Merge pull request #233 from ave4224/toolkit

Toolkit fixes
This commit is contained in:
Leijurv 2018-10-22 21:43:04 -07:00
commit a0bf22de86
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GPG Key ID: 44A3EA646EADAC6A
2 changed files with 115 additions and 59 deletions

View File

@ -400,7 +400,7 @@ public interface MovementHelper extends ActionCosts, Helper {
* @param ts previously calculated ToolSet
*/
static void switchToBestToolFor(IBlockState b, ToolSet ts) {
mc.player.inventory.currentItem = ts.getBestSlot(b);
mc.player.inventory.currentItem = ts.getBestSlot(b.getBlock());
}
static boolean throwaway(boolean select) {

View File

@ -23,41 +23,41 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.init.Enchantments;
import net.minecraft.init.MobEffects;
import net.minecraft.item.Item.ToolMaterial;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Function;
/**
* A cached list of the best tools on the hotbar for any block
*
* @author avecowa, Brady, leijurv
* @author Avery, Brady, leijurv
*/
public class ToolSet implements Helper {
/**
* A cache mapping a {@link Block} to how long it will take to break
* with this toolset, given the optimum tool is used.
*/
private Map<Block, Double> breakStrengthCache = new HashMap<>();
private final Map<Block, Double> breakStrengthCache;
/**
* Calculate which tool on the hotbar is best for mining
*
* @param b the blockstate to be mined
* @return a byte indicating the index in the tools array that worked best
* My buddy leijurv owned me so we have this to not create a new lambda instance.
*/
public byte getBestSlot(IBlockState b) {
byte best = 0;
double value = -1;
for (byte i = 0; i < 9; i++) {
double v = calculateStrVsBlock(i, b);
if (v > value || value == -1) {
value = v;
best = i;
}
private final Function<Block, Double> backendCalculation;
public ToolSet() {
breakStrengthCache = new HashMap<>();
if (Baritone.settings().considerPotionEffects.get()) {
double amplifier = potionAmplifier();
Function<Double, Double> amplify = x -> amplifier * x;
backendCalculation = amplify.compose(this::getBestDestructionTime);
} else {
backendCalculation = this::getBestDestructionTime;
}
return best;
}
/**
@ -67,14 +67,64 @@ public class ToolSet implements Helper {
* @return how long it would take in ticks
*/
public double getStrVsBlock(IBlockState state) {
Double strength = this.breakStrengthCache.get(state.getBlock());
if (strength != null) {
// the function will take this path >99% of the time
return strength;
return breakStrengthCache.computeIfAbsent(state.getBlock(), backendCalculation);
}
/**
* Evaluate the material cost of a possible tool. The priority matches the
* listed order in the Item.ToolMaterial enum.
*
* @param itemStack a possibly empty ItemStack
* @return values range from -1 to 4
*/
private int getMaterialCost(ItemStack itemStack) {
if (itemStack.getItem() instanceof ItemTool) {
ItemTool tool = (ItemTool) itemStack.getItem();
return ToolMaterial.valueOf(tool.getToolMaterialName()).ordinal();
} else {
return -1;
}
double str = calculateStrVsBlock(getBestSlot(state), state);
this.breakStrengthCache.put(state.getBlock(), str);
return str;
}
/**
* Calculate which tool on the hotbar is best for mining
*
* @param b the blockstate to be mined
* @return A byte containing the index in the tools array that worked best
*/
public byte getBestSlot(Block b) {
byte best = 0;
double value = Double.NEGATIVE_INFINITY;
int materialCost = Integer.MIN_VALUE;
IBlockState blockState = b.getDefaultState();
for (byte i = 0; i < 9; i++) {
ItemStack itemStack = player().inventory.getStackInSlot(i);
double v = calculateStrVsBlock(itemStack, blockState);
if (v > value) {
value = v;
best = i;
materialCost = getMaterialCost(itemStack);
} else if (v == value) {
int c = getMaterialCost(itemStack);
if (c < materialCost) {
value = v;
best = i;
materialCost = c;
}
}
}
return best;
}
/**
* Calculate how effectively a block can be destroyed
*
* @param b the blockstate to be mined
* @return A double containing the destruction ticks with the best tool
*/
private double getBestDestructionTime(Block b) {
ItemStack stack = player().inventory.getStackInSlot(getBestSlot(b));
return calculateStrVsBlock(stack, b.getDefaultState());
}
/**
@ -84,49 +134,55 @@ public class ToolSet implements Helper {
* @param state the blockstate to be mined
* @return how long it would take in ticks
*/
private double calculateStrVsBlock(byte slot, IBlockState state) {
// Calculate the slot with the best item
ItemStack contents = player().inventory.getStackInSlot(slot);
float blockHard = state.getBlockHardness(null, null);
if (blockHard < 0) {
private double calculateStrVsBlock(ItemStack item, IBlockState state) {
float hardness = state.getBlockHardness(null, null);
if (hardness < 0) {
return -1;
}
float speed = contents.getDestroySpeed(state);
float speed = item.getDestroySpeed(state);
if (speed > 1) {
int effLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.EFFICIENCY, contents);
if (effLevel > 0 && !contents.isEmpty()) {
int effLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.EFFICIENCY, item);
if (effLevel > 0 && !item.isEmpty()) {
speed += effLevel * effLevel + 1;
}
}
if (Baritone.settings().considerPotionEffects.get()) {
if (player().isPotionActive(MobEffects.HASTE)) {
speed *= 1 + (player().getActivePotionEffect(MobEffects.HASTE).getAmplifier() + 1) * 0.2;
}
if (player().isPotionActive(MobEffects.MINING_FATIGUE)) {
switch (player().getActivePotionEffect(MobEffects.MINING_FATIGUE).getAmplifier()) {
case 0:
speed *= 0.3;
break;
case 1:
speed *= 0.09;
break;
case 2:
speed *= 0.0027;
break;
default:
speed *= 0.00081;
break;
}
}
}
speed /= blockHard;
if (state.getMaterial().isToolNotRequired() || (!contents.isEmpty() && contents.canHarvestBlock(state))) {
return speed / 30;
speed /= hardness;
if (state.getMaterial().isToolNotRequired() || (!item.isEmpty() && item.canHarvestBlock(state))) {
speed /= 30;
} else {
return speed / 100;
speed /= 100;
}
return speed;
}
/**
* Calculates any modifier to breaking time based on status effects.
*
* @return a double to scale block breaking speed.
*/
private double potionAmplifier() {
double speed = 1;
if (player().isPotionActive(MobEffects.HASTE)) {
speed *= 1 + (player().getActivePotionEffect(MobEffects.HASTE).getAmplifier() + 1) * 0.2;
}
if (player().isPotionActive(MobEffects.MINING_FATIGUE)) {
switch (player().getActivePotionEffect(MobEffects.MINING_FATIGUE).getAmplifier()) {
case 0:
speed *= 0.3;
break;
case 1:
speed *= 0.09;
break;
case 2:
speed *= 0.0027;
break;
default:
speed *= 0.00081;
break;
}
}
return speed;
}
}