hotbar selection uwu
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@ -74,6 +74,7 @@ public class Baritone implements IBaritone {
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private PathingBehavior pathingBehavior;
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private LookBehavior lookBehavior;
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private MemoryBehavior memoryBehavior;
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private InventoryBehavior inventoryBehavior;
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private InputOverrideHandler inputOverrideHandler;
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private FollowProcess followProcess;
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@ -105,7 +106,7 @@ public class Baritone implements IBaritone {
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pathingBehavior = new PathingBehavior(this);
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lookBehavior = new LookBehavior(this);
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memoryBehavior = new MemoryBehavior(this);
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new InventoryBehavior(this);
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inventoryBehavior = new InventoryBehavior(this);
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inputOverrideHandler = new InputOverrideHandler(this);
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new ExampleBaritoneControl(this);
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}
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@ -174,6 +175,10 @@ public class Baritone implements IBaritone {
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return this.builderProcess;
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}
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public InventoryBehavior getInventoryBehavior() {
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return this.inventoryBehavior;
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}
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@Override
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public LookBehavior getLookBehavior() {
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return this.lookBehavior;
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@ -21,8 +21,10 @@ import baritone.Baritone;
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import baritone.api.event.events.TickEvent;
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import baritone.utils.ToolSet;
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import net.minecraft.block.Block;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.init.Blocks;
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import net.minecraft.inventory.ClickType;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemPickaxe;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemTool;
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@ -87,4 +89,62 @@ public class InventoryBehavior extends Behavior {
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}
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return bestInd;
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}
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public boolean hasGenericThrowaway() {
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for (Item item : Baritone.settings().acceptableThrowawayItems.get()) {
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if (throwaway(false, item)) {
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return true;
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}
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}
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return false;
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}
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public boolean selectThrowawayForLocation(int x, int y, int z) {
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Item maybe = baritone.getBuilderProcess().placeAt(x, y, z);
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if (maybe != null && throwaway(true, maybe)) {
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return true; // gotem
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}
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for (Item item : Baritone.settings().acceptableThrowawayItems.get()) {
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if (throwaway(true, item)) {
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return true;
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}
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}
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return false;
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}
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private boolean throwaway(boolean select, Item desired) {
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EntityPlayerSP p = ctx.player();
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NonNullList<ItemStack> inv = p.inventory.mainInventory;
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for (byte i = 0; i < 9; i++) {
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ItemStack item = inv.get(i);
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// this usage of settings() is okay because it's only called once during pathing
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// (while creating the CalculationContext at the very beginning)
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// and then it's called during execution
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// since this function is never called during cost calculation, we don't need to migrate
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// acceptableThrowawayItems to the CalculationContext
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if (desired.equals(item.getItem())) {
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if (select) {
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p.inventory.currentItem = i;
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}
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return true;
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}
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}
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if (desired.equals(p.inventory.offHandInventory.get(0).getItem())) {
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// main hand takes precedence over off hand
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// that means that if we have block A selected in main hand and block B in off hand, right clicking places block B
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// we've already checked above ^ and the main hand can't possible have an acceptablethrowawayitem
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// so we need to select in the main hand something that doesn't right click
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// so not a shovel, not a hoe, not a block, etc
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for (byte i = 0; i < 9; i++) {
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ItemStack item = inv.get(i);
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if (item.isEmpty() || item.getItem() instanceof ItemPickaxe) {
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if (select) {
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p.inventory.currentItem = i;
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}
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return true;
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}
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}
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}
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return false;
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}
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}
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@ -81,7 +81,7 @@ public class CalculationContext {
