Allow opening of fence gates that are blocking movement, fixes #46
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@ -24,6 +24,7 @@ import baritone.pathing.movement.movements.MovementDescend;
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import baritone.pathing.movement.movements.MovementFall;
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import baritone.utils.*;
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import net.minecraft.block.*;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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@ -77,13 +78,13 @@ public interface MovementHelper extends ActionCosts, Helper {
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|| block instanceof BlockEndPortal) {//you can't actually walk through a lilypad from the side, and you shouldn't walk through fire
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return false;
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}
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if (block instanceof BlockDoor) {
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if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
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if (block == Blocks.IRON_DOOR) {
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return false;
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}
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return true; // we can just open the door
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}
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if (block instanceof BlockSnow || block instanceof BlockFenceGate || block instanceof BlockTrapDoor) {
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if (block instanceof BlockSnow || block instanceof BlockTrapDoor) {
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// we've already checked doors
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// so the only remaining dynamic isPassables are snow, fence gate, and trapdoor
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// if they're cached as a top block, we don't know their metadata
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@ -127,13 +128,31 @@ public interface MovementHelper extends ActionCosts, Helper {
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if (!(state.getBlock() instanceof BlockDoor))
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return true;
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EnumFacing.Axis facing = state.getValue(BlockDoor.FACING).getAxis();
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boolean open = state.getValue(BlockDoor.OPEN);
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return isHorizontalBlockPassable(doorPos, state, playerPos, BlockDoor.OPEN);
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}
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static boolean isGatePassable(BlockPos gatePos, BlockPos playerPos) {
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if (playerPos.equals(gatePos))
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return false;
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IBlockState state = BlockStateInterface.get(gatePos);
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if (!(state.getBlock() instanceof BlockFenceGate))
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return true;
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return isHorizontalBlockPassable(gatePos, state, playerPos, BlockFenceGate.OPEN);
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}
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static boolean isHorizontalBlockPassable(BlockPos blockPos, IBlockState blockState, BlockPos playerPos, PropertyBool propertyOpen) {
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if (playerPos.equals(blockPos))
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return false;
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EnumFacing.Axis facing = blockState.getValue(BlockHorizontal.FACING).getAxis();
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boolean open = blockState.getValue(propertyOpen);
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EnumFacing.Axis playerFacing;
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if (playerPos.north().equals(doorPos) || playerPos.south().equals(doorPos)) {
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if (playerPos.north().equals(blockPos) || playerPos.south().equals(blockPos)) {
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playerFacing = EnumFacing.Axis.Z;
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} else if (playerPos.east().equals(doorPos) || playerPos.west().equals(doorPos)) {
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} else if (playerPos.east().equals(blockPos) || playerPos.west().equals(blockPos)) {
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playerFacing = EnumFacing.Axis.X;
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} else {
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return true;
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@ -26,10 +26,7 @@ import baritone.pathing.movement.MovementState;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.InputOverrideHandler;
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import baritone.utils.Utils;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockDoor;
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import net.minecraft.block.BlockLadder;
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import net.minecraft.block.BlockVine;
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import net.minecraft.block.*;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.init.Blocks;
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@ -145,17 +142,17 @@ public class MovementTraverse extends Movement {
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boolean ladder = fd instanceof BlockLadder || fd instanceof BlockVine;
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IBlockState pb0 = BlockStateInterface.get(positionsToBreak[0]);
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IBlockState pb1 = BlockStateInterface.get(positionsToBreak[1]);
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boolean door = BlockStateInterface.get(src).getBlock() instanceof BlockDoor || pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor;
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boolean door = pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor;
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if (door) {
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boolean isDoorActuallyBlockingUs = false;
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Block srcBlock = BlockStateInterface.get(src).getBlock();
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if (srcBlock instanceof BlockDoor && !MovementHelper.isDoorPassable(src, dest)) {
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if (pb0.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(src, dest)) {
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isDoorActuallyBlockingUs = true;
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} else if (pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(dest, src)) {
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isDoorActuallyBlockingUs = true;
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}
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if (isDoorActuallyBlockingUs) {
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if (!(Blocks.IRON_DOOR.equals(srcBlock) || Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
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if (!(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[0], world())), true));
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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return state;
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@ -163,6 +160,21 @@ public class MovementTraverse extends Movement {
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}
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}
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if (pb0.getBlock() instanceof BlockFenceGate || pb1.getBlock() instanceof BlockFenceGate) {
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BlockPos blocked = null;
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if (!MovementHelper.isGatePassable(positionsToBreak[0], src.up())) {
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blocked = positionsToBreak[0];
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} else if (!MovementHelper.isGatePassable(positionsToBreak[1], src)) {
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blocked = positionsToBreak[1];
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}
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if (blocked != null) {
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(blocked, world())), true));
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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return state;
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}
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}
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boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(positionsToPlace[0]) || ladder;
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BlockPos whereAmI = playerFeet();
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if (whereAmI.getY() != dest.getY() && !ladder) {
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