this.x) * dx + (z - this.z) * dz;
int distanceFromStartInIncorrectDirection = Math.abs((x - this.x) * dz) + Math.abs((z - this.z) * dx);
int verticalDistanceFromStart = Math.abs(y - this.y);
// we want heuristic to decrease as desiredDirection increases
double heuristic = -distanceFromStartInDesiredDirection * 100;
heuristic += distanceFromStartInIncorrectDirection * 1000;
heuristic += verticalDistanceFromStart * 1000;
return heuristic;
}
@Override
public String toString() {
return "GoalStrictDirection{" +
"x=" + x +
", y=" + y +
", z=" + z +
", dx=" + dx +
", dz=" + dz +
"}";
}
}

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@ -18,6 +18,7 @@
package baritone.api.utils;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.EnumFacing;
/**
* Basic representation of a schematic. Provides the dimensions and
@ -44,6 +45,19 @@ public interface ISchematic {
return x >= 0 && x < widthX() && y >= 0 && y < heightY() && z >= 0 && z < lengthZ();
}
default int size(EnumFacing.Axis axis) {
switch (axis) {
case X:
return widthX();
case Y:
return heightY();
case Z:
return lengthZ();
default:
throw new UnsupportedOperationException(axis + "");
}
}
/**
* Returns the desired block state at a given (X, Y, Z) position relative to the origin (0, 0, 0).
*

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@ -19,6 +19,7 @@ package baritone.api.utils;
import baritone.api.Settings;
import net.minecraft.item.Item;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import java.awt.*;
@ -147,7 +148,9 @@ public class SettingsUtil {
LONG(Long.class, Long::parseLong),
ITEM_LIST(ArrayList.class, str -> Stream.of(str.split(",")).map(Item::getByNameOrId).collect(Collectors.toCollection(ArrayList::new)), list -> ((ArrayList<Item>) list).stream().map(Item.REGISTRY::getNameForObject).map(ResourceLocation::toString).collect(Collectors.joining(","))),
COLOR(Color.class, str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])), color -> color.getRed() + "," + color.getGreen() + "," + color.getBlue());
COLOR(Color.class, str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])), color -> color.getRed() + "," + color.getGreen() + "," + color.getBlue()),
ENUMFACING(EnumFacing.class, EnumFacing::byName);
Class<?> klass;

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@ -72,7 +72,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
float oldPitch = ctx.player().rotationPitch;
float desiredPitch = this.target.getPitch();
ctx.player().rotationPitch = desiredPitch;
if (desiredPitch == oldPitch && Baritone.settings().freeLook.value) {
if (desiredPitch == oldPitch && !Baritone.settings().freeLook.value) {
nudgeToLevel();
}
this.target = null;

