add renderSelectionBoxes, fixes #378
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@ -438,6 +438,11 @@ public final class Settings {
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*/
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public final Setting<Boolean> renderGoal = new Setting<>(true);
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/**
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* Render selection boxes
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*/
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public final Setting<Boolean> renderSelectionBoxes = new Setting<>(true);
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/**
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* Ignore depth when rendering the goal
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*/
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@ -83,6 +83,14 @@ public final class PathRenderer implements Helper {
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if (goal != null && Baritone.settings().renderGoal.value) {
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drawDankLitGoalBox(renderView, goal, partialTicks, Baritone.settings().colorGoalBox.value);
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}
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PathExecutor current = behavior.getCurrent(); // this should prevent most race conditions?
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PathExecutor next = behavior.getNext(); // like, now it's not possible for current!=null to be true, then suddenly false because of another thread
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if (current != null && Baritone.settings().renderSelectionBoxes.value) {
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drawManySelectionBoxes(renderView, current.toBreak(), Baritone.settings().colorBlocksToBreak.value);
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drawManySelectionBoxes(renderView, current.toPlace(), Baritone.settings().colorBlocksToPlace.value);
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drawManySelectionBoxes(renderView, current.toWalkInto(), Baritone.settings().colorBlocksToWalkInto.value);
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}
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if (!Baritone.settings().renderPath.value) {
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return;
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}
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@ -91,9 +99,6 @@ public final class PathRenderer implements Helper {
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//long start = System.nanoTime();
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PathExecutor current = behavior.getCurrent(); // this should prevent most race conditions?
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PathExecutor next = behavior.getNext(); // like, now it's not possible for current!=null to be true, then suddenly false because of another thread
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// Render the current path, if there is one
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if (current != null && current.getPath() != null) {
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int renderBegin = Math.max(current.getPosition() - 3, 0);
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@ -104,11 +109,6 @@ public final class PathRenderer implements Helper {
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}
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//long split = System.nanoTime();
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if (current != null) {
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drawManySelectionBoxes(renderView, current.toBreak(), Baritone.settings().colorBlocksToBreak.value);
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drawManySelectionBoxes(renderView, current.toPlace(), Baritone.settings().colorBlocksToPlace.value);
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drawManySelectionBoxes(renderView, current.toWalkInto(), Baritone.settings().colorBlocksToWalkInto.value);
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}
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// If there is a path calculation currently running, render the path calculation process
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behavior.getInProgress().ifPresent(currentlyRunning -> {
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