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this.worldData = (WorldData) baritone.getWorldProvider().getCurrentWorld();
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this.bsi = new BlockStateInterface(world, worldData, forUseOnAnotherThread);
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this.toolSet = new ToolSet(player);
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this.hasThrowaway = Baritone.settings().allowPlace.get() && MovementHelper.throwaway(baritone.getPlayerContext(), false);
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this.hasThrowaway = Baritone.settings().allowPlace.get() && ((Baritone) baritone).getInventoryBehavior().hasGenericThrowaway();
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this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.get() && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.provider.isNether();
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this.canSprint = Baritone.settings().allowSprint.get() && player.getFoodStats().getFoodLevel() > 6;
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this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get();
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@ -18,6 +18,7 @@
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package baritone.pathing.movement;
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import baritone.Baritone;
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import baritone.api.IBaritone;
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import baritone.api.pathing.movement.ActionCosts;
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import baritone.api.pathing.movement.MovementStatus;
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import baritone.api.utils.*;
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@ -31,10 +32,7 @@ import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemPickaxe;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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@ -403,42 +401,6 @@ public interface MovementHelper extends ActionCosts, Helper {
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ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock());
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}
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static boolean throwaway(IPlayerContext ctx, boolean select) {
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EntityPlayerSP p = ctx.player();
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NonNullList<ItemStack> inv = p.inventory.mainInventory;
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for (byte i = 0; i < 9; i++) {
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ItemStack item = inv.get(i);
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// this usage of settings() is okay because it's only called once during pathing
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// (while creating the CalculationContext at the very beginning)
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// and then it's called during execution
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// since this function is never called during cost calculation, we don't need to migrate
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// acceptableThrowawayItems to the CalculationContext
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if (Baritone.settings().acceptableThrowawayItems.get().contains(item.getItem())) {
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if (select) {
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p.inventory.currentItem = i;
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}
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return true;
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}
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}
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if (Baritone.settings().acceptableThrowawayItems.get().contains(p.inventory.offHandInventory.get(0).getItem())) {
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// main hand takes precedence over off hand
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// that means that if we have block A selected in main hand and block B in off hand, right clicking places block B
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// we've already checked above ^ and the main hand can't possible have an acceptablethrowawayitem
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// so we need to select in the main hand something that doesn't right click
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// so not a shovel, not a hoe, not a block, etc
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for (byte i = 0; i < 9; i++) {
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ItemStack item = inv.get(i);
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if (item.isEmpty() || item.getItem() instanceof ItemPickaxe) {
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if (select) {
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p.inventory.currentItem = i;
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}
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return true;
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}
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}
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}
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return false;
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}
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static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
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EntityPlayerSP player = ctx.player();
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state.setTarget(new MovementTarget(
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@ -493,12 +455,13 @@ public interface MovementHelper extends ActionCosts, Helper {
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&& state.getValue(BlockLiquid.LEVEL) != 0;
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}
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static PlaceResult attemptToPlaceABlock(MovementState state, IPlayerContext ctx, BlockPos placeAt, boolean preferDown) {
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static PlaceResult attemptToPlaceABlock(MovementState state, IBaritone baritone, BlockPos placeAt, boolean preferDown) {
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IPlayerContext ctx = baritone.getPlayerContext();
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boolean found = false;
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for (int i = 0; i < 5; i++) {
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BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
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if (MovementHelper.canPlaceAgainst(ctx, against1)) {
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if (!MovementHelper.throwaway(ctx, true)) { // get ready to place a throwaway block
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if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(placeAt.getX(), placeAt.getY(), placeAt.getZ())) { // get ready to place a throwaway block
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Helper.HELPER.logDebug("bb pls get me some blocks. dirt or cobble");
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state.setStatus(MovementStatus.UNREACHABLE);
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return PlaceResult.NO_OPTION;
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@ -157,7 +157,7 @@ public class MovementAscend extends Movement {
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IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
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if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) {
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ticksWithoutPlacement++;
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if (MovementHelper.attemptToPlaceABlock(state, ctx, dest.down(), false) == PlaceResult.READY_TO_PLACE) {