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@ -28,15 +28,15 @@ import net.minecraft.world.chunk.BlockStateContainer;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import java.util.*;
import java.util.stream.IntStream;
public enum WorldScanner implements IWorldScanner {
INSTANCE;
private static final int[] DEFAULT_COORDINATE_ITERATION_ORDER = IntStream.range(0, 16).toArray();
@Override
public List<BlockPos> scanChunkRadius(IPlayerContext ctx, List<Block> blocks, int max, int yLevelThreshold, int maxSearchRadius) {
if (blocks.contains(null)) {
@ -53,6 +53,9 @@ public enum WorldScanner implements IWorldScanner {
int playerChunkZ = ctx.playerFeet().getZ() >> 4;
int playerY = ctx.playerFeet().getY();
int playerYBlockStateContainerIndex = playerY >> 4;
int[] coordinateIterationOrder = IntStream.range(0, 16).boxed().sorted(Comparator.comparingInt(y -> Math.abs(y - playerYBlockStateContainerIndex))).mapToInt(x -> x).toArray();
int searchRadiusSq = 0;
boolean foundWithinY = false;
while (true) {
@ -72,7 +75,9 @@ public enum WorldScanner implements IWorldScanner {
continue;
}
allUnloaded = false;
scanChunkInto(chunkX << 4, chunkZ << 4, chunk, blocks, res, max, yLevelThreshold, playerY);
if (scanChunkInto(chunkX << 4, chunkZ << 4, chunk, blocks, res, max, yLevelThreshold, playerY, coordinateIterationOrder)) {
foundWithinY = true;
}
}
}
if ((allUnloaded && foundChunks)
@ -100,13 +105,15 @@ public enum WorldScanner implements IWorldScanner {
}
ArrayList<BlockPos> res = new ArrayList<>();
scanChunkInto(pos.x << 4, pos.z << 4, chunk, blocks, res, max, yLevelThreshold, playerY);
scanChunkInto(pos.x << 4, pos.z << 4, chunk, blocks, res, max, yLevelThreshold, playerY, DEFAULT_COORDINATE_ITERATION_ORDER);
return res;
}
public void scanChunkInto(int chunkX, int chunkZ, Chunk chunk, List<Block> search, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY) {
private boolean scanChunkInto(int chunkX, int chunkZ, Chunk chunk, List<Block> search, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY, int[] coordinateIterationOrder) {
ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray();
for (int y0 = 0; y0 < 16; y0++) {
boolean foundWithinY = false;
for (int yIndex = 0; yIndex < 16; yIndex++) {
int y0 = coordinateIterationOrder[yIndex];
ExtendedBlockStorage extendedblockstorage = chunkInternalStorageArray[y0];
if (extendedblockstorage == null) {
continue;
@ -121,14 +128,23 @@ public enum WorldScanner implements IWorldScanner {
IBlockState state = bsc.get(x, y, z);
if (search.contains(state.getBlock())) {
int yy = yReal | y;
result.add(new BlockPos(chunkX | x, yy, chunkZ | z));
if (result.size() >= max && Math.abs(yy - playerY) < yLevelThreshold) {
return;
if (result.size() >= max) {
if (Math.abs(yy - playerY) < yLevelThreshold) {
foundWithinY = true;
} else {
if (foundWithinY) {
// have found within Y in this chunk, so don't need to consider outside Y
// TODO continue iteration to one more sorted Y coordinate block
return true;
}
}
}
result.add(new BlockPos(chunkX | x, yy, chunkZ | z));
}
}
}
}
}
return foundWithinY;
}
}

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@ -60,6 +60,7 @@ public class CalculationContext {
public final boolean allowJumpAt256;
public final boolean assumeWalkOnWater;
public final boolean allowDiagonalDescend;
public final boolean allowDownward;
public final int maxFallHeightNoWater;
public final int maxFallHeightBucket;
public final double waterWalkSpeed;
@ -91,6 +92,7 @@ public class CalculationContext {
this.allowJumpAt256 = Baritone.settings().allowJumpAt256.value;
this.assumeWalkOnWater = Baritone.settings().assumeWalkOnWater.value;
this.allowDiagonalDescend = Baritone.settings().allowDiagonalDescend.value;
this.allowDownward = Baritone.settings().allowDownward.value;
this.maxFallHeightNoWater = Baritone.settings().maxFallHeightNoWater.value;
this.maxFallHeightBucket = Baritone.settings().maxFallHeightBucket.value;
int depth = EnchantmentHelper.getDepthStriderModifier(player);

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@ -290,6 +290,9 @@ public interface MovementHelper extends ActionCosts, Helper {
// if assumeWalkOnWater is off, we can only walk on water if there is water above it
return isWater(up) ^ Baritone.settings().assumeWalkOnWater.value;
}
if (Baritone.settings().assumeWalkOnLava.value && isLava(block) && !isFlowing(x, y, z, state, bsi)) {
return true;
}
if (block == Blocks.GLASS || block == Blocks.STAINED_GLASS) {
return true;
}

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@ -197,9 +197,7 @@ public class MovementAscend extends Movement {
if (headBonkClear()) {
return state.setInput(Input.JUMP, true);
}
// System.out.println(flatDistToNext + " " + sideDist);
if (flatDistToNext > 1.2 || sideDist > 0.2) {
return state;
}

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@ -48,6 +48,9 @@ public class MovementDownward extends Movement {
}
public static double cost(CalculationContext context, int x, int y, int z) {
if (!context.allowDownward) {
return COST_INF;
}
if (!MovementHelper.canWalkOn(context.bsi, x, y - 2, z)) {
return COST_INF;
}

