Allow opening of fence gates that are blocking movement, fixes #46

This commit is contained in:
Brady 2018-08-26 02:17:52 -05:00
parent f1fcacf241
commit 8de7963c74
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GPG Key ID: 73A788379A197567
2 changed files with 45 additions and 14 deletions

View File

@ -24,6 +24,7 @@ import baritone.pathing.movement.movements.MovementDescend;
import baritone.pathing.movement.movements.MovementFall;
import baritone.utils.*;
import net.minecraft.block.*;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
@ -77,13 +78,13 @@ public interface MovementHelper extends ActionCosts, Helper {
|| block instanceof BlockEndPortal) {//you can't actually walk through a lilypad from the side, and you shouldn't walk through fire
return false;
}
if (block instanceof BlockDoor) {
if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
if (block == Blocks.IRON_DOOR) {
return false;
}
return true; // we can just open the door
}
if (block instanceof BlockSnow || block instanceof BlockFenceGate || block instanceof BlockTrapDoor) {
if (block instanceof BlockSnow || block instanceof BlockTrapDoor) {
// we've already checked doors
// so the only remaining dynamic isPassables are snow, fence gate, and trapdoor
// if they're cached as a top block, we don't know their metadata
@ -127,13 +128,31 @@ public interface MovementHelper extends ActionCosts, Helper {
if (!(state.getBlock() instanceof BlockDoor))
return true;
EnumFacing.Axis facing = state.getValue(BlockDoor.FACING).getAxis();
boolean open = state.getValue(BlockDoor.OPEN);
return isHorizontalBlockPassable(doorPos, state, playerPos, BlockDoor.OPEN);
}
static boolean isGatePassable(BlockPos gatePos, BlockPos playerPos) {
if (playerPos.equals(gatePos))
return false;
IBlockState state = BlockStateInterface.get(gatePos);
if (!(state.getBlock() instanceof BlockFenceGate))
return true;
return isHorizontalBlockPassable(gatePos, state, playerPos, BlockFenceGate.OPEN);
}
static boolean isHorizontalBlockPassable(BlockPos blockPos, IBlockState blockState, BlockPos playerPos, PropertyBool propertyOpen) {
if (playerPos.equals(blockPos))
return false;
EnumFacing.Axis facing = blockState.getValue(BlockHorizontal.FACING).getAxis();
boolean open = blockState.getValue(propertyOpen);
EnumFacing.Axis playerFacing;
if (playerPos.north().equals(doorPos) || playerPos.south().equals(doorPos)) {
if (playerPos.north().equals(blockPos) || playerPos.south().equals(blockPos)) {
playerFacing = EnumFacing.Axis.Z;
} else if (playerPos.east().equals(doorPos) || playerPos.west().equals(doorPos)) {
} else if (playerPos.east().equals(blockPos) || playerPos.west().equals(blockPos)) {
playerFacing = EnumFacing.Axis.X;
} else {
return true;

View File

@ -26,10 +26,7 @@ import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import baritone.utils.InputOverrideHandler;
import baritone.utils.Utils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockDoor;
import net.minecraft.block.BlockLadder;
import net.minecraft.block.BlockVine;
import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks;
@ -145,17 +142,17 @@ public class MovementTraverse extends Movement {
boolean ladder = fd instanceof BlockLadder || fd instanceof BlockVine;
IBlockState pb0 = BlockStateInterface.get(positionsToBreak[0]);
IBlockState pb1 = BlockStateInterface.get(positionsToBreak[1]);
boolean door = BlockStateInterface.get(src).getBlock() instanceof BlockDoor || pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor;
boolean door = pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor;
if (door) {
boolean isDoorActuallyBlockingUs = false;
Block srcBlock = BlockStateInterface.get(src).getBlock();
if (srcBlock instanceof BlockDoor && !MovementHelper.isDoorPassable(src, dest)) {
if (pb0.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(src, dest)) {
isDoorActuallyBlockingUs = true;
} else if (pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(dest, src)) {
isDoorActuallyBlockingUs = true;
}
if (isDoorActuallyBlockingUs) {
if (!(Blocks.IRON_DOOR.equals(srcBlock) || Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
if (!(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[0], world())), true));
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
return state;
@ -163,6 +160,21 @@ public class MovementTraverse extends Movement {
}
}
if (pb0.getBlock() instanceof BlockFenceGate || pb1.getBlock() instanceof BlockFenceGate) {
BlockPos blocked = null;
if (!MovementHelper.isGatePassable(positionsToBreak[0], src.up())) {
blocked = positionsToBreak[0];
} else if (!MovementHelper.isGatePassable(positionsToBreak[1], src)) {
blocked = positionsToBreak[1];
}
if (blocked != null) {
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(blocked, world())), true));
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
return state;
}
}
boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(positionsToPlace[0]) || ladder;
BlockPos whereAmI = playerFeet();
if (whereAmI.getY() != dest.getY() && !ladder) {