fix false positive in check
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@ -357,7 +357,7 @@ public class PathExecutor implements IPathExecutor, Helper {
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return false;
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} else {
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// we are either onGround or in liquid
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if (ctx.player().motionY < 0) {
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if (ctx.player().motionY < -0.1) {
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// if we are strictly moving downwards (not stationary)
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// we could be falling through water, which could be unsafe to splice
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return false; // so don't
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