when asusmeSafeWalk is on, we don't sneak in the first place
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@ -269,7 +269,7 @@ public class MovementTraverse extends Movement {
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
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EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
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EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
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if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), against1) && Minecraft.getMinecraft().player.isSneaking()) {
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if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), against1) && (Minecraft.getMinecraft().player.isSneaking() || Baritone.settings().assumeSafeWalk.get())) {
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if (LookBehaviorUtils.getSelectedBlock().get().offset(side).equals(positionToPlace)) {
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if (LookBehaviorUtils.getSelectedBlock().get().offset(side).equals(positionToPlace)) {
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return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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}
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}
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