fix getting stuck on cauldrons (fixes #3099)
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@ -134,7 +134,9 @@ public interface MovementHelper extends ActionCosts, Helper {
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}
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return block == Blocks.WATER || block == Blocks.FLOWING_WATER;
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}
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if (block instanceof BlockCauldron) {
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return false;
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}
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return block.isPassable(bsi.access, bsi.isPassableBlockPos.setPos(x, y, z));
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}
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