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@ -30,10 +30,7 @@ import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import net.minecraft.block.Block;
import net.minecraft.block.BlockDoor;
import net.minecraft.block.BlockFenceGate;
import net.minecraft.block.BlockSlab;
import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
@ -151,6 +148,8 @@ public class MovementTraverse extends Movement {
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
IBlockState pb0 = BlockStateInterface.get(ctx, positionsToBreak[0]);
IBlockState pb1 = BlockStateInterface.get(ctx, positionsToBreak[1]);
if (state.getStatus() != MovementStatus.RUNNING) {
// if the setting is enabled
if (!Baritone.settings().walkWhileBreaking.value) {
@ -161,10 +160,10 @@ public class MovementTraverse extends Movement {
return state;
}
// and if it's fine to walk into the blocks in front
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(ctx, positionsToBreak[0]).getBlock())) {
if (MovementHelper.avoidWalkingInto(pb0.getBlock())) {
return state;
}
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(ctx, positionsToBreak[1]).getBlock())) {
if (MovementHelper.avoidWalkingInto(pb1.getBlock())) {
return state;
}
// and we aren't already pressed up against the block
@ -177,6 +176,10 @@ public class MovementTraverse extends Movement {
// it's safe to do this since the two blocks we break (in a traverse) are right on top of each other and so will have the same yaw
float yawToDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), dest), ctx.playerRotations()).getYaw();
float pitchToBreak = state.getTarget().getRotation().get().getPitch();
if ((pb0.isFullCube() || pb0.getBlock() instanceof BlockAir && (pb1.isFullCube() || pb1.getBlock() instanceof BlockAir))) {
// in the meantime, before we're right up against the block, we can break efficiently at this angle
pitchToBreak = 26;
}
state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true));
return state.setInput(Input.MOVE_FORWARD, true).setInput(Input.SPRINT, true);
@ -187,8 +190,6 @@ public class MovementTraverse extends Movement {
Block fd = BlockStateInterface.get(ctx, src.down()).getBlock();
boolean ladder = fd == Blocks.LADDER || fd == Blocks.VINE;
IBlockState pb0 = BlockStateInterface.get(ctx, positionsToBreak[0]);
IBlockState pb1 = BlockStateInterface.get(ctx, positionsToBreak[1]);
boolean door = pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor;
if (door) {

