traverse should also break the block in the way
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@ -255,7 +255,7 @@ public class MovementTraverse extends Movement {
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return state;
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}
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// Out.log("Trying to look at " + goalLook + ", actually looking at" + Baritone.whatAreYouLookingAt());
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return state;
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return state.setInput(InputOverrideHandler.Input.CLICK_LEFT, true);
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} else {
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MovementHelper.moveTowards(state, positionsToBreak[0]);
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return state;
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