unused imports

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Leijurv 2018-12-11 16:00:48 -08:00
parent 4f9268e571
commit a2534a8227
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@ -23,13 +23,9 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.GuiGameOver;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.Packet;
import net.minecraft.util.text.ITextComponent;
/**
* @author Brady
@ -40,18 +36,16 @@ public interface IGameEventListener {
/**
* Run once per game tick before screen input is handled.
*
* @see Minecraft#runTick()
*
* @param event The event
* @see Minecraft#runTick()
*/
void onTick(TickEvent event);
/**
* Run once per game tick from before and after the player rotation is sent to the server.
*
* @see EntityPlayerSP#onUpdate()
*
* @param event The event
* @see EntityPlayerSP#onUpdate()
*/
void onPlayerUpdate(PlayerUpdateEvent event);
@ -63,18 +57,16 @@ public interface IGameEventListener {
/**
* Runs whenever the client player sends a message to the server.
*
* @see EntityPlayerSP#sendChatMessage(String)
*
* @param event The event
* @see EntityPlayerSP#sendChatMessage(String)
*/
void onSendChatMessage(ChatEvent event);
/**
* Runs before and after whenever a chunk is either loaded, unloaded, or populated.
*
* @see WorldClient#doPreChunk(int, int, boolean)
*
* @param event The event
* @see WorldClient#doPreChunk(int, int, boolean)
*/
void onChunkEvent(ChunkEvent event);
@ -90,29 +82,26 @@ public interface IGameEventListener {
/**
* Runs before and after whenever a new world is loaded
*
* @see Minecraft#loadWorld(WorldClient, String)
*
* @param event The event
* @see Minecraft#loadWorld(WorldClient, String)
*/
void onWorldEvent(WorldEvent event);
/**
* Runs before a outbound packet is sent
*
* @param event The event
* @see Packet
* @see GenericFutureListener
*
* @param event The event
*/
void onSendPacket(PacketEvent event);
/**
* Runs before an inbound packet is processed
*
* @param event The event
* @see Packet
* @see GenericFutureListener
*
* @param event The event
*/
void onReceivePacket(PacketEvent event);
@ -120,9 +109,8 @@ public interface IGameEventListener {
* Run once per game tick from before and after the player's moveRelative method is called
* and before and after the player jumps.
*
* @see Entity#moveRelative(float, float, float, float)
*
* @param event The event
* @see Entity#moveRelative(float, float, float, float)
*/
void onPlayerRotationMove(RotationMoveEvent event);