slightly better condition

This commit is contained in:
ZacSharp 2020-08-24 23:06:19 +02:00
parent 3c691bb498
commit 9636e69a6b

View File

@ -76,15 +76,14 @@ public class MovementDiagonal extends Movement {
return true;
}
//we are in a likely unwalkable corner, check for a supporting block
if ((ctx.playerFeet().equals(new BetterBlockPos(src.x, src.y, dest.z))
|| ctx.playerFeet().equals(new BetterBlockPos(dest.x, src.y, src.z)))
&& (MovementHelper.canWalkOn(ctx, new BetterBlockPos(x + offset, y, z + offset))
if (ctx.playerFeet().equals(new BetterBlockPos(src.x, src.y, dest.z))
|| ctx.playerFeet().equals(new BetterBlockPos(dest.x, src.y, src.z))){
return (MovementHelper.canWalkOn(ctx, new BetterBlockPos(x + offset, y, z + offset))
|| MovementHelper.canWalkOn(ctx, new BetterBlockPos(x + offset, y, z - offset))
|| MovementHelper.canWalkOn(ctx, new BetterBlockPos(x - offset, y, z + offset))
|| MovementHelper.canWalkOn(ctx, new BetterBlockPos(x - offset, y, z - offset)))){
return true;
|| MovementHelper.canWalkOn(ctx, new BetterBlockPos(x - offset, y, z - offset)));
}
return false;
return true;
}
@Override