tighten fall column
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		@@ -106,7 +106,7 @@ public class MovementFall extends Movement {
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            }
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        }
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        Vec3d destCenter = Utils.getBlockPosCenter(dest); // we are moving to the 0.5 center not the edge (like if we were falling on a ladder)
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        if (Math.abs(player().posX - destCenter.x) > 0.2 || Math.abs(player().posZ - destCenter.z) > 0.2) {
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        if (Math.abs(player().posX - destCenter.x) > 0.15 || Math.abs(player().posZ - destCenter.z) > 0.15) {
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            state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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        }
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        return state;
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