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@ -56,15 +56,18 @@ import static baritone.api.pathing.movement.ActionCosts.COST_INF;
public class BuilderProcess extends BaritoneProcessHelper implements IBuilderProcess {
public BuilderProcess(Baritone baritone) {
super(baritone);
}
private HashSet<BetterBlockPos> incorrectPositions;
private String name;
private ISchematic realSchematic;
private ISchematic schematic;
private Vec3i origin;
private int ticks;
private boolean paused;
private int layer;
public BuilderProcess(Baritone baritone) {
super(baritone);
}
public boolean build(String schematicFile, BlockPos origin) {
File file = new File(new File(Minecraft.getMinecraft().gameDir, "schematics"), schematicFile);
@ -76,7 +79,14 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
public void build(String name, ISchematic schematic, Vec3i origin) {
this.name = name;
this.schematic = schematic;
this.realSchematic = null;
this.origin = origin;
this.paused = false;
this.layer = 0;
}
public void resume() {
paused = false;
}
@Override
@ -154,10 +164,10 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
}
public class Placement {
final int hotbarSelection;
final BlockPos placeAgainst;
final EnumFacing side;
final Rotation rot;
private final int hotbarSelection;
private final BlockPos placeAgainst;
private final EnumFacing side;
private final Rotation rot;
public Placement(int hotbarSelection, BlockPos placeAgainst, EnumFacing side, Rotation rot) {
this.hotbarSelection = hotbarSelection;
@ -269,34 +279,72 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
double z = side.getZOffset() == 0 ? 0.5 : (1 + side.getZOffset()) / 2D;
return new Vec3d[]{new Vec3d(x, 0.25, z), new Vec3d(x, 0.75, z)};
default: // null
throw new NullPointerException();
throw new IllegalStateException();
}
}
@Override
public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
// TODO somehow tell inventorybehavior what we'd like to have on the hotbar
// perhaps take the 16 closest positions in incorrectPositions to ctx.playerFeet that aren't desired to be air, and then snag the top 4 most common block states, then request those on the hotbar
// this will work as is, but it'll be trashy
// need to iterate over incorrectPositions and see which ones we can "correct" from our current standing position
baritone.getInputOverrideHandler().clearAllKeys();
BuilderCalculationContext bcc = new BuilderCalculationContext();
if (!recalc(bcc)) {
logDirect("Done building");
onLostControl();
return null;
}
trim(bcc);
if (baritone.getInputOverrideHandler().isInputForcedDown(Input.CLICK_LEFT)) {
ticks = 5;
} else {
ticks--;
}
Optional<Tuple<BetterBlockPos, Rotation>> toBreak = toBreakNearPlayer(bcc);
baritone.getInputOverrideHandler().clearAllKeys();
if (paused) {
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
}
if (Baritone.settings().buildInLayers.value) {
if (realSchematic == null) {
realSchematic = schematic;
}
schematic = new ISchematic() {
@Override
public IBlockState desiredState(int x, int y, int z) {
return realSchematic.desiredState(x, y, z);
}
@Override
public int widthX() {
return realSchematic.widthX();
}
@Override
public int heightY() {
return layer;
}
@Override
public int lengthZ() {
return realSchematic.lengthZ();
}
};
}
BuilderCalculationContext bcc = new BuilderCalculationContext();
if (!recalc(bcc)) {
if (Baritone.settings().buildInLayers.value && layer < realSchematic.heightY()) {
logDirect("Starting layer " + layer);
layer++;
return onTick(calcFailed, isSafeToCancel);
}
int distance = Baritone.settings().buildRepeatDistance.value;
EnumFacing direction = Baritone.settings().buildRepeatDirection.value;
if (distance == 0) {
logDirect("Done building");
onLostControl();
return null;
}
// build repeat time
if (distance == -1) {
distance = schematic.size(direction.getAxis());
}
layer = 0;
origin = new BlockPos(origin).offset(direction, distance);
logDirect("Repeating build " + distance + " blocks to the " + direction + ", new origin is " + origin);
}
trim(bcc);
Optional<Tuple<BetterBlockPos, Rotation>> toBreak = toBreakNearPlayer(bcc);
if (toBreak.isPresent() && isSafeToCancel && ctx.player().onGround) {
// we'd like to pause to break this block
// only change look direction if it's safe (don't want to fuck up an in progress parkour for example
@ -359,9 +407,9 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
if (goal == null) {
goal = assemble(bcc, approxPlacable); // we're far away, so assume that we have our whole inventory to recalculate placable properly
if (goal == null) {
logDirect("Unable to do it =(");
onLostControl();
return null;
logDirect("Unable to do it. Pausing. resume to resume, cancel to cancel");
paused = true;
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
}
}
return new PathingCommandContext(goal, PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH, bcc);
@ -417,10 +465,8 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
for (int y = 0; y < schematic.heightY(); y++) {
for (int z = 0; z < schematic.lengthZ(); z++) {
for (int x = 0; x < schematic.widthX(); x++) {
if (schematic.inSchematic(x, y, z)) {
if (!valid(bcc.bsi.get0(x + origin.getX(), y + origin.getY(), z + origin.getZ()), schematic.desiredState(x, y, z))) {
incorrectPositions.add(new BetterBlockPos(x + origin.getX(), y + origin.getY(), z + origin.getZ()));
}
if (schematic.inSchematic(x, y, z) && !valid(bcc.bsi.get0(x + origin.getX(), y + origin.getY(), z + origin.getZ()), schematic.desiredState(x, y, z))) {
incorrectPositions.add(new BetterBlockPos(x + origin.getX(), y + origin.getY(), z + origin.getZ()));
}
}
}
@ -498,7 +544,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
}
public static class GoalAdjacent extends GoalGetToBlock {
boolean allowSameLevel;
private boolean allowSameLevel;
public GoalAdjacent(BlockPos pos, boolean allowSameLevel) {
super(pos);
@ -540,11 +586,14 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
incorrectPositions = null;
name = null;
schematic = null;
realSchematic = null;
layer = 0;
paused = false;
}
@Override
public String displayName0() {
return "Building " + name;
return paused ? "Builder Paused" : "Building " + name;
}
public List<IBlockState> placable(int size) {

