weird verifiedMaxJump
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2159773723
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7a7b050615
@ -104,17 +104,23 @@ public class MovementParkour extends Movement {
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maxJump = 3;
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}
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}
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// check parkour jumps from smallest to largest for obstacles/walls and landing positions
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int verifiedMaxJump = -1;
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for (int i = 2; i <= maxJump; i++) {
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verifiedMaxJump = i - 1;
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int destX = x + xDiff * i;
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int destZ = z + zDiff * i;
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// check head/feet
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if (!MovementHelper.fullyPassable(context, destX, y + 1, destZ)) {
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maxJump = i - 1;
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break;
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}
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if (!MovementHelper.fullyPassable(context, destX, y + 2, destZ)) {
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maxJump = i - 1;
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break;
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}
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// check for ascend landing position
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IBlockState destInto = context.bsi.get0(destX, y, destZ);
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if (!MovementHelper.fullyPassable(context.bsi.access, context.bsi.isPassableBlockPos.setPos(destX, y, destZ), destInto)) {
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if (i <= 3 && context.allowParkourAscend && context.canSprint && MovementHelper.canWalkOn(context.bsi, destX, y, destZ, destInto) && checkOvershootSafety(context.bsi, destX + xDiff, y + 1, destZ + zDiff)) {
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@ -124,9 +130,10 @@ public class MovementParkour extends Movement {
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res.cost = i * SPRINT_ONE_BLOCK_COST + context.jumpPenalty;
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return;
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}
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maxJump = i - 1;
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break;
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}
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// check for flat landing position
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IBlockState landingOn = context.bsi.get0(destX, y - 1, destZ);
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// farmland needs to be canWalkOn otherwise farm can never work at all, but we want to specifically disallow ending a jump on farmland haha
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if (landingOn.getBlock() != Blocks.FARMLAND && MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, landingOn)) {
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@ -137,20 +144,23 @@ public class MovementParkour extends Movement {
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res.cost = costFromJumpDistance(i) + context.jumpPenalty;
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return;
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}
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maxJump = i - 1;
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break;
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}
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if (!MovementHelper.fullyPassable(context, destX, y + 3, destZ)) {
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maxJump = i - 1;
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break;
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}
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// reset verifiedMaxJump so that if we exit out of the for loop here it is not changed
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verifiedMaxJump = maxJump;
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}
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// parkour place starts here
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if (!context.allowParkourPlace) {
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return;
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}
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// check parkour jumps from largest to smallest
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for (int i = maxJump; i > 1; i--) {
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// check parkour jumps from largest to smallest for positions to place blocks
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for (int i = verifiedMaxJump; i > 1; i--) {
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int destX = x + i * xDiff;
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int destZ = z + i * zDiff;
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IBlockState toReplace = context.get(destX, y - 1, destZ);
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