fine lol, fixes #340
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@ -178,7 +178,7 @@ public class MovementTraverse extends Movement {
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float pitchToBreak = state.getTarget().getRotation().get().getPitch();
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state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true));
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return state.setInput(Input.MOVE_FORWARD, true);
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return state.setInput(Input.MOVE_FORWARD, true).setInput(Input.SPRINT, true);
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}
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//sneak may have been set to true in the PREPPING state while mining an adjacent block
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