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if (MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false) == PlaceResult.READY_TO_PLACE) {
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state.setInput(Input.SNEAK, true);
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if (ctx.player().isSneaking()) {
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state.setInput(Input.CLICK_RIGHT, true);
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@ -205,7 +205,7 @@ public class MovementParkour extends Movement {
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}
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} else if (!ctx.playerFeet().equals(src)) {
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if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - ctx.playerFeet().getY() > 0.0001) {
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if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround && MovementHelper.attemptToPlaceABlock(state, ctx, dest.down(), true) == PlaceResult.READY_TO_PLACE) {
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if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround && MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), true) == PlaceResult.READY_TO_PLACE) {
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// go in the opposite order to check DOWN before all horizontals -- down is preferable because you don't have to look to the side while in midair, which could mess up the trajectory
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state.setInput(Input.CLICK_RIGHT, true);
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}
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@ -17,6 +17,7 @@
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package baritone.pathing.movement.movements;
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import baritone.Baritone;
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import baritone.api.IBaritone;
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import baritone.api.pathing.movement.MovementStatus;
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import baritone.api.utils.BetterBlockPos;
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@ -202,7 +203,7 @@ public class MovementPillar extends Movement {
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return state;
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} else {
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// Get ready to place a throwaway block
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if (!MovementHelper.throwaway(ctx, true)) {
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if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(src.x, src.y, src.z)) {
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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@ -257,7 +257,7 @@ public class MovementTraverse extends Movement {
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}
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}
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double dist1 = Math.max(Math.abs(ctx.player().posX - (dest.getX() + 0.5D)), Math.abs(ctx.player().posZ - (dest.getZ() + 0.5D)));
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PlaceResult p = MovementHelper.attemptToPlaceABlock(state, ctx, dest.down(), false);
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PlaceResult p = MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false);
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if ((p == PlaceResult.READY_TO_PLACE || dist1 < 0.6) && !Baritone.settings().assumeSafeWalk.get()) {
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state.setInput(Input.SNEAK, true);
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}
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@ -37,6 +37,7 @@ import baritone.utils.Schematic;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompressedStreamTools;
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@ -93,6 +94,21 @@ public class BuilderProcess extends BaritoneProcessHelper {
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return schematic != null;
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}
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public Item placeAt(int x, int y, int z) {
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if (!isActive()) {
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return null;
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}
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if (!schematic.inSchematic(x - origin.getX(), y - origin.getY(), z - origin.getZ())) {
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return null;
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}
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IBlockState state = schematic.desiredState(x - origin.getX(), y - origin.getY(), z - origin.getZ());
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if (state.getBlock() == Blocks.AIR) {
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return null;
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}
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return new ItemBlock(state.getBlock());
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}
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public Optional<Tuple<BetterBlockPos, Rotation>> toBreakNearPlayer(BuilderCalculationContext bcc) {
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BetterBlockPos center = ctx.playerFeet();
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for (int dx = -5; dx <= 5; dx++) {
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@ -129,7 +145,7 @@ public class BuilderProcess extends BaritoneProcessHelper {
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// need to iterate over incorrectPositions and see which ones we can "correct" from our current standing position
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BuilderCalculationContext bcc = new BuilderCalculationContext(schematic, origin);
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BuilderCalculationContext bcc = new BuilderCalculationContext();
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if (!recalc(bcc)) {
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logDirect("Done building");
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onLostControl();
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@ -321,13 +337,13 @@ public class BuilderProcess extends BaritoneProcessHelper {
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private final int originY;
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private final int originZ;
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public BuilderCalculationContext(ISchematic schematic, Vec3i schematicOrigin) {
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public BuilderCalculationContext() {
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super(BuilderProcess.this.baritone, true); // wew lad
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this.placable = placable();
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this.schematic = schematic;
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this.originX = schematicOrigin.getX();
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this.originY = schematicOrigin.getY();
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this.originZ = schematicOrigin.getZ();
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this.schematic = BuilderProcess.this.schematic;
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this.originX = origin.getX();
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this.originY = origin.getY();
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this.originZ = origin.getZ();
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this.jumpPenalty += 10;
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this.backtrackCostFavoringCoefficient = 1;
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