Merge pull request #3033 from wagyourtail/neverbreak

AvoidBreak means never.
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Leijurv 2021-10-27 12:53:45 -07:00 committed by GitHub
commit 8579332cdf
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3 changed files with 15 additions and 2 deletions

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@ -190,6 +190,13 @@ public final class Settings {
/**
* Blocks that Baritone is not allowed to break
*/
public final Setting<List<Block>> blocksToDisallowBreaking = new Setting<>(new ArrayList<>(
// Leave Empty by Default
));
/**
* blocks that baritone shouldn't break, but can if it needs to.
*/
public final Setting<List<Block>> blocksToAvoidBreaking = new Setting<>(new ArrayList<>(Arrays.asList( // TODO can this be a HashSet or ImmutableSet?
Blocks.CRAFTING_TABLE,
Blocks.FURNACE,
@ -200,6 +207,11 @@ public final class Settings {
Blocks.WALL_SIGN
)));
/**
* this multiplies the break speed, if set above 1 it's "encourage breaking" instead
*/
public final Setting<Double> avoidBreakingMultiplier = new Setting<>(.1);
/**
* A list of blocks to be treated as if they're air.
* <p>

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@ -50,7 +50,8 @@ public interface MovementHelper extends ActionCosts, Helper {
static boolean avoidBreaking(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
Block b = state.getBlock();
return b == Blocks.ICE // ice becomes water, and water can mess up the path
return Baritone.settings().blocksToDisallowBreaking.value.contains(b)
|| b == Blocks.ICE // ice becomes water, and water can mess up the path
|| b instanceof BlockSilverfish // obvious reasons
// call context.get directly with x,y,z. no need to make 5 new BlockPos for no reason
|| avoidAdjacentBreaking(bsi, x, y + 1, z, true)

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@ -165,7 +165,7 @@ public class ToolSet {
}
private double avoidanceMultiplier(Block b) {
return Baritone.settings().blocksToAvoidBreaking.value.contains(b) ? 0.1 : 1;
return Baritone.settings().blocksToAvoidBreaking.value.contains(b) ? Baritone.settings().avoidBreakingMultiplier.value : 1;
}
/**