that was too high tbh lol
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@@ -84,7 +84,7 @@ public final class Settings {
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/**
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* Walking on water uses up hunger really quick, so penalize it
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*/
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public final Setting<Double> walkOnWaterOnePenalty = new Setting<>(5D);
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public final Setting<Double> walkOnWaterOnePenalty = new Setting<>(3D);
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/**
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* Allow Baritone to fall arbitrary distances and place a water bucket beneath it.
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