refactor name
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@ -78,7 +78,7 @@ public class InventoryBehavior extends Behavior {
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continue;
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continue;
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}
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}
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if (klass.isInstance(stack.getItem())) {
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if (klass.isInstance(stack.getItem())) {
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double speed = ToolSet.calculateStrVsBlock(stack, against.getDefaultState()); // takes into account enchants
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double speed = ToolSet.calculateSpeedVsBlock(stack, against.getDefaultState()); // takes into account enchants
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if (speed > bestSpeed) {
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if (speed > bestSpeed) {
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bestSpeed = speed;
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bestSpeed = speed;
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bestInd = i;
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bestInd = i;
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@ -103,7 +103,7 @@ public class ToolSet {
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IBlockState blockState = b.getDefaultState();
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IBlockState blockState = b.getDefaultState();
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for (byte i = 0; i < 9; i++) {
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for (byte i = 0; i < 9; i++) {
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ItemStack itemStack = player.inventory.getStackInSlot(i);
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ItemStack itemStack = player.inventory.getStackInSlot(i);
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double v = calculateStrVsBlock(itemStack, blockState);
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double v = calculateSpeedVsBlock(itemStack, blockState);
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if (v > value) {
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if (v > value) {
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value = v;
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value = v;
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best = i;
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best = i;
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@ -128,7 +128,7 @@ public class ToolSet {
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*/
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*/
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private double getBestDestructionTime(Block b) {
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private double getBestDestructionTime(Block b) {
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ItemStack stack = player.inventory.getStackInSlot(getBestSlot(b));
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ItemStack stack = player.inventory.getStackInSlot(getBestSlot(b));
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return calculateStrVsBlock(stack, b.getDefaultState());
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return calculateSpeedVsBlock(stack, b.getDefaultState());
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}
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}
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/**
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/**
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@ -138,7 +138,7 @@ public class ToolSet {
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* @param state the blockstate to be mined
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* @param state the blockstate to be mined
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* @return how long it would take in ticks
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* @return how long it would take in ticks
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*/
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*/
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public static double calculateStrVsBlock(ItemStack item, IBlockState state) {
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public static double calculateSpeedVsBlock(ItemStack item, IBlockState state) {
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float hardness = state.getBlockHardness(null, null);
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float hardness = state.getBlockHardness(null, null);
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if (hardness < 0) {
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if (hardness < 0) {
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return -1;
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return -1;
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