fix toxic clouds in legit mine
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1ab3e61984
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72058c792a
@ -75,7 +75,7 @@ public class GoalRunAway implements Goal {
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}
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min = -min;
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if (maintainY.isPresent()) {
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min = min * 0.5 + GoalYLevel.calculate(maintainY.get(), y);
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min = min * 0.6 + GoalYLevel.calculate(maintainY.get(), y) * 1.5;
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}
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return min;
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}
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@ -64,16 +64,17 @@ public class MovementFall extends Movement {
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}
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BlockPos playerFeet = playerFeet();
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Rotation toDest = RotationUtils.calcRotationFromVec3d(playerHead(), VecUtils.getBlockPosCenter(dest));
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Rotation targetRotation = null;
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if (!MovementHelper.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
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if (!InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_WATER)) || world().provider.isNether()) {
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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if (player().posY - dest.getY() < playerController().getBlockReachDistance()) {
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if (player().posY - dest.getY() < playerController().getBlockReachDistance() && !player().onGround) {
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player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_WATER);
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targetRotation = new Rotation(player().rotationYaw, 90.0F);
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targetRotation = new Rotation(toDest.getYaw(), 90.0F);
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RayTraceResult trace = mc.objectMouseOver;
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if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK && player().rotationPitch > 89.0F) {
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@ -84,7 +85,7 @@ public class MovementFall extends Movement {
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if (targetRotation != null) {
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state.setTarget(new MovementTarget(targetRotation, true));
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} else {
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state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(playerHead(), VecUtils.getBlockPosCenter(dest)), false));
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state.setTarget(new MovementTarget(toDest, false));
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}
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if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.094 || MovementHelper.isWater(dest))) { // 0.094 because lilypads
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if (MovementHelper.isWater(dest)) {
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@ -192,8 +192,7 @@ public class MovementPillar extends Movement {
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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// If our Y coordinate is above our goal, stop jumping
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state.setInput(InputOverrideHandler.Input.JUMP, player().posY < dest.getY());
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state.setInput(InputOverrideHandler.Input.SNEAK, player().posY > dest.getY()); // delay placement by 1 tick for ncp compatibility
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// since (lower down) we only right click once player.isSneaking, and that happens the tick after we request to sneak
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@ -209,6 +208,9 @@ public class MovementPillar extends Movement {
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// revise our target to both yaw and pitch if we're going to be moving forward
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state.setTarget(new MovementState.MovementTarget(rotation, true));
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} else {
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// If our Y coordinate is above our goal, stop jumping
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state.setInput(InputOverrideHandler.Input.JUMP, player().posY < dest.getY());
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}
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