View File

@ -81,13 +81,14 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
return null;
}
}
boolean shouldCancel = calcFailed;
if (calcFailed && !knownOreLocations.isEmpty() && Baritone.settings().blacklistClosestOnFailure.value) {
logDirect("Unable to find any path to " + mining + ", blacklisting presumably unreachable closest instance...");
knownOreLocations.stream().sorted(Comparator.comparingDouble(ctx.player()::getDistanceSq)).findFirst().ifPresent(blacklist::add);
knownOreLocations.stream().min(Comparator.comparingDouble(ctx.player()::getDistanceSq)).ifPresent(blacklist::add);
knownOreLocations.removeIf(blacklist::contains);
calcFailed = false; // 😎
shouldCancel = false; // 😎
}
if (calcFailed) {
if (shouldCancel) {
logDirect("Unable to find any path to " + mining + ", canceling Mine");
cancel();
return null;

View File

@ -353,6 +353,11 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
baritone.getBuilderProcess().clearArea(corner1, corner2);
return true;
}
if (msg.equals("resume")) {
baritone.getBuilderProcess().resume();
logDirect("resumed");
return true;
}
if (msg.equals("reset")) {
for (Settings.Setting setting : Baritone.settings().allSettings) {
setting.reset();
@ -361,6 +366,11 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
logDirect("Baritone settings reset");
return true;
}
if (msg.equals("tunnel")) {
customGoalProcess.setGoalAndPath(new GoalStrictDirection(ctx.playerFeet(), ctx.player().getHorizontalFacing()));
logDirect("tunneling");
return true;
}
if (msg.equals("render")) {
BetterBlockPos pf = ctx.playerFeet();
Minecraft.getMinecraft().renderGlobal.markBlockRangeForRenderUpdate(pf.x - 500, pf.y - 500, pf.z - 500, pf.x + 500, pf.y + 500, pf.z + 500);

View File

@ -83,17 +83,22 @@ public final class PathRenderer implements Helper {
if (goal != null && Baritone.settings().renderGoal.value) {
drawDankLitGoalBox(renderView, goal, partialTicks, Baritone.settings().colorGoalBox.value);
}
if (!Baritone.settings().renderPath.value) {
return;
}
PathExecutor current = behavior.getCurrent(); // this should prevent most race conditions?
PathExecutor next = behavior.getNext(); // like, now it's not possible for current!=null to be true, then suddenly false because of another thread
if (current != null && Baritone.settings().renderSelectionBoxes.value) {
drawManySelectionBoxes(renderView, current.toBreak(), Baritone.settings().colorBlocksToBreak.value);
drawManySelectionBoxes(renderView, current.toPlace(), Baritone.settings().colorBlocksToPlace.value);
drawManySelectionBoxes(renderView, current.toWalkInto(), Baritone.settings().colorBlocksToWalkInto.value);
}
//drawManySelectionBoxes(player, Collections.singletonList(behavior.pathStart()), partialTicks, Color.WHITE);
//long start = System.nanoTime();
PathExecutor current = behavior.getCurrent(); // this should prevent most race conditions?
PathExecutor next = behavior.getNext(); // like, now it's not possible for current!=null to be true, then suddenly false because of another thread
// Render the current path, if there is one
if (current != null && current.getPath() != null) {
int renderBegin = Math.max(current.getPosition() - 3, 0);
@ -104,11 +109,6 @@ public final class PathRenderer implements Helper {
}
//long split = System.nanoTime();
if (current != null) {
drawManySelectionBoxes(renderView, current.toBreak(), Baritone.settings().colorBlocksToBreak.value);
drawManySelectionBoxes(renderView, current.toPlace(), Baritone.settings().colorBlocksToPlace.value);
drawManySelectionBoxes(renderView, current.toWalkInto(), Baritone.settings().colorBlocksToWalkInto.value);
}
// If there is a path calculation currently running, render the path calculation process
behavior.getInProgress().ifPresent(currentlyRunning -> {